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1 /*
2 * Copyright (c) 2000-2001 Apple Computer, Inc. All Rights Reserved.
3 *
4 * The contents of this file constitute Original Code as defined in and are
5 * subject to the Apple Public Source License Version 1.2 (the 'License').
6 * You may not use this file except in compliance with the License. Please obtain
7 * a copy of the License at http://www.apple.com/publicsource and read it before
8 * using this file.
9 *
10 * This Original Code and all software distributed under the License are
11 * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS
12 * OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, INCLUDING WITHOUT
13 * LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
14 * PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. Please see the License for the
15 * specific language governing rights and limitations under the License.
16 */
17
18
19 //
20 // handleobject - give an object a process-global unique handle
21 //
22 #include <Security/handleobject.h>
23
24
25 //
26 // Static members of HandleObject
27 //
28 ModuleNexus<HandleObject::State> HandleObject::state;
29
30
31 //
32 // Bring the State constructor out of line
33 //
34 HandleObject::State::State()
35 { }
36
37
38 //
39 // HandleObject destructor (virtual)
40 //
41 HandleObject::~HandleObject()
42 {
43 State &st = state();
44 StLock<Mutex> _(st);
45 st.erase(this);
46 }
47
48
49 //
50 // Assign a HandleObject's (new) Handle.
51 //
52 void HandleObject::State::make(HandleObject *obj)
53 {
54 StLock<Mutex> _(*this);
55 for (;;) {
56 Handle handle = reinterpret_cast<uint32>(obj) ^ (++sequence << 19);
57 if (handleMap[handle] == NULL) {
58 debug("handleobj", "create 0x%lx for %p", handle, obj);
59 obj->setHandle(handle);
60 handleMap[handle] = obj;
61 return;
62 }
63 }
64 }
65
66
67 //
68 // Clean up a HandleObject that dies.
69 // Note that an object MAY clear its handle before (in which case we do nothing).
70 // In particular, killHandle will do this.
71 //
72 void HandleObject::State::erase(HandleObject *obj)
73 {
74 if (obj->validHandle())
75 handleMap.erase(obj->handle());
76 }
77
78 void HandleObject::State::erase(HandleMap::iterator &it)
79 {
80 if (it->second->validHandle())
81 handleMap.erase(it);
82 }
83
84
85 //
86 // Observing proper map locking, locate a handle in the global handle map
87 // and return a pointer to its object. Throw CssmError(error) if it cannot
88 // be found, or it is corrupt.
89 //
90 HandleObject *HandleObject::State::find(CSSM_HANDLE h, CSSM_RETURN error)
91 {
92 StLock<Mutex> _(*this);
93 HandleMap::const_iterator it = handleMap.find(h);
94 if (it == handleMap.end())
95 CssmError::throwMe(error);
96 HandleObject *obj = it->second;
97 if (obj == NULL || obj->handle() != h)
98 CssmError::throwMe(error);
99 return obj;
100 }
101
102
103 //
104 // Look up the handle given in the global handle map.
105 // If not found, or if the object is corrupt, throw an exception.
106 // Otherwise, hold the State lock and return an iterator to the map entry.
107 // Caller must release the State lock in a timely manner.
108 //
109 HandleObject::HandleMap::iterator HandleObject::State::locate(CSSM_HANDLE h, CSSM_RETURN error)
110 {
111 StLock<Mutex> locker(*this);
112 HandleMap::iterator it = handleMap.find(h);
113 if (it == handleMap.end())
114 CssmError::throwMe(error);
115 HandleObject *obj = it->second;
116 if (obj == NULL || obj->handle() != h)
117 CssmError::throwMe(error);
118 locker.release();
119 return it;
120 }
121
122
123 //
124 // The default locking virtual methods do nothing and succeed.
125 //
126 void HandleObject::lock() { }
127
128 bool HandleObject::tryLock() { return true; }