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1 /*
2 * Copyright (c) 2000-2001,2003-2004,2006,2011,2014 Apple Inc. All Rights Reserved.
3 *
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6 * This file contains Original Code and/or Modifications of Original Code
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8 * Version 2.0 (the 'License'). You may not use this file except in
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10 * http://www.opensource.apple.com/apsl/ and read it before using this
11 * file.
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15 * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
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18 * Please see the License for the specific language governing rights and
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22 */
23
24
25 //
26 // context - manage CSSM (cryptographic) contexts every which way.
27 //
28 // A note on memory management:
29 // Context attributes are allocated from application memory in big chunks comprising
30 // many attributes as well as the attribute array itself. The CSSM_CONTEXT fields
31 // NumberOfAttributes and ContextAttributes are handled as a group. Context::Builder
32 // and Context::copyFrom assume these fields are undefined and fill them. Context::clear
33 // assumes they are valid and invalides them, freeing memory.
34 //
35 // You may also want to look at cssmcontext.h in CSSM proper, where CSSM's internal Context
36 // objects are built on top of our Context class.
37 //
38 #include <security_cdsa_utilities/context.h>
39
40
41 //
42 // Construct Context objects
43 //
44 Context::Context(CSSM_CONTEXT_TYPE type, CSSM_ALGORITHMS algorithmId)
45 {
46 clearPod();
47 ContextType = type;
48 AlgorithmType = algorithmId;
49 }
50
51
52 //
53 // Delete a single attribute from a Context by type.
54 // We implement this by simply nulling out the slot - the memory is not released,
55 // and will not be reclaimed until the Context is deleted or reconstructed for some reason.
56 //
57 void Context::deleteAttribute(CSSM_ATTRIBUTE_TYPE type)
58 {
59 for (uint32 n = 0; n < attributesInUse(); n++)
60 if (ContextAttributes[n].AttributeType == type) {
61 ContextAttributes[n].AttributeType = CSSM_ATTRIBUTE_NONE;
62 ContextAttributes[n].AttributeLength = 0;
63 return;
64 }
65 // not found
66 CssmError::throwMe(CSSMERR_CSSM_ATTRIBUTE_NOT_IN_CONTEXT);
67 }
68
69
70 //
71 // This swiss-army-knife function performs a deep copy of all of a Context's attributes,
72 // bundling them up into a single memory node and storing them into a pointer/count pair.
73 // It also returns the size of the memory block allocated, in case you care (IPC does).
74 //
75 size_t Context::copyAttributes(CSSM_CONTEXT_ATTRIBUTE * &attrs, uint32 &count,
76 Allocator &alloc) const
77 {
78 Context::Builder builder(alloc);
79 for (unsigned n = 0; n < attributesInUse(); n++)
80 builder.setup(ContextAttributes[n]);
81 size_t size = builder.make();
82 for (unsigned n = 0; n < attributesInUse(); n++)
83 builder.put(ContextAttributes[n]);
84 builder.done(attrs, count);
85 return size;
86 }
87
88
89 //
90 // Locate attribute values by type.
91 // This function deals in attribute vectors, not contexts; hence the explicit count argument.
92 // Returns NULL for attribute not found.
93 //
94 Context::Attr *Context::find(CSSM_ATTRIBUTE_TYPE theType,
95 const CSSM_CONTEXT_ATTRIBUTE *attrs, unsigned int count)
96 {
97 for (unsigned n = 0; n < count; n++)
98 if (attrs[n].AttributeType == theType)
99 return (Attr *)&attrs[n];
100 return NULL;
101 }
102
103
104 //
105 // Post-IPC context fixup.
106 // A Context is transmitted via IPC as a two-element blob. The first is the Context
107 // structure itself, which is taken as flat. The second is the flattened attribute
108 // vector blob as produced by the Context::Builder class. Since IPC will relocate
109 // each blob, we need to offset all internal pointers to compensate.
110 //
111 void Context::postIPC(void *base, CSSM_CONTEXT_ATTRIBUTE *ipcAttributes)
112 {
113 ReconstituteWalker relocator(LowLevelMemoryUtilities::difference(ipcAttributes, base));
114 ContextAttributes = ipcAttributes; // fix context->attr vector link
115 for (uint32 n = 0; n < attributesInUse(); n++)
116 walk(relocator, (*this)[n]);
117 }
118
119
120 //
121 // Context Builders
122 //
123 size_t Context::Builder::make()
124 {
125 size_t vectorSize =
126 LowLevelMemoryUtilities::alignUp(slotCount * sizeof(CSSM_CONTEXT_ATTRIBUTE));
127 size_t totalSize = vectorSize + sizer;
128 attributes = reinterpret_cast<Attr *>(allocator.malloc(totalSize));
129 copier = LowLevelMemoryUtilities::increment(attributes, vectorSize);
130 slot = 0;
131 return totalSize;
132 }
133
134 void Context::Builder::done(CSSM_CONTEXT_ATTRIBUTE * &attributes, uint32 &count)
135 {
136 assert(slot == slotCount); // match pass profiles
137 attributes = this->attributes;
138 count = slotCount;
139 this->attributes = NULL; // delivered the goods, no longer our responsibility
140 }
141
142
143 //
144 // Debugging support
145 //
146 #if defined(DEBUGDUMP)
147
148 static void dumpData(CSSM_DATA *data)
149 {
150 if (data == NULL)
151 Debug::dump("[NULL]");
152 else
153 Debug::dump("[%p,%ld]@%p", data->Data, data->Length, data);
154 }
155
156 void Context::Attr::dump() const
157 {
158 Debug::dump(" Attr{type=%x, size=%d, value=", int(AttributeType), int(AttributeLength));
159 switch (AttributeType & CSSM_ATTRIBUTE_TYPE_MASK) {
160 case CSSM_ATTRIBUTE_DATA_UINT32:
161 Debug::dump("%ld", long(Attribute.Uint32)); break;
162 case CSSM_ATTRIBUTE_DATA_STRING:
163 Debug::dump("%s@%p", Attribute.String, Attribute.String); break;
164 case CSSM_ATTRIBUTE_DATA_CSSM_DATA:
165 dumpData(Attribute.Data);
166 break;
167 case CSSM_ATTRIBUTE_DATA_CRYPTO_DATA:
168 dumpData(&Attribute.CryptoData->Param);
169 break;
170 default:
171 Debug::dump("%p", Attribute.String); break; // (slightly unclean)
172 };
173 Debug::dump("}\n");
174 }
175
176 void Context::dump(const char *title, const CSSM_CONTEXT_ATTRIBUTE *attrs) const
177 {
178 if (attrs == NULL)
179 attrs = ContextAttributes;
180 Debug::dump("Context %s{type=%d, alg=%d, CSP=%u, %d attributes@%p:\n",
181 title ? title : "",
182 int(ContextType), int(AlgorithmType), (unsigned int)CSPHandle,
183 int(NumberOfAttributes), attrs);
184 for (unsigned int n = 0; n < NumberOfAttributes; n++)
185 Attr::overlay(attrs[n]).dump();
186 Debug::dump("} // end Context\n");
187 }
188
189 #endif //DEBUGDUMP