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1/*
2 * Copyright (c) 2001-2002 Apple Computer, Inc. All rights reserved.
3 *
8f6c56a5 4 * @APPLE_OSREFERENCE_LICENSE_HEADER_START@
8ad349bb 5 *
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6 * This file contains Original Code and/or Modifications of Original Code
7 * as defined in and that are subject to the Apple Public Source License
8 * Version 2.0 (the 'License'). You may not use this file except in
9 * compliance with the License. The rights granted to you under the License
10 * may not be used to create, or enable the creation or redistribution of,
11 * unlawful or unlicensed copies of an Apple operating system, or to
12 * circumvent, violate, or enable the circumvention or violation of, any
13 * terms of an Apple operating system software license agreement.
14 *
15 * Please obtain a copy of the License at
16 * http://www.opensource.apple.com/apsl/ and read it before using this file.
17 *
18 * The Original Code and all software distributed under the License are
19 * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
20 * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
21 * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
22 * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
23 * Please see the License for the specific language governing rights and
8ad349bb 24 * limitations under the License.
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25 *
26 * @APPLE_OSREFERENCE_LICENSE_HEADER_END@
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27 */
28
29#include "IOPMPowerStateQueue.h"
30#undef super
31#define super IOEventSource
32OSDefineMetaClassAndStructors(IOPMPowerStateQueue, IOEventSource);
33
34IOPMPowerStateQueue *IOPMPowerStateQueue::PMPowerStateQueue(OSObject *inOwner)
35{
36 IOPMPowerStateQueue *me = new IOPMPowerStateQueue;
37
38 if(me && !me->init(inOwner, 0) )
39 {
40 me->release();
41 return NULL;
42 }
43
44 return me;
45}
46
47bool IOPMPowerStateQueue::init(OSObject *owner, Action action)
48{
49 if(!(super::init(owner, (IOEventSource::Action) action))) return false;
50
51 // Queue of powerstate changes
52 changes = NULL;
21362eb3 53
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54 return true;
55}
56
57
58bool IOPMPowerStateQueue::unIdleOccurred(IOService *inTarget, unsigned long inState)
59{
60 PowerChangeEntry *new_one = NULL;
61
62 new_one = (PowerChangeEntry *)IOMalloc(sizeof(PowerChangeEntry));
63 if(!new_one) return false;
64
65 new_one->actionType = IOPMPowerStateQueue::kUnIdle;
66 new_one->state = inState;
67 new_one->target = inTarget;
68
69 // Change to queue
70 OSEnqueueAtomic((void **)&changes, (void *)new_one, 0);
21362eb3 71
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72 signalWorkAvailable();
73
74 return true;
75}
76
77// checkForWork() is called in a gated context
78bool IOPMPowerStateQueue::checkForWork()
79{
80 PowerChangeEntry *theNode;
81 int theState;
82 IOService *theTarget;
83 UInt16 theAction;
84
85 // Dequeue and process the state change request
86 if((theNode = (PowerChangeEntry *)OSDequeueAtomic((void **)&changes, 0)))
87 {
88 theState = theNode->state;
89 theTarget = theNode->target;
90 theAction = theNode->actionType;
91 IOFree((void *)theNode, sizeof(PowerChangeEntry));
92
93 switch (theAction)
94 {
95 case kUnIdle:
21362eb3 96 theTarget->command_received(theState, 0, 0, 0);
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97 break;
98 }
99 }
21362eb3 100
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101 // Return true if there's more work to be done
102 if(changes) return true;
103 else return false;
104}