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1 /*
2 * Copyright (c) 2000-2001 Apple Computer, Inc. All Rights Reserved.
3 *
4 * The contents of this file constitute Original Code as defined in and are
5 * subject to the Apple Public Source License Version 1.2 (the 'License').
6 * You may not use this file except in compliance with the License. Please obtain
7 * a copy of the License at http://www.apple.com/publicsource and read it before
8 * using this file.
9 *
10 * This Original Code and all software distributed under the License are
11 * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS
12 * OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, INCLUDING WITHOUT
13 * LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
14 * PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. Please see the License for the
15 * specific language governing rights and limitations under the License.
16 */
17
18
19 //
20 // context - manage CSSM (cryptographic) contexts every which way.
21 //
22 // A note on memory management:
23 // Context attributes are allocated from application memory in big chunks comprising
24 // many attributes as well as the attribute array itself. The CSSM_CONTEXT fields
25 // NumberOfAttributes and ContextAttributes are handled as a group. Context::Builder
26 // and Context::copyFrom assume these fields are undefined and fill them. Context::clear
27 // assumes they are valid and invalides them, freeing memory.
28 //
29 // You may also want to look at cssmcontext.h in CSSM proper, where CSSM's internal Context
30 // objects are built on top of our Context class.
31 //
32 #include <Security/context.h>
33
34
35 //
36 // Delete a single attribute from a Context by type.
37 // We implement this by simply nulling out the slot - the memory is not released,
38 // and will not be reclaimed until the Context is deleted or reconstructed for some reason.
39 //
40 void Context::deleteAttribute(CSSM_ATTRIBUTE_TYPE type)
41 {
42 for (uint32 n = 0; n < attributesInUse(); n++)
43 if (ContextAttributes[n].AttributeType == type) {
44 ContextAttributes[n].AttributeType = CSSM_ATTRIBUTE_NONE;
45 ContextAttributes[n].AttributeLength = 0;
46 return;
47 }
48 // not found
49 CssmError::throwMe(CSSMERR_CSSM_ATTRIBUTE_NOT_IN_CONTEXT);
50 }
51
52
53 //
54 // This swiss-army-knife function performs a deep copy of all of a Context's attributes,
55 // bundling them up into a single memory node and storing them into a pointer/count pair.
56 // It also returns the size of the memory block allocated, in case you care (IPC does).
57 //
58 size_t Context::copyAttributes(CSSM_CONTEXT_ATTRIBUTE * &attrs, uint32 &count,
59 CssmAllocator &alloc) const
60 {
61 Context::Builder builder(alloc);
62 for (unsigned n = 0; n < attributesInUse(); n++)
63 builder.setup(ContextAttributes[n]);
64 size_t size = builder.make();
65 for (unsigned n = 0; n < attributesInUse(); n++)
66 builder.put(ContextAttributes[n]);
67 builder.done(attrs, count);
68 return size;
69 }
70
71
72 //
73 // Locate attribute values by type.
74 // This function deals in attribute vectors, not contexts; hence the explicit count argument.
75 // Returns NULL for attribute not found.
76 //
77 Context::Attr *Context::find(CSSM_ATTRIBUTE_TYPE theType,
78 const CSSM_CONTEXT_ATTRIBUTE *attrs, unsigned int count)
79 {
80 for (unsigned n = 0; n < count; n++)
81 if (attrs[n].AttributeType == theType)
82 return (Attr *)&attrs[n];
83 return NULL;
84 }
85
86
87 //
88 // Post-IPC context fixup.
89 // A Context is transmitted via IPC as a two-element blob. The first is the Context
90 // structure itself, which is taken as flat. The second is the flattened attribute
91 // vector blob as produced by the Context::Builder class. Since IPC will relocate
92 // each blob, we need to offset all internal pointers to compensate.
93 //
94 void Context::postIPC(void *base, CSSM_CONTEXT_ATTRIBUTE *ipcAttributes)
95 {
96 ReconstituteWalker relocator(LowLevelMemoryUtilities::difference(ipcAttributes, base));
97 ContextAttributes = ipcAttributes; // fix context->attr vector link
98 for (uint32 n = 0; n < attributesInUse(); n++)
99 walk(relocator, (*this)[n]);
100 }
101
102
103 //
104 // Context Builders
105 //
106 size_t Context::Builder::make()
107 {
108 size_t vectorSize =
109 LowLevelMemoryUtilities::alignUp(slotCount * sizeof(CSSM_CONTEXT_ATTRIBUTE));
110 size_t totalSize = vectorSize + sizer;
111 attributes = reinterpret_cast<Attr *>(allocator.malloc(totalSize));
112 copier = LowLevelMemoryUtilities::increment(attributes, vectorSize);
113 slot = 0;
114 return totalSize;
115 }
116
117 void Context::Builder::done(CSSM_CONTEXT_ATTRIBUTE * &attributes, uint32 &count)
118 {
119 assert(slot == slotCount); // match pass profiles
120 attributes = this->attributes;
121 count = slotCount;
122 this->attributes = NULL; // delivered the goods, no longer our responsibility
123 }
124
125
126 //
127 // Debugging support
128 //
129 #if defined(DEBUGDUMP)
130
131 static void dumpData(CSSM_DATA *data)
132 {
133 if (data == NULL)
134 Debug::dump("[NULL]");
135 else
136 Debug::dump("[%p,%ld]@%p", data->Data, data->Length, data);
137 }
138
139 void Context::Attr::dump() const
140 {
141 Debug::dump(" Attr{type=%x, size=%d, value=", int(AttributeType), int(AttributeLength));
142 switch (AttributeType & CSSM_ATTRIBUTE_TYPE_MASK) {
143 case CSSM_ATTRIBUTE_DATA_UINT32:
144 Debug::dump("%ld", long(Attribute.Uint32)); break;
145 case CSSM_ATTRIBUTE_DATA_STRING:
146 Debug::dump("%s@%p", Attribute.String, Attribute.String); break;
147 case CSSM_ATTRIBUTE_DATA_CSSM_DATA:
148 dumpData(Attribute.Data);
149 break;
150 case CSSM_ATTRIBUTE_DATA_CRYPTO_DATA:
151 dumpData(&Attribute.CryptoData->Param);
152 break;
153 default:
154 Debug::dump("%p", Attribute.String); break; // (slightly unclean)
155 };
156 Debug::dump("}\n");
157 }
158
159 void Context::dump(const char *title, const CSSM_CONTEXT_ATTRIBUTE *attrs) const
160 {
161 if (attrs == NULL)
162 attrs = ContextAttributes;
163 Debug::dump("Context %s{type=%d, alg=%d, CSP=%u, %d attributes@%p:\n",
164 title ? title : "",
165 int(ContextType), int(AlgorithmType), (unsigned int)CSPHandle,
166 int(NumberOfAttributes), attrs);
167 for (unsigned int n = 0; n < NumberOfAttributes; n++)
168 Attr::overlay(attrs[n]).dump();
169 Debug::dump("} // end Context\n");
170 }
171
172 #endif //DEBUGDUMP