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25 // cdbuilder - constructor for CodeDirectories
30 #include "codedirectory.h"
34 namespace CodeSigning
{
38 // Builder can construct CodeDirectories from pieces:
39 // Builder builder(...);
40 // builder.variousSetters(withSuitableData);
41 // CodeDirectory *result = builder.build();
42 // Builder is not reusable.
44 class CodeDirectory::Builder
{
46 Builder(HashAlgorithm digestAlgorithm
);
49 void executable(string path
, size_t pagesize
, size_t offset
, size_t length
);
50 void reopen(string path
, size_t offset
, size_t length
);
52 void specialSlot(SpecialSlot slot
, CFDataRef data
);
53 void identifier(const std::string
&code
) { mIdentifier
= code
; }
54 void flags(uint32_t f
) { mFlags
= f
; }
56 Scatter
*scatter(unsigned count
); // allocate that many scatter elements (w/o sentinel)
57 Scatter
*scatter() { return mScatter
; } // return already allocated scatter vector
59 size_t size(); // calculate size
60 CodeDirectory
*build(); // build CodeDirectory and return it
63 DynamicHash
*getHash() const { return CodeDirectory::hashFor(this->mHashType
); }
65 Hashing::Byte
*specialSlot(SpecialSlot slot
)
66 { assert(slot
> 0 && slot
<= cdSlotMax
); return mSpecial
+ (slot
- 1) * mDigestLength
; }
67 Hashing::Byte
*specialSlot(SpecialSlot slot
) const
68 { assert(slot
> 0 && slot
<= cdSlotMax
); return mSpecial
+ (slot
- 1) * mDigestLength
; }
71 Hashing::Byte
*mSpecial
; // array of special slot hashes
72 UnixPlusPlus::AutoFileDesc mExec
; // main executable file
73 size_t mExecOffset
; // starting offset in mExec
74 size_t mExecLength
; // total bytes of file to sign
75 size_t mPageSize
; // page size of executable (bytes)
76 uint32_t mFlags
; // CodeDirectory flags
77 uint32_t mHashType
; // digest algorithm code
78 uint32_t mDigestLength
; // number of bytes in a single glue digest
79 std::string mIdentifier
; // canonical identifier
81 size_t mSpecialSlots
; // highest special slot set
82 size_t mCodeSlots
; // number of code pages (slots)
84 Scatter
*mScatter
; // scatter vector
85 size_t mScatterSize
; // number of scatter elements allocated (incl. sentinel)
87 CodeDirectory
*mDir
; // what we're building