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1 /*
2 * Copyright (c) 2000-2001 Apple Computer, Inc. All Rights Reserved.
3 *
4 * The contents of this file constitute Original Code as defined in and are
5 * subject to the Apple Public Source License Version 1.2 (the 'License').
6 * You may not use this file except in compliance with the License. Please obtain
7 * a copy of the License at http://www.apple.com/publicsource and read it before
8 * using this file.
9 *
10 * This Original Code and all software distributed under the License are
11 * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS
12 * OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, INCLUDING WITHOUT
13 * LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
14 * PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. Please see the License for the
15 * specific language governing rights and limitations under the License.
16 */
17
18
19 //
20 // context - CSSM cryptographic context objects
21 //
22 #ifndef _H_CONTEXT
23 #define _H_CONTEXT
24
25 #include <Security/utilities.h>
26 #include <Security/debugging.h>
27 #include <Security/cssmalloc.h>
28 #include <Security/cssmwalkers.h>
29 #include <Security/cssmacl.h> // to serialize/copy access credentials
30
31 #ifdef _CPP_CONTEXT
32 # pragma export on
33 #endif
34
35 namespace Security
36 {
37
38 //
39 // Context is a POD overlay for the CSSM_CONTEXT type. It does
40 // add allocation functions and lots of good stuff.
41 // Note that if you're outside CSSM proper, you are not supposed to
42 // memory-manage Context structures on your own. Be a good boy and
43 // call the CSSM API functions.
44 // We also provide a POD overlay for CSSM_CONTEXT_ATTRIBUTE, with
45 // the obvious semantics.
46 //
47 class Context : public PodWrapper<Context, CSSM_CONTEXT> {
48 public:
49 Context(CSSM_CONTEXT_TYPE type, CSSM_ALGORITHMS algorithmId)
50 { ContextType = type; AlgorithmType = algorithmId; }
51
52 uint32 attributesInUse() const { return NumberOfAttributes; }
53 CSSM_CONTEXT_TYPE type() const { return ContextType; }
54 CSSM_ALGORITHMS algorithm() const { return AlgorithmType; }
55 CSSM_CSP_HANDLE cspHandle() const { return CSPHandle; }
56
57 void deleteAttribute(CSSM_ATTRIBUTE_TYPE type);
58 size_t copyAttributes(CSSM_CONTEXT_ATTRIBUTE * &attrs, uint32 &count, CssmAllocator &alloc) const;
59
60 void copyFrom(const Context &source, CssmAllocator &alloc)
61 { source.copyAttributes(ContextAttributes, NumberOfAttributes, alloc); }
62
63 public:
64 class Attr : public PodWrapper<Attr, CSSM_CONTEXT_ATTRIBUTE> {
65 public:
66 Attr() { }
67 Attr(const CSSM_CONTEXT_ATTRIBUTE &attr) { (CSSM_CONTEXT_ATTRIBUTE &)*this = attr; }
68
69 template <class T>
70 Attr(CSSM_ATTRIBUTE_TYPE typ, T &value, size_t size = 0)
71 {
72 AttributeType = typ;
73 // attribute component pointers are stupidly non-const; allow const input
74 Attribute.String = const_cast<char *>(reinterpret_cast<const char *>(&value));
75 AttributeLength = size ? size : sizeof(T);
76 }
77
78 Attr(CSSM_ATTRIBUTE_TYPE typ, uint32 value)
79 {
80 AttributeType = typ;
81 Attribute.Uint32 = value;
82 AttributeLength = 0;
83 }
84
85 CSSM_ATTRIBUTE_TYPE type() const { return AttributeType; }
86 uint32 baseType() const { return AttributeType & CSSM_ATTRIBUTE_TYPE_MASK; }
87
88 operator char * () const
89 { assert(baseType() == CSSM_ATTRIBUTE_DATA_STRING); return Attribute.String; }
90 operator CssmData & () const
91 { assert(baseType() == CSSM_ATTRIBUTE_DATA_CSSM_DATA);
92 return CssmData::overlay(*Attribute.Data); }
93 operator CssmCryptoData & () const
94 { assert(baseType() == CSSM_ATTRIBUTE_DATA_CRYPTO_DATA);
95 return CssmCryptoData::overlay(*Attribute.CryptoData); }
96 operator CssmKey & () const
97 { assert(baseType() == CSSM_ATTRIBUTE_DATA_KEY); return CssmKey::overlay(*Attribute.Key); }
98 operator AccessCredentials & () const
99 { assert(baseType() == CSSM_ATTRIBUTE_DATA_ACCESS_CREDENTIALS);
100 return AccessCredentials::overlay(*Attribute.AccessCredentials); }
101 operator uint32 () const
102 { assert(baseType() == CSSM_ATTRIBUTE_DATA_UINT32); return Attribute.Uint32; }
103 operator CSSM_DL_DB_HANDLE &() const
104 {
105 assert(baseType() == CSSM_ATTRIBUTE_DATA_DL_DB_HANDLE);
106 if (Attribute.DLDbHandle == NULL)
107 CssmError::throwMe(CSSMERR_CSP_INVALID_ATTR_DL_DB_HANDLE);
108 return *Attribute.DLDbHandle;
109 }
110 // @@@ etc. etc. - add yours today!
111
112 void operator = (uint32 value) { Attribute.Uint32 = value; }
113 template <class T>
114 void operator = (T *ptr) { Attribute.String = reinterpret_cast<char *>(ptr); }
115
116 IFDUMP(void dump() const;) // debug dump this Attr to stdout (one line)
117 };
118
119 // Attributes by position
120 Attr *attributes() const { return Attr::overlay(ContextAttributes); }
121 Attr &operator [] (unsigned int ix)
122 { assert(ix < NumberOfAttributes); return static_cast<Attr &>(ContextAttributes[ix]); }
123 const Attr &operator [] (unsigned int ix) const
124 { assert(ix < NumberOfAttributes); return static_cast<Attr &>(ContextAttributes[ix]); }
125
126 // general attribute retrieval by type
127 Attr *find(CSSM_ATTRIBUTE_TYPE theType) const
128 { return find(theType, ContextAttributes, NumberOfAttributes); }
129
130 template <class Elem>
131 Elem &get(CSSM_ATTRIBUTE_TYPE type, CSSM_RETURN err) const
132 {
133 if (Attr *attr = find(type))
134 return static_cast<Elem &>(*attr);
135 else
136 CssmError::throwMe(err);
137 }
138
139 template <class Elem>
140 Elem *get(CSSM_ATTRIBUTE_TYPE type) const
141 {
142 if (Attr *attr = find(type))
143 // @@@ Invoking conversion operator to Elem & on *attr and taking address of result.
144 return &static_cast<Elem &>(*attr);
145 else
146 return NULL;
147 }
148
149 uint32 getInt(CSSM_ATTRIBUTE_TYPE type, CSSM_RETURN err) const
150 {
151 if (Attr *attr = find(type))
152 return static_cast<uint32>(*attr);
153 else
154 CssmError::throwMe(err);
155 }
156
157 uint32 getInt(CSSM_ATTRIBUTE_TYPE type) const
158 {
159 if (Attr *attr = find(type))
160 return static_cast<uint32>(*attr);
161 else
162 return 0;
163 }
164
165 public:
166 template <class T>
167 void replace(CSSM_ATTRIBUTE_TYPE type, const T &newValue) const
168 {
169 if (Attr *attr = find(type))
170 *attr = Attr(type, newValue);
171 else
172 CssmError::throwMe(CSSMERR_CSSM_ATTRIBUTE_NOT_IN_CONTEXT);
173 }
174
175 public:
176 void *operator new (size_t size, CssmAllocator &alloc)
177 { return alloc.malloc(size); }
178 void operator delete (void *addr, size_t, CssmAllocator &alloc)
179 { return alloc.free(addr); }
180 static void destroy(Context *context, CssmAllocator &alloc)
181 { alloc.free(context->ContextAttributes); alloc.free(context); }
182
183 public:
184 // Post-IPC context fixup.
185 // This can only be called on a Built Context after IPC transmission.
186 void postIPC(void *base, CSSM_CONTEXT_ATTRIBUTE *ipcAttributes);
187
188 public:
189 class Builder;
190
191 // dump to stdout, multiline format
192 IFDUMP(void dump(const char *title = NULL,
193 const CSSM_CONTEXT_ATTRIBUTE *attrs = NULL) const;)
194
195 protected:
196 // find an attribute in a plain array of attribute structures (no context)
197 static Attr *find(CSSM_ATTRIBUTE_TYPE theType,
198 const CSSM_CONTEXT_ATTRIBUTE *attrs, unsigned int count);
199 };
200
201
202 namespace DataWalkers
203 {
204
205 template <class Action>
206 void walk(Action &operate, CSSM_CONTEXT_ATTRIBUTE &attr)
207 {
208 switch (attr.AttributeType & CSSM_ATTRIBUTE_TYPE_MASK) {
209 case CSSM_ATTRIBUTE_DATA_CSSM_DATA:
210 walk(operate, attr.Attribute.Data); break;
211 case CSSM_ATTRIBUTE_DATA_CRYPTO_DATA:
212 walk(operate, attr.Attribute.CryptoData); break;
213 case CSSM_ATTRIBUTE_DATA_KEY:
214 walk(operate, attr.Attribute.Key); break;
215 case CSSM_ATTRIBUTE_DATA_STRING:
216 walk(operate, attr.Attribute.String); break;
217 case CSSM_ATTRIBUTE_DATA_DATE:
218 walk(operate, attr.Attribute.Date); break;
219 case CSSM_ATTRIBUTE_DATA_RANGE:
220 walk(operate, attr.Attribute.Range); break;
221 case CSSM_ATTRIBUTE_DATA_ACCESS_CREDENTIALS:
222 walk(operate, attr.Attribute.AccessCredentials); break;
223 case CSSM_ATTRIBUTE_DATA_VERSION:
224 walk(operate, attr.Attribute.Version); break;
225 case CSSM_ATTRIBUTE_DATA_DL_DB_HANDLE:
226 walk(operate, attr.Attribute.DLDbHandle); break;
227 case CSSM_ATTRIBUTE_NONE:
228 case CSSM_ATTRIBUTE_DATA_UINT32:
229 break;
230 default:
231 assert(false); // unexpected type
232 }
233 }
234
235 } // end namespace DataWalkers
236
237
238 //
239 // Context::Builder - make context attributes the fun way.
240 //
241 // A Context (aka CSSM_CONTEXT) has a pointer to an array of context attributes,
242 // most of which contain pointers to other stuff with pointers to God Knows Where.
243 // Instead of allocating this all over the heap, a Context::Builder performs
244 // a two-pass algorithm that places all that stuff into a single heap node.
245 // Specifically, the builder will allocate and create a vector of CSSM_CONTEXT_ATTRIBUTE
246 // structures and all their subordinate heap storage.
247 // A Builder does not deal in Context objects and does not care what you do with your
248 // CSSM_CONTEXT_ATTRIBUTE array once it's delivered. Since it's a single heap node,
249 // you can just free() it using the appropriate allocator when you're done with it.
250 //
251 // Theory of operation:
252 // Builder works in two phases, called scan and build. During scan, you call setup()
253 // with the desired data to be placed into the attribute vector. When done, call make()
254 // to switch to build phase. Then call put() with the SAME sequence of values as in phase 1.
255 // Finally, call done() to receive the pointer-and-count values.
256 // @@@ Add comment about IPC use.
257 //
258 using namespace DataWalkers;
259
260 class Context::Builder {
261 protected:
262 public:
263 Builder(CssmAllocator &alloc) : allocator(alloc)
264 { slotCount = 0; attributes = NULL; }
265 ~Builder() { allocator.free(attributes); }
266
267 CssmAllocator &allocator;
268
269 // switch to build phase
270 size_t make();
271 // deliver result
272 void done(CSSM_CONTEXT_ATTRIBUTE * &attributes, uint32 &count);
273
274 public:
275 //
276 // Phase 1 (scan) dispatch. Call once for each attribute needed.
277 //
278 template <class T>
279 void setup(T p, CSSM_RETURN invalidError = CSSM_OK)
280 {
281 if (p) {
282 slotCount++;
283 walk(sizer, p);
284 } else if (invalidError)
285 CssmError::throwMe(invalidError);
286 }
287 // dynamic attribute type
288 void setup(const CSSM_CONTEXT_ATTRIBUTE &attr)
289 { slotCount++; walk(sizer, const_cast<CSSM_CONTEXT_ATTRIBUTE &>(attr)); }
290 void setup(const Context::Attr &attr) { setup(static_cast<const CSSM_CONTEXT_ATTRIBUTE &>(attr)); }
291
292 //
293 // Phase 2 (copy) dispatch. Call once for each attribute, in same order as setup().
294 //
295 template <class T>
296 void put(CSSM_ATTRIBUTE_TYPE type, const T *p)
297 {
298 if (p) {
299 assert(slot < slotCount); // check overflow
300 Attr &attribute = attributes[slot++];
301 attribute.AttributeType = type;
302 attribute.AttributeLength = size(p); //@@@ needed? how/when/what for?
303 attribute = walk(copier, p);
304 }
305 }
306 void put(CSSM_ATTRIBUTE_TYPE type, uint32 value)
307 {
308 if (value) {
309 assert(slot < slotCount); // check overflow
310 Attr &attribute = attributes[slot++];
311 attribute.AttributeType = type;
312 attribute.AttributeLength = 0; //@@@ unclear what that should be
313 attribute = value; // no heap data (immediate value)
314 }
315 }
316 void put(const CSSM_CONTEXT_ATTRIBUTE &attr)
317 {
318 assert(slot < slotCount);
319 Attr &attribute = attributes[slot++];
320 attribute = attr; // shallow copy
321 walk(copier, attribute); // deep copy
322 }
323 void put(const Context::Attr &attr) { put(static_cast<const CSSM_CONTEXT_ATTRIBUTE &>(attr)); }
324
325 private:
326 // pass 1 state: collect sizes and counts
327 unsigned slotCount; // count of attribute slots in use
328 SizeWalker sizer; // memory size calculator
329
330 // pass 2 state: build the data set
331 Context::Attr *attributes; // attribute vector and start of block
332 CopyWalker copier; // data copy engine
333 uint32 slot; // writer slot position
334 };
335
336 } // end namespace Security
337
338 #ifdef _CPP_CONTEXT
339 # pragma export off
340 #endif
341
342 #endif //_H_CONTEXT