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20 // server - the actual Server object
25 #include "securityserver.h"
26 #include <Security/machserver.h>
27 #include <Security/powerwatch.h>
28 #include <Security/cssmclient.h>
29 #include <Security/cspclient.h>
30 #include <Security/osxsigner.h>
31 #include <Security/devrandom.h>
32 #include <Security/uniformrandom.h>
33 #include "codesigdb.h"
34 #include "connection.h"
36 #include "xdatabase.h"
37 #include "authority.h"
40 #define EQUIVALENCEDBPATH "/var/db/CodeEquivalenceDatabase"
43 class Server
: public MachPlusPlus::MachServer
,
44 public UniformRandomBlobs
<DevRandomGenerator
> {
46 Server(Authority
&myAuthority
, CodeSignatures
&signatures
, const char *bootstrapName
);
49 // run the server until it shuts down
53 // Retrieve pieces of the Server's object web.
54 // These are all static methods that use the active() Server of this thread.
56 static Server
&active() { return safer_cast
<Server
&>(MachServer::active()); }
57 static const char *bootstrapName() { return active().mBootstrapName
.c_str(); }
59 static Connection
&connection(mach_port_t replyPort
);
60 static Connection
&connection(bool tolerant
= false);
61 static void requestComplete();
63 static Key
&key(KeyHandle key
)
64 { return findHandle
<Key
>(key
, CSSMERR_CSP_INVALID_KEY_REFERENCE
); }
65 static Key
*optionalKey(KeyHandle k
) { return (k
== noKey
) ? NULL
: &key(k
); }
66 static Database
&database(DbHandle db
)
67 { return findHandle
<Database
>(db
, CSSMERR_DL_INVALID_DB_HANDLE
); }
68 static Database
*optionalDatabase(DbHandle db
) { return db
? &database(db
) : NULL
; }
69 static Authority
&authority() { return active().mAuthority
; }
70 static CodeSignatures
&codeSignatures() { return active().mCodeSignatures
; }
71 static SecurityServerAcl
&aclBearer(AclKind kind
, CSSM_HANDLE handle
);
72 static CssmClient::CSP
&csp() { return active().getCsp(); }
77 // set up a new connection
83 void setupConnection(ConnectLevel type
, Port servicePort
, Port replyPort
, Port taskPort
,
84 const security_token_t
&securityToken
,
85 const ClientSetupInfo
*info
= NULL
, const char *executablePath
= NULL
);
87 void endConnection(Port replyPort
);
89 static void releaseWhenDone(CssmAllocator
&alloc
, void *memory
)
90 { MachServer::active().releaseWhenDone(alloc
, memory
); }
91 static void releaseWhenDone(void *memory
)
92 { releaseWhenDone(CssmAllocator::standard(), memory
); }
95 // implementation methods of MachServer
96 boolean_t
handle(mach_msg_header_t
*in
, mach_msg_header_t
*out
);
97 void notifyDeadName(Port port
);
98 void notifyNoSenders(Port port
, mach_port_mscount_t
);
101 class SleepWatcher
: public MachPlusPlus::PortPowerWatcher
{
103 void systemWillSleep();
105 SleepWatcher sleepWatcher
;
108 Mutex lock
; // master lock
110 // mach bootstrap registration name
111 std::string mBootstrapName
;
113 // map of connections (by client reply port)
114 typedef map
<mach_port_t
, Connection
*> ConnectionMap
;
115 ConnectionMap connections
;
117 // map of processes (by process task port)
118 typedef map
<mach_port_t
, Process
*> ProcessMap
;
119 ProcessMap processes
;
121 // Current connection, if any (per thread).
122 // Set as a side effect of calling connection(mach_port_t)
123 // and returned by connection(bool).
124 PerThreadPointer
<Connection
> mCurrentConnection
;
127 CssmClient::Cssm mCssm
; // CSSM instance
128 CssmClient::Module mCSPModule
; // CSP module
129 CssmClient::CSP mCSP
; // CSP attachment
130 CssmClient::CSP
&getCsp(); // lazily initialize, then return CSP attachment
132 Authority
&mAuthority
;
133 CodeSignatures
&mCodeSignatures
;