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1 /*
2 * Copyright (c) 2000-2001 Apple Computer, Inc. All Rights Reserved.
3 *
4 * The contents of this file constitute Original Code as defined in and are
5 * subject to the Apple Public Source License Version 1.2 (the 'License').
6 * You may not use this file except in compliance with the License. Please obtain
7 * a copy of the License at http://www.apple.com/publicsource and read it before
8 * using this file.
9 *
10 * This Original Code and all software distributed under the License are
11 * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS
12 * OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, INCLUDING WITHOUT
13 * LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
14 * PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. Please see the License for the
15 * specific language governing rights and limitations under the License.
16 */
17
18
19 /*
20 * globalizer - multiscope globalization services
21 */
22 #ifndef _H_GLOBALIZER
23 #define _H_GLOBALIZER
24
25 #include <Security/threading.h>
26 #include <memory>
27
28 namespace Security {
29
30
31 //
32 // GlobalNexus is the common superclass of all globality scopes.
33 // A Nexus is an *access point* to the *single* object of a given
34 // type in the Nexus's particular scope.
35 //
36 class GlobalNexus {
37 public:
38 class Error : public std::exception {
39 public:
40 virtual ~Error() throw();
41 const char * const message;
42 Error(const char *m) : message(m) { }
43 const char *what() const throw() { return message; }
44 };
45 };
46
47
48 //
49 // A module-scope nexus is tied to the linker Nexus object itself.
50 // Its scope is all code accessing that particular Nexus object
51 // from within a process. Any number of ModuleNexus objects can
52 // exist, and each implements a different scope.
53 //
54 // IMPORTANT notes on this class can be found in globalizer.cpp.
55 // DO NOT change anything here before carefully reading them.
56 //
57 #if defined(_HAVE_ATOMIC_OPERATIONS)
58
59 class ModuleNexusCommon : public GlobalNexus {
60 protected:
61 AtomicWord create(void *(*make)());
62
63 protected:
64 // both of these will be statically initialized to zero
65 AtomicWord pointer;
66 StaticAtomicCounter<uint32> sync;
67 };
68
69 template <class Type>
70 class ModuleNexus : public ModuleNexusCommon {
71 public:
72 Type &operator () ()
73 {
74 AtomicWord p = pointer; // latch pointer
75 return *reinterpret_cast<Type *>((p && !(p & 0x1)) ? p : create(make));
76 }
77
78 void reset()
79 {
80 if (pointer && !(pointer & 0x1)) {
81 delete reinterpret_cast<Type *>(pointer);
82 pointer = 0;
83 }
84 }
85
86 private:
87 static void *make() { return new Type; }
88 };
89
90 template <class Type>
91 class CleanModuleNexus : public ModuleNexus<Type> {
92 public:
93 ~CleanModuleNexus()
94 {
95 debug("nexus", "ModuleNexus %p destroyed object 0x%x", this, pointer);
96 delete reinterpret_cast<Type *>(pointer);
97 }
98 };
99
100 #else // !_HAVE_ATOMIC_OPERATIONS
101
102 template <class Type>
103 class ModuleNexus : public GlobalNexus {
104 public:
105 Type &operator () ()
106 {
107 #if !defined(PTHREAD_STRICT)
108 // not strictly kosher POSIX, but pointers are usually atomic types
109 if (mSingleton)
110 return *mSingleton;
111 #endif
112 StLock<Mutex> _(mLock);
113 if (mSingleton == NULL)
114 mSingleton = new Type;
115 return *mSingleton;
116 }
117
118 void reset() { delete mSingleton; mSingleton = NULL; }
119
120 protected:
121 Type *mSingleton; // pointer to singleton static initialized to NULL
122 Mutex mLock; // construction lock
123 };
124
125 template <class Type>
126 class CleanModuleNexus : public ModuleNexus<Type> {
127 public:
128 ~CleanModuleNexus()
129 {
130 debug("nexus", "ModuleNexus %p destroyed object 0x%x", this, mSingleton);
131 delete mSingleton;
132 }
133 };
134
135 #endif // _HAVE_ATOMIC_OPERATIONS
136
137
138 //
139 // A thread-scope nexus is tied to a particular native thread AND
140 // a particular nexus object. Its scope is all code in any one thread
141 // that access that particular Nexus object. Any number of Nexus objects
142 // can exist, and each implements a different scope for each thread.
143 // NOTE: ThreadNexus is dynamically constructed. If you want static,
144 // zero-initialization ThreadNexi, put them inside a ModuleNexus.
145 //
146 #if _USE_THREADS == _USE_PTHREADS
147
148 template <class Type>
149 class ThreadNexus : public GlobalNexus {
150 public:
151 ThreadNexus() : mSlot(true) { }
152 Type &operator () ()
153 {
154 // no thread contention here!
155 if (Type *p = mSlot)
156 return *p;
157 mSlot = new Type;
158 return *mSlot;
159 }
160
161 private:
162 PerThreadPointer<Type> mSlot;
163 };
164
165 #endif //_USE_PTHREADS
166
167
168 //
169 // A ProcessNexus is global within a single process, regardless of
170 // load module boundaries. You can have any number of ProcessNexus
171 // scopes, each identified by a C string (compared by value, not pointer).
172 //
173 class ProcessNexusBase : public GlobalNexus {
174 protected:
175 ProcessNexusBase(const char *identifier);
176
177 struct Store {
178 void *mObject;
179 Mutex mLock;
180 };
181 Store *mStore;
182 };
183
184 template <class Type>
185 class ProcessNexus : public ProcessNexusBase {
186 public:
187 ProcessNexus(const char *identifier) : ProcessNexusBase(identifier) { }
188 Type &operator () ();
189
190 private:
191 Type *mObject;
192 };
193
194 template <class Type>
195 Type &ProcessNexus<Type>::operator () ()
196 {
197 #if !defined(PTHREAD_STRICT)
198 // not strictly kosher POSIX, but pointers are usually atomic types
199 if (mStore->mObject)
200 return *reinterpret_cast<Type *>(mStore->mObject);
201 #endif
202 StLock<Mutex> _(mStore->mLock);
203 if (mStore->mObject == NULL)
204 mStore->mObject = new Type;
205 return *reinterpret_cast<Type *>(mStore->mObject);
206 };
207
208
209 } // end namespace Security
210
211 #endif //_H_GLOBALIZER