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26 // connection - manage connections to clients.
28 // Note that Connection objects correspond to client process threads, and are
29 // thus inherently single-threaded. It is physically impossible for multiple
30 // requests to come in for the same Connection, unless the client side is
31 // illegally messing with the IPC protocol (for which we check below).
32 // It is still necessary to take the object lock for a Connection because there
33 // are times when we want to manipulate a busy Connection from another securityd
34 // thread (say, in response to a DPN).
36 #include "connection.h"
40 #include <security_cdsa_client/keyclient.h>
41 #include <security_cdsa_client/genkey.h>
42 #include <security_cdsa_client/wrapkey.h>
43 #include <security_cdsa_client/signclient.h>
44 #include <security_cdsa_client/macclient.h>
45 #include <security_cdsa_client/cryptoclient.h>
49 // Construct a Connection object.
51 Connection::Connection(Process
&proc
, Port rPort
)
52 : mClientPort(rPort
), state(idle
), agentWait(NULL
),
53 aclUpdateTrigger(NULL
)
57 // bump the send-rights count on the reply port so we keep the right after replying
58 mClientPort
.modRefs(MACH_PORT_RIGHT_SEND
, +1);
60 secdebug("SS", "New connection %p for process %d clientport=%d",
61 this, process().pid(), int(rPort
));
66 // When a Connection's destructor executes, the connection must already have been
67 // terminated. All we have to do here is clean up a bit.
69 Connection::~Connection()
71 secdebug("SS", "Connection %p destroyed", this);
77 // Terminate a Connection normally.
78 // This is assumed to be properly sequenced, so no thread races are possible.
80 void Connection::terminate()
82 // cleanly discard port rights
83 assert(state
== idle
);
84 mClientPort
.modRefs(MACH_PORT_RIGHT_SEND
, -1); // discard surplus send right
85 assert(mClientPort
.getRefs(MACH_PORT_RIGHT_SEND
) == 1); // one left for final reply
86 secdebug("SS", "Connection %p terminated", this);
91 // Abort a Connection.
92 // This may be called from thread A while thread B is working a request for the Connection,
93 // so we must be careful.
95 void Connection::abort(bool keepReplyPort
)
97 StLock
<Mutex
> _(*this);
99 mClientPort
.destroy(); // dead as a doornail already
102 secdebug("SS", "Connection %p aborted", this);
105 state
= dying
; // shoot me soon, please
107 agentWait
->destroy();
108 secdebug("SS", "Connection %p abort deferred (busy)", this);
111 assert(false); // impossible (we hope)
118 // Service request framing.
119 // These are here so "hanging" connection service threads don't fall
120 // into the Big Bad Void as Connections and processes drop out from
123 void Connection::beginWork()
130 secdebug("SS", "Attempt to re-enter connection %p(port %d)", this, mClientPort
.port());
131 CssmError::throwMe(CSSM_ERRCODE_INTERNAL_ERROR
); //@@@ some state-error code instead?
137 void Connection::checkWork()
139 StLock
<Mutex
> _(*this);
144 agentWait
= NULL
; // obviously we're not waiting on this
151 void Connection::endWork()
155 // process the n-step aclUpdateTrigger
156 if (aclUpdateTrigger
) {
157 if (--aclUpdateTriggerCount
== 0) {
158 aclUpdateTrigger
= NULL
;
159 secdebug("kcacl", "acl update trigger expires");
161 secdebug("kcacl", "acl update trigger armed for %d calls",
162 aclUpdateTriggerCount
);
168 secdebug("SS", "Connection %p abort resuming", this);