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1/*
2 * Copyright (c) 2001-2002 Apple Computer, Inc. All rights reserved.
3 *
4 * @APPLE_LICENSE_HEADER_START@
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5 *
6 * The contents of this file constitute Original Code as defined in and
7 * are subject to the Apple Public Source License Version 1.1 (the
8 * "License"). You may not use this file except in compliance with the
9 * License. Please obtain a copy of the License at
10 * http://www.apple.com/publicsource and read it before using this file.
11 *
12 * This Original Code and all software distributed under the License are
13 * distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, EITHER
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14 * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
15 * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
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16 * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. Please see the
17 * License for the specific language governing rights and limitations
18 * under the License.
19 *
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20 * @APPLE_LICENSE_HEADER_END@
21 */
22
23#include "IOPMPowerStateQueue.h"
24#undef super
25#define super IOEventSource
26OSDefineMetaClassAndStructors(IOPMPowerStateQueue, IOEventSource);
27
28IOPMPowerStateQueue *IOPMPowerStateQueue::PMPowerStateQueue(OSObject *inOwner)
29{
30 IOPMPowerStateQueue *me = new IOPMPowerStateQueue;
31
32 if(me && !me->init(inOwner, 0) )
33 {
34 me->release();
35 return NULL;
36 }
37
38 return me;
39}
40
41bool IOPMPowerStateQueue::init(OSObject *owner, Action action)
42{
43 if(!(super::init(owner, (IOEventSource::Action) action))) return false;
44
45 // Queue of powerstate changes
46 changes = NULL;
47
48 return true;
49}
50
51
52bool IOPMPowerStateQueue::unIdleOccurred(IOService *inTarget, unsigned long inState)
53{
54 PowerChangeEntry *new_one = NULL;
55
56 new_one = (PowerChangeEntry *)IOMalloc(sizeof(PowerChangeEntry));
57 if(!new_one) return false;
58
59 new_one->actionType = IOPMPowerStateQueue::kUnIdle;
60 new_one->state = inState;
61 new_one->target = inTarget;
62
63 // Change to queue
64 OSEnqueueAtomic((void **)&changes, (void *)new_one, 0);
65
66 signalWorkAvailable();
67
68 return true;
69}
70
71// checkForWork() is called in a gated context
72bool IOPMPowerStateQueue::checkForWork()
73{
74 PowerChangeEntry *theNode;
75 int theState;
76 IOService *theTarget;
77 UInt16 theAction;
78
79 // Dequeue and process the state change request
80 if((theNode = (PowerChangeEntry *)OSDequeueAtomic((void **)&changes, 0)))
81 {
82 theState = theNode->state;
83 theTarget = theNode->target;
84 theAction = theNode->actionType;
85 IOFree((void *)theNode, sizeof(PowerChangeEntry));
86
87 switch (theAction)
88 {
89 case kUnIdle:
90 theTarget->command_received(theState, 0, 0, 0);
91 break;
92 }
93 }
94
95 // Return true if there's more work to be done
96 if(changes) return true;
97 else return false;
98}