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1 | /* | |
2 | * Copyright (c) 2001-2002 Apple Computer, Inc. All rights reserved. | |
3 | * | |
4 | * @APPLE_LICENSE_HEADER_START@ | |
5 | * | |
6 | * The contents of this file constitute Original Code as defined in and | |
7 | * are subject to the Apple Public Source License Version 1.1 (the | |
8 | * "License"). You may not use this file except in compliance with the | |
9 | * License. Please obtain a copy of the License at | |
10 | * http://www.apple.com/publicsource and read it before using this file. | |
11 | * | |
12 | * This Original Code and all software distributed under the License are | |
13 | * distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, EITHER | |
14 | * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, | |
15 | * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, | |
16 | * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. Please see the | |
17 | * License for the specific language governing rights and limitations | |
18 | * under the License. | |
19 | * | |
20 | * @APPLE_LICENSE_HEADER_END@ | |
21 | */ | |
22 | ||
23 | #include "IOPMPowerStateQueue.h" | |
24 | #undef super | |
25 | #define super IOEventSource | |
26 | OSDefineMetaClassAndStructors(IOPMPowerStateQueue, IOEventSource); | |
27 | ||
28 | IOPMPowerStateQueue *IOPMPowerStateQueue::PMPowerStateQueue(OSObject *inOwner) | |
29 | { | |
30 | IOPMPowerStateQueue *me = new IOPMPowerStateQueue; | |
31 | ||
32 | if(me && !me->init(inOwner, 0) ) | |
33 | { | |
34 | me->release(); | |
35 | return NULL; | |
36 | } | |
37 | ||
38 | return me; | |
39 | } | |
40 | ||
41 | bool IOPMPowerStateQueue::init(OSObject *owner, Action action) | |
42 | { | |
43 | if(!(super::init(owner, (IOEventSource::Action) action))) return false; | |
44 | ||
45 | // Queue of powerstate changes | |
46 | changes = NULL; | |
47 | ||
48 | return true; | |
49 | } | |
50 | ||
51 | ||
52 | bool IOPMPowerStateQueue::unIdleOccurred(IOService *inTarget, unsigned long inState) | |
53 | { | |
54 | PowerChangeEntry *new_one = NULL; | |
55 | ||
56 | new_one = (PowerChangeEntry *)IOMalloc(sizeof(PowerChangeEntry)); | |
57 | if(!new_one) return false; | |
58 | ||
59 | new_one->actionType = IOPMPowerStateQueue::kUnIdle; | |
60 | new_one->state = inState; | |
61 | new_one->target = inTarget; | |
62 | ||
63 | // Change to queue | |
64 | OSEnqueueAtomic((void **)&changes, (void *)new_one, 0); | |
65 | ||
66 | signalWorkAvailable(); | |
67 | ||
68 | return true; | |
69 | } | |
70 | ||
71 | // checkForWork() is called in a gated context | |
72 | bool IOPMPowerStateQueue::checkForWork() | |
73 | { | |
74 | PowerChangeEntry *theNode; | |
75 | int theState; | |
76 | IOService *theTarget; | |
77 | UInt16 theAction; | |
78 | ||
79 | // Dequeue and process the state change request | |
80 | if((theNode = (PowerChangeEntry *)OSDequeueAtomic((void **)&changes, 0))) | |
81 | { | |
82 | theState = theNode->state; | |
83 | theTarget = theNode->target; | |
84 | theAction = theNode->actionType; | |
85 | IOFree((void *)theNode, sizeof(PowerChangeEntry)); | |
86 | ||
87 | switch (theAction) | |
88 | { | |
89 | case kUnIdle: | |
90 | theTarget->command_received(theState, 0, 0, 0); | |
91 | break; | |
92 | } | |
93 | } | |
94 | ||
95 | // Return true if there's more work to be done | |
96 | if(changes) return true; | |
97 | else return false; | |
98 | } |