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20 // server - the actual Server object
25 #include "securityserver.h"
26 #include <Security/machserver.h>
27 #include <Security/powerwatch.h>
28 #include <Security/cssmclient.h>
29 #include <Security/cspclient.h>
30 #include <Security/osxsigner.h>
31 #include <Security/devrandom.h>
32 #include <Security/uniformrandom.h>
33 #include "connection.h"
35 #include "xdatabase.h"
36 #include "authority.h"
40 class Server
: public MachPlusPlus::MachServer
,
41 public UniformRandomBlobs
<DevRandomGenerator
> {
43 Server(Authority
&myAuthority
, const char *bootstrapName
);
46 // run the server until it shuts down
50 // Retrieve pieces of the Server's object web.
51 // These are all static methods that use the active() Server of this thread.
53 static Server
&active() { return safer_cast
<Server
&>(MachServer::active()); }
54 static const char *bootstrapName() { return active().mBootstrapName
.c_str(); }
56 static Connection
&connection(mach_port_t replyPort
);
57 static Connection
&connection(bool tolerant
= false);
58 static void requestComplete();
60 static Key
&key(KeyHandle key
)
61 { return findHandle
<Key
>(key
, CSSMERR_CSP_INVALID_KEY
); }
62 static Key
*optionalKey(KeyHandle k
) { return (k
== noKey
) ? NULL
: &key(k
); }
63 static Database
&database(DbHandle db
)
64 { return findHandle
<Database
>(db
, CSSMERR_DL_INVALID_DB_HANDLE
); }
65 static Database
*optionalDatabase(DbHandle db
) { return db
? &database(db
) : NULL
; }
66 static Authority
&authority() { return active().mAuthority
; }
67 static CodeSigning::OSXSigner
&signer() { return active().mSigner
; }
68 static SecurityServerAcl
&aclBearer(AclKind kind
, CSSM_HANDLE handle
);
69 static CssmClient::CSP
&csp() { return active().getCsp(); }
74 void setupConnection(Port servicePort
, Port replyPort
, Port taskPort
,
75 const security_token_t
&securityToken
, const char *executablePath
);
77 Process
*resetConnection();
79 void endConnection(Port replyPort
);
81 static void releaseWhenDone(CssmAllocator
&alloc
, void *memory
)
82 { MachServer::active().releaseWhenDone(alloc
, memory
); }
83 static void releaseWhenDone(void *memory
)
84 { releaseWhenDone(CssmAllocator::standard(), memory
); }
87 // implementation methods of MachServer
88 boolean_t
handle(mach_msg_header_t
*in
, mach_msg_header_t
*out
);
89 void notifyDeadName(Port port
);
90 void notifyNoSenders(Port port
, mach_port_mscount_t
);
93 class SleepWatcher
: public MachPlusPlus::PortPowerWatcher
{
95 void systemWillSleep();
97 SleepWatcher sleepWatcher
;
100 Mutex lock
; // master lock
102 // mach bootstrap registration name
103 std::string mBootstrapName
;
105 // map of connections (by client reply port)
106 typedef map
<mach_port_t
, Connection
*> ConnectionMap
;
107 ConnectionMap connections
;
109 // map of processes (by process task port)
110 typedef map
<mach_port_t
, Process
*> ProcessMap
;
111 ProcessMap processes
;
113 // Current connection, if any (per thread).
114 // Set as a side effect of calling the connection() method.
115 PerThreadPointer
<Connection
> mCurrentConnection
;
118 CssmClient::Cssm mCssm
;
119 CssmClient::Module mCSPModule
;
120 CssmClient::CSP mCSP
;
121 CssmClient::CSP
&getCsp();
123 Authority
&mAuthority
;
124 CodeSigning::OSXSigner mSigner
;