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1 /*
2 * Copyright (c) 2000-2007 Apple Inc. All Rights Reserved.
3 *
4 * @APPLE_LICENSE_HEADER_START@
5 *
6 * This file contains Original Code and/or Modifications of Original Code
7 * as defined in and that are subject to the Apple Public Source License
8 * Version 2.0 (the 'License'). You may not use this file except in
9 * compliance with the License. Please obtain a copy of the License at
10 * http://www.opensource.apple.com/apsl/ and read it before using this
11 * file.
12 *
13 * The Original Code and all software distributed under the License are
14 * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
15 * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
16 * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
18 * Please see the License for the specific language governing rights and
19 * limitations under the License.
20 *
21 * @APPLE_LICENSE_HEADER_END@
22 */
23
24
25 //
26 // connection - manage connections to clients
27 //
28 #ifndef _H_CONNECTION
29 #define _H_CONNECTION
30
31 #include <security_agent_client/agentclient.h>
32 #include "process.h"
33 #include "session.h"
34 #include "notifications.h"
35 #include <string>
36
37 using MachPlusPlus::Port;
38 using MachPlusPlus::TaskPort;
39
40 class Session;
41
42
43 //
44 // A Connection object represents an established connection between a client
45 // and securityd. There is a separate Connection object for each Mach reply port
46 // that was (ever) used to talk to securityd. In practice, this maps to one reply
47 // port (and thus one Connection) for each client thread that (ever) talks to securityd.
48 //
49 // If a client tricked us into using multiple reply ports from one thread, we'd treat
50 // them as distinct client threads (which really doesn't much matter to us). The standard
51 // client library (libsecurityd) won't let you do that.
52 //
53 class Connection : public PerConnection, public Listener::JitterBuffer {
54 public:
55 Connection(Process &proc, Port rPort);
56 virtual ~Connection();
57 void terminate(); // normal termination
58 void abort(bool keepReplyPort = false); // abnormal termination
59
60 Port clientPort() const { return mClientPort; }
61
62 // Code Signing guest management - tracks current guest id in client
63 SecGuestRef guestRef() const { return mGuestRef; }
64 void guestRef(SecGuestRef newGuest, SecCSFlags flags = 0);
65
66 // work framing - called as work threads pick up connection work
67 void beginWork(); // I've got it
68 void checkWork(); // everything still okay?
69 void endWork(CSSM_RETURN &rcode); // Done with this
70
71 // notify that a SecurityAgent call may hang the active worker thread for a while
72 void useAgent(SecurityAgent::Client *client)
73 { StLock<Mutex> _(*this); agentWait = client; }
74
75 // set an overriding CSSM_RETURN to return instead of success
76 void overrideReturn(CSSM_RETURN rc) { mOverrideReturn = rc; }
77
78 Process &process() const { return parent<Process>(); }
79 Session &session() const { return process().session(); }
80
81 private:
82 // peer state: established during connection startup; fixed thereafter
83 Port mClientPort; // client's Mach reply port
84 SecGuestRef mGuestRef; // last known Code Signing guest reference for this client thread
85 CSSM_RETURN mOverrideReturn; // override successful return code (only)
86
87 // transient state (altered as we go)
88 enum State {
89 idle, // no thread services us
90 busy, // a thread is busy servicing us
91 dying // busy and scheduled to die as soon as possible
92 } state;
93 SecurityAgent::Client *agentWait; // SA client session we may be waiting on
94 };
95
96
97 #endif //_H_CONNECTION