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1/*
2 * Copyright (c) 2001-2002 Apple Computer, Inc. All rights reserved.
3 *
4 * @APPLE_LICENSE_HEADER_START@
5 *
6 * Copyright (c) 1999-2003 Apple Computer, Inc. All Rights Reserved.
7 *
8 * This file contains Original Code and/or Modifications of Original Code
9 * as defined in and that are subject to the Apple Public Source License
10 * Version 2.0 (the 'License'). You may not use this file except in
11 * compliance with the License. Please obtain a copy of the License at
12 * http://www.opensource.apple.com/apsl/ and read it before using this
13 * file.
14 *
15 * The Original Code and all software distributed under the License are
16 * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
17 * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
18 * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
20 * Please see the License for the specific language governing rights and
21 * limitations under the License.
22 *
23 * @APPLE_LICENSE_HEADER_END@
24 */
25
26#include "IOPMPowerStateQueue.h"
27#undef super
28#define super IOEventSource
29OSDefineMetaClassAndStructors(IOPMPowerStateQueue, IOEventSource);
30
31IOPMPowerStateQueue *IOPMPowerStateQueue::PMPowerStateQueue(OSObject *inOwner)
32{
33 IOPMPowerStateQueue *me = new IOPMPowerStateQueue;
34
35 if(me && !me->init(inOwner, 0) )
36 {
37 me->release();
38 return NULL;
39 }
40
41 return me;
42}
43
44bool IOPMPowerStateQueue::init(OSObject *owner, Action action)
45{
46 if(!(super::init(owner, (IOEventSource::Action) action))) return false;
47
48 // Queue of powerstate changes
49 changes = NULL;
50
51 return true;
52}
53
54
55bool IOPMPowerStateQueue::unIdleOccurred(IOService *inTarget, unsigned long inState)
56{
57 PowerChangeEntry *new_one = NULL;
58
59 new_one = (PowerChangeEntry *)IOMalloc(sizeof(PowerChangeEntry));
60 if(!new_one) return false;
61
62 new_one->actionType = IOPMPowerStateQueue::kUnIdle;
63 new_one->state = inState;
64 new_one->target = inTarget;
65
66 // Change to queue
67 OSEnqueueAtomic((void **)&changes, (void *)new_one, 0);
68
69 signalWorkAvailable();
70
71 return true;
72}
73
74// checkForWork() is called in a gated context
75bool IOPMPowerStateQueue::checkForWork()
76{
77 PowerChangeEntry *theNode;
78 int theState;
79 IOService *theTarget;
80 UInt16 theAction;
81
82 // Dequeue and process the state change request
83 if((theNode = (PowerChangeEntry *)OSDequeueAtomic((void **)&changes, 0)))
84 {
85 theState = theNode->state;
86 theTarget = theNode->target;
87 theAction = theNode->actionType;
88 IOFree((void *)theNode, sizeof(PowerChangeEntry));
89
90 switch (theAction)
91 {
92 case kUnIdle:
93 theTarget->command_received(theState, 0, 0, 0);
94 break;
95 }
96 }
97
98 // Return true if there's more work to be done
99 if(changes) return true;
100 else return false;
101}