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1 /*
2 * Copyright (c) 2000-2004 Apple Computer, Inc. All Rights Reserved.
3 *
4 * @APPLE_LICENSE_HEADER_START@
5 *
6 * This file contains Original Code and/or Modifications of Original Code
7 * as defined in and that are subject to the Apple Public Source License
8 * Version 2.0 (the 'License'). You may not use this file except in
9 * compliance with the License. Please obtain a copy of the License at
10 * http://www.opensource.apple.com/apsl/ and read it before using this
11 * file.
12 *
13 * The Original Code and all software distributed under the License are
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15 * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
16 * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
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18 * Please see the License for the specific language governing rights and
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22 */
23
24
25 //
26 // server - securityd main server object
27 //
28 #ifndef _H_SERVER
29 #define _H_SERVER
30
31 #include "structure.h"
32 #include <security_utilities/machserver.h>
33 #include <security_utilities/powerwatch.h>
34 #include <security_utilities/ccaudit.h>
35 #include <security_cdsa_client/cssmclient.h>
36 #include <security_cdsa_client/cspclient.h>
37 #include <security_cdsa_client/osxsigner.h>
38 #include <security_utilities/devrandom.h>
39 #include <security_cdsa_utilities/uniformrandom.h>
40 #include "codesigdb.h"
41 #include "connection.h"
42 #include "key.h"
43 #include "database.h"
44 #include "localdatabase.h"
45 #include "kcdatabase.h"
46 #include "authority.h"
47 #include "AuthorizationEngine.h"
48 #include <map>
49
50 #define EQUIVALENCEDBPATH "/var/db/CodeEquivalenceDatabase"
51
52
53 //
54 // The authority itself. You will usually only have one of these.
55 //
56 class Authority : public Authorization::Engine {
57 public:
58 Authority(const char *configFile);
59 ~Authority();
60 };
61
62 //
63 // The server object itself. This is the "go to" object for anyone who wants
64 // to access the server's global state. It runs the show.
65 // There is only one Server, and its name is Server::active().
66 //
67 // Server also acts as the global-scope nexus of securityd's object mesh.
68 // Sessions have Server as their parent, and global-scope objects have it
69 // as their referent. The Server is never kill()ed; though kill(globalObject)
70 // may make sense. Also, we can search for global-scope objects by using the
71 // findFirst/allReferences feature of Node<>.
72 //
73 class Server : public PerGlobal,
74 public MachPlusPlus::MachServer,
75 public UniformRandomBlobs<DevRandomGenerator> {
76 public:
77 Server(Authority &myAuthority, CodeSignatures &signatures, const char *bootstrapName);
78 ~Server();
79
80 // run the server until it shuts down
81 void run();
82
83 //
84 // Retrieve pieces of the Server's object web.
85 // These are all static methods that use the active() Server of this thread.
86 //
87 static Server &active() { return safer_cast<Server &>(MachServer::active()); }
88 static const char *bootstrapName() { return active().mBootstrapName.c_str(); }
89
90 //
91 // Each thread has at most one "active connection". If the server is currently
92 // servicing a request received through a Connection, that's it. Otherwise
93 // there is none.
94 //
95 static Connection &connection(mach_port_t replyPort); // find by reply port and make active
96 static Connection &connection(bool tolerant = false); // return active (or fail unless tolerant)
97 static void requestComplete(); // de-activate active connection
98
99 //
100 // Process and session of the active Connection
101 //
102 static Process &process();
103 static Session &session();
104
105 //
106 // Find objects from their client handles.
107 // These will all throw on invalid handles, and the RefPointer<> results are always non-NULL.
108 //
109 static RefPointer<Key> key(KeyHandle key);
110 static RefPointer<Key> optionalKey(KeyHandle k) { return (k == noKey) ? NULL : key(k); }
111 static RefPointer<Database> database(DbHandle db);
112 static RefPointer<KeychainDatabase> keychain(DbHandle db);
113 static RefPointer<Database> optionalDatabase(DbHandle db, bool persistent = true);
114 static AclSource &aclBearer(AclKind kind, CSSM_HANDLE handle);
115
116 // Generic version of handle lookup
117 template <class Type>
118 static RefPointer<Type> find(CSSM_HANDLE handle, CSSM_RETURN notFoundError)
119 {
120 RefPointer<Type> object =
121 HandleObject::findRef<Type>(handle, notFoundError);
122 if (object->process() != Server::process())
123 CssmError::throwMe(notFoundError);
124 return object;
125 }
126
127 //
128 // publicly accessible components of the active server
129 //
130 static Authority &authority() { return active().mAuthority; }
131 static CodeSignatures &codeSignatures() { return active().mCodeSignatures; }
132 static CssmClient::CSP &csp() { return active().mCSP; }
133
134 public:
135 //
136 // Initialize CSSM and MDS
137 //
138 void loadCssm();
139
140 public:
141 // set up a new connection
142 enum ConnectLevel {
143 connectNewSession,
144 connectNewProcess,
145 connectNewThread
146 };
147 void setupConnection(ConnectLevel type, Port servicePort, Port replyPort, Port taskPort,
148 const audit_token_t &auditToken,
149 const ClientSetupInfo *info = NULL, const char *executablePath = NULL);
150
151 void endConnection(Port replyPort);
152
153 static void releaseWhenDone(Allocator &alloc, void *memory)
154 { MachServer::active().releaseWhenDone(alloc, memory); }
155 static void releaseWhenDone(void *memory)
156 { releaseWhenDone(Allocator::standard(), memory); }
157
158 protected:
159 // implementation methods of MachServer
160 boolean_t handle(mach_msg_header_t *in, mach_msg_header_t *out);
161 void notifyDeadName(Port port);
162 void notifyNoSenders(Port port, mach_port_mscount_t);
163 void threadLimitReached(UInt32 count);
164
165 private:
166 class SleepWatcher : public MachPlusPlus::PortPowerWatcher {
167 public:
168 void systemWillSleep();
169 void systemIsWaking();
170
171 void add(PowerWatcher *client);
172 void remove(PowerWatcher *client);
173
174 private:
175 set<PowerWatcher *> mPowerClients;
176 };
177
178 SleepWatcher sleepWatcher;
179
180 public:
181 using MachServer::add;
182 using MachServer::remove;
183 void add(MachPlusPlus::PowerWatcher *client) { StLock<Mutex> _(*this); sleepWatcher.add(client); }
184 void remove(MachPlusPlus::PowerWatcher *client) { StLock<Mutex> _(*this); sleepWatcher.remove(client); }
185
186 private:
187 // mach bootstrap registration name
188 std::string mBootstrapName;
189
190 // connection map (by client reply port)
191 PortMap<Connection> mConnections;
192
193 // process map (by process task port)
194 PortMap<Process> mProcesses;
195
196 // Current connection, if any (per thread).
197 // Set as a side effect of calling connection(mach_port_t)
198 // and returned by connection(bool).
199 ThreadNexus<RefPointer<Connection> > mCurrentConnection;
200
201 // CSSM components
202 CssmClient::Cssm mCssm; // CSSM instance
203 CssmClient::Module mCSPModule; // CSP module
204 CssmClient::CSP mCSP; // CSP attachment
205
206 Authority &mAuthority;
207 CodeSignatures &mCodeSignatures;
208
209 // Per-process audit initialization
210 CommonCriteria::AuditSession mAudit;
211 };
212
213 #endif //_H_SERVER