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  32 .\"     @(#)random.3    8.1 (Berkeley) 6/4/93
 
  33 .\" $FreeBSD: src/lib/libc/stdlib/random.3,v 1.20 2004/07/02 23:52:12 ru Exp $
 
  44 .Nd better random number generator; routines for changing generators
 
  52 .Fn srandom "unsigned long seed"
 
  56 .Fn initstate "unsigned long seed" "char *state" "long n"
 
  58 .Fn setstate "char *state"
 
  63 uses a non-linear additive feedback random number generator employing a
 
  64 default table of size 31 long integers to return successive pseudo-random
 
  65 numbers in the range from 0 to
 
  66 .if t 2\u\s731\s10\d\(mi1.
 
  68 The period of this random number generator is very large, approximately
 
  69 .if t 16\(mu(2\u\s731\s10\d\(mi1).
 
  70 .if n 16*((2**31)\(mi1).
 
  76 functions have (almost) the same calling sequence and initialization properties as the
 
  81 The difference is that
 
  83 produces a much less random sequence \(em in fact, the low dozen bits
 
  84 generated by rand go through a cyclic pattern.
 
  85 All the bits generated by
 
  90 will produce a random binary
 
  96 will by default produce a sequence of numbers that can be duplicated
 
 105 routine initializes a state array using the
 
 107 random number device which returns good random numbers,
 
 108 suitable for cryptographic use.
 
 109 Note that this particular seeding
 
 110 procedure can generate states which are impossible to reproduce by
 
 113 with any value, since the succeeding terms in the
 
 114 state buffer are no longer derived from the LC algorithm applied to
 
 119 routine allows a state array, passed in as an argument, to be initialized
 
 121 The size of the state array (in bytes) is used by
 
 123 to decide how sophisticated a random number generator it should use \(em the
 
 124 more state, the better the random numbers will be.
 
 125 (Current "optimal" values for the amount of state information are
 
 126 8, 32, 64, 128, and 256 bytes; other amounts will be rounded down to
 
 127 the nearest known amount.
 
 128 Using less than 8 bytes will cause an error.)
 
 129 The seed for the initialization (which specifies a starting point for
 
 130 the random number sequence, and provides for restarting at the same
 
 131 point) is also an argument.
 
 135 returns a pointer to the previous state information array.
 
 137 Once a state has been initialized, the
 
 139 routine provides for rapid switching between states.
 
 143 returns a pointer to the previous state array; its
 
 144 argument state array is used for further random number generation
 
 145 until the next call to
 
 150 Once a state array has been initialized, it may be restarted at a
 
 151 different point either by calling
 
 153 (with the desired seed, the state array, and its size) or by calling
 
 156 (with the state array) and
 
 158 (with the desired seed).
 
 159 The advantage of calling both
 
 163 is that the size of the state array does not have to be remembered after
 
 166 With 256 bytes of state information, the period of the random number
 
 167 generator is greater than
 
 168 .if t 2\u\s769\s10\d,
 
 170 which should be sufficient for most purposes.
 
 176 is called with less than 8 bytes of state information, or if
 
 178 detects that the state information has been garbled, error
 
 179 messages are printed on the standard error output.
 
 187 functions appeared in
 
 190 About 2/3 the speed of
 
 193 The historical implementation used to have a very weak seeding; the
 
 194 random sequence did not vary much with the seed.
 
 195 The current implementation employs a better pseudo-random number
 
 196 generator for the initial state calculation.
 
 198 Applications requiring cryptographic quality randomness should use