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1 /*
2 * Copyright (c) 2000-2001,2003-2004,2006,2011,2014 Apple Inc. All Rights Reserved.
3 *
4 * @APPLE_LICENSE_HEADER_START@
5 *
6 * This file contains Original Code and/or Modifications of Original Code
7 * as defined in and that are subject to the Apple Public Source License
8 * Version 2.0 (the 'License'). You may not use this file except in
9 * compliance with the License. Please obtain a copy of the License at
10 * http://www.opensource.apple.com/apsl/ and read it before using this
11 * file.
12 *
13 * The Original Code and all software distributed under the License are
14 * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
15 * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
16 * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT.
18 * Please see the License for the specific language governing rights and
19 * limitations under the License.
20 *
21 * @APPLE_LICENSE_HEADER_END@
22 */
23
24
25 //
26 // uniformrandom - uniformly distributed random number operators
27 //
28 #ifndef _H_UNIFORMRANDOM
29 #define _H_UNIFORMRANDOM
30
31 #include <security_cdsa_utilities/cssmdata.h>
32
33
34 namespace Security {
35
36
37 //
38 // Uniform binary blob generator.
39 // This operator deals exclusively in byte arrays.
40 //
41 template <class Generator>
42 class UniformRandomBlobs : public Generator {
43 public:
44 using Generator::random;
45
46 template <class Object>
47 void random(Object &obj) { random(&obj, sizeof(obj)); }
48
49 void random(CssmData &data) { random(data.data(), data.length()); }
50 };
51
52
53 }; // end namespace Security
54
55
56 #endif //_H_UNIFORMRANDOM