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26 // child - track a single child process and its belongings
29 #include <security_utilities/debugging.h>
33 // We use a static Mutex to coordinate checkin
35 Mutex
ServerChild::mCheckinLock
;
39 // Make and break ServerChildren
41 ServerChild::ServerChild()
42 : mCheckinCond(mCheckinLock
)
48 // If the ServerChild is destroyed, kill its process, nice or hard.
50 // In case you wonder about the tango below, it's making sure we
51 // get to "It's dead, Jim" with the minimum number of checkChildren()
52 // calls while still working correctly if this is the only thread alive.
54 //@@@ We *could* define a "soft shutdown" MIG message to send to all
55 //@@@ ServerChildren in this situation.
57 ServerChild::~ServerChild()
59 if (state() == alive
) {
60 this->kill(SIGTERM
); // shoot it once
61 checkChildren(); // check for quick death
62 if (state() == alive
) {
63 usleep(300000); // give it some grace
64 if (state() == alive
) { // could have been reaped by another thread
65 checkChildren(); // check again
66 if (state() == alive
) { // it... just... won't... die...
67 this->kill(SIGKILL
); // take THAT!
69 if (state() == alive
) // stuck zombie
70 abandon(); // leave the body behind
79 // Parent action during fork: wait until ready or dead, then return
81 void ServerChild::parentAction()
83 // wait for either checkin or (premature) death
84 secdebug("serverchild", "%p (pid %d) waiting for checkin", this, pid());
85 StLock
<Mutex
> _(mCheckinLock
);
86 while (!ready() && state() == alive
)
90 if (state() == dead
) {
92 secdebug("serverchild", "%p (pid %d) died before checking in", this, pid());
94 // child has checked in and is ready for service
95 secdebug("serverchild", "%p (pid %d) ready for service on port %d",
96 this, pid(), mServicePort
.port());
98 assert(false); // how did we ever get here?!
103 // Death action during fork: release the waiting creator thread, if any
105 void ServerChild::dying()
107 secdebug("serverchild", "%p is dead; resuming parent thread (if any)", this);
108 mCheckinCond
.signal();
112 void ServerChild::checkIn(Port servicePort
, pid_t pid
)
114 if (ServerChild
*child
= Child::find
<ServerChild
>(pid
)) {
115 // Child was alive when last seen. Store service port and signal parent thread
117 StLock
<Mutex
> _(mCheckinLock
);
118 child
->mServicePort
= servicePort
;
119 servicePort
.modRefs(MACH_PORT_RIGHT_SEND
, +1); // retain send right
120 secdebug("serverchild", "%p (pid %d) checking in; resuming parent thread",
123 child
->mCheckinCond
.signal();
125 // Child has died; is wrong kind; or spurious checkin.
126 // If it was a proper child, death notifications will wake up the parent thread
127 secdebug("serverchild", "pid %d not in child set; checkin ignored", pid
);