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1 /*
2 * Copyright (c) 2000-2007 Apple Inc. All Rights Reserved.
3 *
4 * @APPLE_LICENSE_HEADER_START@
5 *
6 * This file contains Original Code and/or Modifications of Original Code
7 * as defined in and that are subject to the Apple Public Source License
8 * Version 2.0 (the 'License'). You may not use this file except in
9 * compliance with the License. Please obtain a copy of the License at
10 * http://www.opensource.apple.com/apsl/ and read it before using this
11 * file.
12 *
13 * The Original Code and all software distributed under the License are
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15 * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
16 * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
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18 * Please see the License for the specific language governing rights and
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22 */
23
24
25 //
26 // connection - manage connections to clients.
27 //
28 // Note that Connection objects correspond to client process threads, and are
29 // thus inherently single-threaded. It is physically impossible for multiple
30 // requests to come in for the same Connection, unless the client side is
31 // illegally messing with the IPC protocol (for which we check below).
32 // It is still necessary to take the object lock for a Connection because there
33 // are times when we want to manipulate a busy Connection from another securityd
34 // thread (say, in response to a DPN).
35 //
36 #include "connection.h"
37 #include "key.h"
38 #include "server.h"
39 #include "session.h"
40 #include <security_cdsa_client/keyclient.h>
41 #include <security_cdsa_client/genkey.h>
42 #include <security_cdsa_client/wrapkey.h>
43 #include <security_cdsa_client/signclient.h>
44 #include <security_cdsa_client/macclient.h>
45 #include <security_cdsa_client/cryptoclient.h>
46
47
48 //
49 // Construct a Connection object.
50 //
51 Connection::Connection(Process &proc, Port rPort)
52 : mClientPort(rPort), mGuestRef(kSecNoGuest), state(idle), agentWait(NULL)
53 {
54 parent(proc);
55
56 // bump the send-rights count on the reply port so we keep the right after replying
57 mClientPort.modRefs(MACH_PORT_RIGHT_SEND, +1);
58
59 secdebug("SS", "New connection %p for process %d clientport=%d",
60 this, process().pid(), int(rPort));
61 }
62
63
64 //
65 // When a Connection's destructor executes, the connection must already have been
66 // terminated. All we have to do here is clean up a bit.
67 //
68 Connection::~Connection()
69 {
70 secdebug("SS", "Connection %p destroyed", this);
71 assert(!agentWait);
72 }
73
74
75 //
76 // Set the (last known) guest handle for this connection.
77 //
78 void Connection::guestRef(SecGuestRef newGuest, SecCSFlags flags)
79 {
80 secdebug("SS", "Connection %p switches to guest 0x%x", this, newGuest);
81 mGuestRef = newGuest;
82 }
83
84
85 //
86 // Terminate a Connection normally.
87 // This is assumed to be properly sequenced, so no thread races are possible.
88 //
89 void Connection::terminate()
90 {
91 // cleanly discard port rights
92 assert(state == idle);
93 mClientPort.modRefs(MACH_PORT_RIGHT_SEND, -1); // discard surplus send right
94 assert(mClientPort.getRefs(MACH_PORT_RIGHT_SEND) == 1); // one left for final reply
95 secdebug("SS", "Connection %p terminated", this);
96 }
97
98
99 //
100 // Abort a Connection.
101 // This may be called from thread A while thread B is working a request for the Connection,
102 // so we must be careful.
103 //
104 void Connection::abort(bool keepReplyPort)
105 {
106 StLock<Mutex> _(*this);
107 if (!keepReplyPort)
108 mClientPort.destroy(); // dead as a doornail already
109 switch (state) {
110 case idle:
111 secdebug("SS", "Connection %p aborted", this);
112 break;
113 case busy:
114 state = dying; // shoot me soon, please
115 if (agentWait)
116 agentWait->destroy();
117 secdebug("SS", "Connection %p abort deferred (busy)", this);
118 break;
119 default:
120 assert(false); // impossible (we hope)
121 break;
122 }
123 }
124
125
126 //
127 // Service request framing.
128 // These are here so "hanging" connection service threads don't fall
129 // into the Big Bad Void as Connections and processes drop out from
130 // under them.
131 //
132 void Connection::beginWork()
133 {
134 switch (state) {
135 case idle:
136 state = busy;
137 mOverrideReturn = CSSM_OK; // clear override
138 break;
139 case busy:
140 secdebug("SS", "Attempt to re-enter connection %p(port %d)", this, mClientPort.port());
141 CssmError::throwMe(CSSM_ERRCODE_INTERNAL_ERROR); //@@@ some state-error code instead?
142 default:
143 assert(false);
144 }
145 }
146
147 void Connection::checkWork()
148 {
149 StLock<Mutex> _(*this);
150 switch (state) {
151 case busy:
152 return;
153 case dying:
154 agentWait = NULL; // obviously we're not waiting on this
155 throw this;
156 default:
157 assert(false);
158 }
159 }
160
161 void Connection::endWork(CSSM_RETURN &rcode)
162 {
163 switch (state) {
164 case busy:
165 if (mOverrideReturn && rcode == CSSM_OK)
166 rcode = mOverrideReturn;
167 state = idle;
168 return;
169 case dying:
170 secdebug("SS", "Connection %p abort resuming", this);
171 return;
172 default:
173 assert(false);
174 return; // placebo
175 }
176 }