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1 /*
2 * Copyright (c) 2000-2009,2012-2014 Apple Inc. All Rights Reserved.
3 *
4 * @APPLE_LICENSE_HEADER_START@
5 *
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11 * file.
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15 * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
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22 */
23
24
25 //
26 // server - securityd main server object
27 //
28 #ifndef _H_SERVER
29 #define _H_SERVER
30
31 #include "structure.h"
32 #include <security_utilities/machserver.h>
33 #include <security_utilities/powerwatch.h>
34 #include <security_utilities/ccaudit.h>
35 #include <security_cdsa_client/cssmclient.h>
36 #include <security_cdsa_client/cspclient.h>
37 #include <security_utilities/devrandom.h>
38 #include <security_cdsa_utilities/uniformrandom.h>
39 #include <security_utilities/vproc++.h>
40 #include "codesigdb.h"
41 #include "connection.h"
42 #include "key.h"
43 #include "database.h"
44 #include "localdatabase.h"
45 #include "kcdatabase.h"
46 #include <map>
47
48 //
49 // The server object itself. This is the "go to" object for anyone who wants
50 // to access the server's global state. It runs the show.
51 // There is only one Server, and its name is Server::active().
52 //
53 // Server also acts as the global-scope nexus of securityd's object mesh.
54 // Sessions have Server as their parent, and global-scope objects have it
55 // as their referent. The Server is never kill()ed; though kill(globalObject)
56 // may make sense. Also, we can search for global-scope objects by using the
57 // findFirst/allReferences feature of Node<>.
58 //
59 class Server : public PerGlobal,
60 public MachPlusPlus::MachServer,
61 public UniformRandomBlobs<DevRandomGenerator> {
62 public:
63 Server(CodeSignatures &signatures, const char *bootstrapName);
64 ~Server();
65
66 // run the server until it shuts down
67 void run();
68
69 //
70 // Retrieve pieces of the Server's object web.
71 // These are all static methods that use the active() Server of this thread.
72 //
73 static Server &active() { return safer_cast<Server &>(MachServer::active()); }
74 static const char *bootstrapName() { return active().mBootstrapName.c_str(); }
75 static unsigned int verbosity() { return active().mVerbosity; }
76
77 //
78 // Each thread has at most one "active connection". If the server is currently
79 // servicing a request received through a Connection, that's it. Otherwise
80 // there is none.
81 //
82 static Connection &connection(mach_port_t replyPort, audit_token_t &auditToken); // find by reply port and make active
83 static Connection &connection(bool tolerant = false); // return active (or fail unless tolerant)
84 static void requestComplete(CSSM_RETURN &rcode); // de-activate active connection
85
86 //
87 // Process and session of the active Connection
88 //
89 static Process &process();
90 static Session &session();
91
92 //
93 // Find objects from their client handles.
94 // These will all throw on invalid handles, and the RefPointer<> results are always non-NULL.
95 //
96 static RefPointer<Key> key(KeyHandle key);
97 static RefPointer<Key> optionalKey(KeyHandle k) { return (k == noKey) ? NULL : key(k); }
98 static RefPointer<Database> database(DbHandle db);
99 static RefPointer<KeychainDatabase> keychain(DbHandle db);
100 static RefPointer<Database> optionalDatabase(DbHandle db, bool persistent = true);
101 static AclSource &aclBearer(AclKind kind, U32HandleObject::Handle handle);
102
103 // Generic version of handle lookup
104 template <class ProcessBearer>
105 static RefPointer<ProcessBearer> find(uint32_t handle, CSSM_RETURN notFoundError)
106 {
107 RefPointer<ProcessBearer> object =
108 U32HandleObject::findRef<ProcessBearer>(handle, notFoundError);
109 if (object->process() != Server::process())
110 CssmError::throwMe(notFoundError);
111 return object;
112 }
113
114 //
115 // publicly accessible components of the active server
116 //
117 static CodeSignatures &codeSignatures() { return active().mCodeSignatures; }
118 static CssmClient::CSP &csp() { return active().mCSP; }
119
120 public:
121 //
122 // Initialize CSSM and MDS
123 //
124 void loadCssm(bool mdsIsInstalled);
125
126 public:
127 // set up a new connection
128 enum ConnectLevel {
129 connectNewProcess,
130 connectNewThread
131 };
132 void setupConnection(ConnectLevel type, Port replyPort, Port taskPort, const audit_token_t &auditToken,
133 const ClientSetupInfo *info = NULL);
134
135 void endConnection(Port replyPort);
136
137 static void releaseWhenDone(Allocator &alloc, void *memory)
138 { MachServer::active().releaseWhenDone(alloc, memory); }
139 static void releaseWhenDone(void *memory)
140 { releaseWhenDone(Allocator::standard(), memory); }
141
142 protected:
143 // implementation methods of MachServer
144 boolean_t handle(mach_msg_header_t *in, mach_msg_header_t *out);
145 void notifyDeadName(Port port);
146 void notifyNoSenders(Port port, mach_port_mscount_t);
147 void threadLimitReached(UInt32 count);
148 void eventDone();
149
150 private:
151 class SleepWatcher : public MachPlusPlus::PortPowerWatcher {
152 public:
153 void systemWillSleep();
154 void systemIsWaking();
155 void systemWillPowerOn();
156
157 void add(PowerWatcher *client);
158 void remove(PowerWatcher *client);
159
160 private:
161 set<PowerWatcher *> mPowerClients;
162 };
163
164 SleepWatcher sleepWatcher;
165
166 public:
167 using MachServer::add;
168 using MachServer::remove;
169 void add(MachPlusPlus::PowerWatcher *client) { StLock<Mutex> _(*this); sleepWatcher.add(client); }
170 void remove(MachPlusPlus::PowerWatcher *client) { StLock<Mutex> _(*this); sleepWatcher.remove(client); }
171
172 public:
173 Process *findPid(pid_t pid) const;
174
175 void verbosity(unsigned int v) { mVerbosity = v; }
176 void waitForClients(bool waiting); // set waiting behavior
177 void beginShutdown(); // start delayed shutdown if configured
178 bool shuttingDown() const { return mShuttingDown; }
179 void shutdownSnitch(); // report lingering clients
180 bool inDarkWake();
181 void associateThread() { perThread().server = this; }
182
183 private:
184 // mach bootstrap registration name
185 std::string mBootstrapName;
186
187 // connection map (by client reply port)
188 PortMap<Connection> mConnections;
189
190 // process map (by process task port)
191 typedef std::map<pid_t, Process *> PidMap;
192 PortMap<Process> mProcesses; // strong reference
193 PidMap mPids; // weak reference (subsidiary to mProcesses)
194
195 // Current connection, if any (per thread).
196 // Set as a side effect of calling connection(mach_port_t)
197 // and returned by connection(bool).
198 ThreadNexus<RefPointer<Connection> > mCurrentConnection;
199
200 // CSSM components
201 CssmClient::Cssm mCssm; // CSSM instance
202 CssmClient::Module mCSPModule; // CSP module
203 CssmClient::CSP mCSP; // CSP attachment
204
205 CodeSignatures &mCodeSignatures;
206
207 // busy state for primary state authority
208 unsigned int mVerbosity;
209 bool mWaitForClients;
210 bool mShuttingDown;
211 };
212
213
214 //
215 // A StLock that (also) declares a longTermActivity (only) once it's been entered.
216 //
217 class LongtermStLock : public StLock<Mutex> {
218 public:
219 LongtermStLock(Mutex &lck);
220 // destructor inherited
221 };
222
223
224 //
225 // Handling signals.
226 // These are sent as Mach messages from ourselves to escape the limitations of
227 // the signal handler environment.
228 //
229 kern_return_t self_server_handleSignal(mach_port_t sport, mach_port_t taskPort, int sig);
230 kern_return_t self_server_handleSession(mach_port_t sport, mach_port_t taskPort, uint32_t event, uint64_t ident);
231
232 #endif //_H_SERVER