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1 /*
2 * Copyright (c) 2000-2001 Apple Computer, Inc. All Rights Reserved.
3 *
4 * The contents of this file constitute Original Code as defined in and are
5 * subject to the Apple Public Source License Version 1.2 (the 'License').
6 * You may not use this file except in compliance with the License. Please obtain
7 * a copy of the License at http://www.apple.com/publicsource and read it before
8 * using this file.
9 *
10 * This Original Code and all software distributed under the License are
11 * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS
12 * OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, INCLUDING WITHOUT
13 * LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
14 * PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. Please see the License for the
15 * specific language governing rights and limitations under the License.
16 */
17
18
19 //
20 // uniformrandom - uniformly distributed random number operators
21 //
22 #ifndef _H_UNIFORMRANDOM
23 #define _H_UNIFORMRANDOM
24
25 #include <Security/utilities.h>
26
27
28 namespace Security {
29
30
31 //
32 // Uniform binary blob generator.
33 // This operator deals exclusively in byte arrays.
34 //
35 template <class Generator>
36 class UniformRandomBlobs : public Generator {
37 public:
38 #if BUG_GCC
39 void random(void *data, size_t length) { Generator::random(data, length); }
40 #else
41 using Generator::random;
42 #endif
43
44 template <class Object>
45 void random(Object &obj) { random(&obj, sizeof(obj)); }
46
47 void random(CssmData &data) { random(data.data(), data.length()); }
48 };
49
50
51 }; // end namespace Security
52
53
54 #endif //_H_UNIFORMRANDOM