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2 * Copyright (c) 1983, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 4. Neither the name of the University nor the names of its contributors
14 * may be used to endorse or promote products derived from this software
15 * without specific prior written permission.
17 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
30 #if defined(LIBC_SCCS) && !defined(lint)
31 static char sccsid
[] = "@(#)random.c 8.2 (Berkeley) 5/19/95";
32 #endif /* LIBC_SCCS and not lint */
33 #include <sys/cdefs.h>
34 __FBSDID("$FreeBSD: src/lib/libc/stdlib/random.c,v 1.25 2007/01/09 00:28:10 imp Exp $");
37 * We always compile with __DARWIN_UNIX03 set to one, relying on the fact that
38 * (for non-LP64) sizeof(int) == sizeof(long) == sizeof(size_t), so that we
39 * don't have to have two different versions of the prototypes. For LP64,
40 * we only support the POSIX-compatible prototypes.
42 #undef __DARWIN_UNIX03
43 #define __DARWIN_UNIX03 1
44 #include "namespace.h"
45 #include <sys/time.h> /* for srandomdev() */
46 #include <fcntl.h> /* for srandomdev() */
50 #include <unistd.h> /* for srandomdev() */
51 #include "un-namespace.h"
56 * An improved random number generation package. In addition to the standard
57 * rand()/srand() like interface, this package also has a special state info
58 * interface. The initstate() routine is called with a seed, an array of
59 * bytes, and a count of how many bytes are being passed in; this array is
60 * then initialized to contain information for random number generation with
61 * that much state information. Good sizes for the amount of state
62 * information are 32, 64, 128, and 256 bytes. The state can be switched by
63 * calling the setstate() routine with the same array as was initiallized
64 * with initstate(). By default, the package runs with 128 bytes of state
65 * information and generates far better random numbers than a linear
66 * congruential generator. If the amount of state information is less than
67 * 32 bytes, a simple linear congruential R.N.G. is used.
69 * Internally, the state information is treated as an array of uint32_t's; the
70 * zeroeth element of the array is the type of R.N.G. being used (small
71 * integer); the remainder of the array is the state information for the
72 * R.N.G. Thus, 32 bytes of state information will give 7 ints worth of
73 * state information, which will allow a degree seven polynomial. (Note:
74 * the zeroeth word of state information also has some other information
75 * stored in it -- see setstate() for details).
77 * The random number generation technique is a linear feedback shift register
78 * approach, employing trinomials (since there are fewer terms to sum up that
79 * way). In this approach, the least significant bit of all the numbers in
80 * the state table will act as a linear feedback shift register, and will
81 * have period 2^deg - 1 (where deg is the degree of the polynomial being
82 * used, assuming that the polynomial is irreducible and primitive). The
83 * higher order bits will have longer periods, since their values are also
84 * influenced by pseudo-random carries out of the lower bits. The total
85 * period of the generator is approximately deg*(2**deg - 1); thus doubling
86 * the amount of state information has a vast influence on the period of the
87 * generator. Note: the deg*(2**deg - 1) is an approximation only good for
88 * large deg, when the period of the shift is the dominant factor.
89 * With deg equal to seven, the period is actually much longer than the
90 * 7*(2**7 - 1) predicted by this formula.
92 * Modified 28 December 1994 by Jacob S. Rosenberg.
93 * The following changes have been made:
94 * All references to the type u_int have been changed to unsigned long.
95 * All references to type int have been changed to type long. Other
96 * cleanups have been made as well. A warning for both initstate and
97 * setstate has been inserted to the effect that on Sparc platforms
98 * the 'arg_state' variable must be forced to begin on word boundaries.
99 * This can be easily done by casting a long integer array to char *.
100 * The overall logic has been left STRICTLY alone. This software was
101 * tested on both a VAX and Sun SpacsStation with exactly the same
102 * results. The new version and the original give IDENTICAL results.
103 * The new version is somewhat faster than the original. As the
104 * documentation says: "By default, the package runs with 128 bytes of
105 * state information and generates far better random numbers than a linear
106 * congruential generator. If the amount of state information is less than
107 * 32 bytes, a simple linear congruential R.N.G. is used." For a buffer of
108 * 128 bytes, this new version runs about 19 percent faster and for a 16
109 * byte buffer it is about 5 percent faster.
113 * For each of the currently supported random number generators, we have a
114 * break value on the amount of state information (you need at least this
115 * many bytes of state info to support this random number generator), a degree
116 * for the polynomial (actually a trinomial) that the R.N.G. is based on, and
117 * the separation between the two lower order coefficients of the trinomial.
119 #define TYPE_0 0 /* linear congruential */
124 #define TYPE_1 1 /* x**7 + x**3 + 1 */
129 #define TYPE_2 2 /* x**15 + x + 1 */
134 #define TYPE_3 3 /* x**31 + x**3 + 1 */
139 #define TYPE_4 4 /* x**63 + x + 1 */
145 * Array versions of the above information to make code run faster --
146 * relies on fact that TYPE_i == i.
148 #define MAX_TYPES 5 /* max number of types above */
150 #ifdef USE_WEAK_SEEDING
152 #else /* !USE_WEAK_SEEDING */
153 #define NSHUFF 50 /* to drop some "seed -> 1st value" linearity */
154 #endif /* !USE_WEAK_SEEDING */
156 static const int degrees
[MAX_TYPES
] = { DEG_0
, DEG_1
, DEG_2
, DEG_3
, DEG_4
};
157 static const int seps
[MAX_TYPES
] = { SEP_0
, SEP_1
, SEP_2
, SEP_3
, SEP_4
};
160 * Initially, everything is set up as if from:
162 * initstate(1, randtbl, 128);
164 * Note that this initialization takes advantage of the fact that srandom()
165 * advances the front and rear pointers 10*rand_deg times, and hence the
166 * rear pointer which starts at 0 will also end up at zero; thus the zeroeth
167 * element of the state information, which contains info about the current
168 * position of the rear pointer is just
170 * MAX_TYPES * (rptr - state) + TYPE_3 == TYPE_3.
173 static uint32_t randtbl
[DEG_3
+ 1] = {
175 #ifdef USE_WEAK_SEEDING
176 /* Historic implementation compatibility */
177 /* The random sequences do not vary much with the seed */
178 0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342, 0xde3b81e0, 0xdf0a6fb5,
179 0xf103bc02, 0x48f340fb, 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd,
180 0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86, 0xda672e2a, 0x1588ca88,
181 0xe369735d, 0x904f35f7, 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc,
182 0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b, 0xf5ad9d0e, 0x8999220b,
184 #else /* !USE_WEAK_SEEDING */
185 0x991539b1, 0x16a5bce3, 0x6774a4cd, 0x3e01511e, 0x4e508aaa, 0x61048c05,
186 0xf5500617, 0x846b7115, 0x6a19892c, 0x896a97af, 0xdb48f936, 0x14898454,
187 0x37ffd106, 0xb58bff9c, 0x59e17104, 0xcf918a49, 0x09378c83, 0x52c7a471,
188 0x8d293ea9, 0x1f4fc301, 0xc3db71be, 0x39b44e1c, 0xf8a44ef9, 0x4c8b80b1,
189 0x19edc328, 0x87bf4bdd, 0xc9b240e5, 0xe9ee4b1b, 0x4382aee7, 0x535b6b41,
191 #endif /* !USE_WEAK_SEEDING */
195 * fptr and rptr are two pointers into the state info, a front and a rear
196 * pointer. These two pointers are always rand_sep places aparts, as they
197 * cycle cyclically through the state information. (Yes, this does mean we
198 * could get away with just one pointer, but the code for random() is more
199 * efficient this way). The pointers are left positioned as they would be
202 * initstate(1, randtbl, 128);
204 * (The position of the rear pointer, rptr, is really 0 (as explained above
205 * in the initialization of randtbl) because the state table pointer is set
206 * to point to randtbl[1] (as explained below).
208 static uint32_t *fptr
= &randtbl
[SEP_3
+ 1];
209 static uint32_t *rptr
= &randtbl
[1];
212 * The following things are the pointer to the state information table, the
213 * type of the current generator, the degree of the current polynomial being
214 * used, and the separation between the two pointers. Note that for efficiency
215 * of random(), we remember the first location of the state information, not
216 * the zeroeth. Hence it is valid to access state[-1], which is used to
217 * store the type of the R.N.G. Also, we remember the last location, since
218 * this is more efficient than indexing every time to find the address of
219 * the last element to see if the front and rear pointers have wrapped.
221 static uint32_t *state
= &randtbl
[1];
222 static int rand_type
= TYPE_3
;
223 static int rand_deg
= DEG_3
;
224 static int rand_sep
= SEP_3
;
225 static uint32_t *end_ptr
= &randtbl
[DEG_3
+ 1];
227 static inline uint32_t good_rand(int32_t) __attribute__((always_inline
));
229 static inline uint32_t good_rand (x
)
232 #ifdef USE_WEAK_SEEDING
234 * Historic implementation compatibility.
235 * The random sequences do not vary much with the seed,
236 * even with overflowing.
238 return (1103515245 * x
+ 12345);
239 #else /* !USE_WEAK_SEEDING */
241 * Compute x = (7^5 * x) mod (2^31 - 1)
242 * wihout overflowing 31 bits:
243 * (2^31 - 1) = 127773 * (7^5) + 2836
244 * From "Random number generators: good ones are hard to find",
245 * Park and Miller, Communications of the ACM, vol. 31, no. 10,
246 * October 1988, p. 1195.
250 /* Can't be initialized with 0, so use another value. */
255 x
= 16807 * lo
- 2836 * hi
;
259 #endif /* !USE_WEAK_SEEDING */
265 * Initialize the random number generator based on the given seed. If the
266 * type is the trivial no-state-information type, just remember the seed.
267 * Otherwise, initializes state[] based on the given "seed" via a linear
268 * congruential generator. Then, the pointers are set to known locations
269 * that are exactly rand_sep places apart. Lastly, it cycles the state
270 * information a given number of times to get rid of any initial dependencies
271 * introduced by the L.C.R.N.G. Note that the initialization of randtbl[]
272 * for default usage relies on values produced by this routine.
280 state
[0] = (uint32_t)x
;
281 if (rand_type
== TYPE_0
)
284 for (i
= 1; i
< rand_deg
; i
++)
285 state
[i
] = good_rand(state
[i
- 1]);
286 fptr
= &state
[rand_sep
];
290 for (i
= 0; i
< lim
; i
++)
297 * Many programs choose the seed value in a totally predictable manner.
298 * This often causes problems. We seed the generator using the much more
299 * secure random(4) interface. Note that this particular seeding
300 * procedure can generate states which are impossible to reproduce by
301 * calling srandom() with any value, since the succeeding terms in the
302 * state buffer are no longer derived from the LC algorithm applied to
311 if (rand_type
== TYPE_0
)
312 len
= sizeof state
[0];
314 len
= rand_deg
* sizeof state
[0];
317 fd
= _open("/dev/random", O_RDONLY
, 0);
319 if (_read(fd
, (void *) state
, len
) == (ssize_t
) len
)
328 gettimeofday(&tv
, NULL
);
329 srandom((getpid() << 16) ^ tv
.tv_sec
^ tv
.tv_usec
^ junk
);
333 if (rand_type
!= TYPE_0
) {
334 fptr
= &state
[rand_sep
];
342 * Initialize the state information in the given array of n bytes for future
343 * random number generation. Based on the number of bytes we are given, and
344 * the break values for the different R.N.G.'s, we choose the best (largest)
345 * one we can and set things up for it. srandom() is then called to
346 * initialize the state information.
348 * Note that on return from srandom(), we set state[-1] to be the type
349 * multiplexed with the current value of the rear pointer; this is so
350 * successive calls to initstate() won't lose this information and will be
351 * able to restart with setstate().
353 * Note: the first thing we do is save the current state, if any, just like
354 * setstate() so that it doesn't matter when initstate is called.
356 * Returns a pointer to the old state.
358 * Note: The Sparc platform requires that arg_state begin on an int
359 * word boundary; otherwise a bus error will occur. Even so, lint will
360 * complain about mis-alignment, but you should disregard these messages.
363 initstate(seed
, arg_state
, n
)
364 unsigned seed
; /* seed for R.N.G. */
365 char *arg_state
; /* pointer to state array */
366 size_t n
; /* # bytes of state info */
368 char *ostate
= (char *)(&state
[-1]);
369 uint32_t *int_arg_state
= (uint32_t *)arg_state
;
371 if (rand_type
== TYPE_0
)
372 state
[-1] = rand_type
;
374 state
[-1] = MAX_TYPES
* (rptr
- state
) + rand_type
;
376 (void)fprintf(stderr
,
377 "random: not enough state (%ld bytes); ignored.\n", n
);
384 } else if (n
< BREAK_2
) {
388 } else if (n
< BREAK_3
) {
392 } else if (n
< BREAK_4
) {
401 state
= int_arg_state
+ 1; /* first location */
402 end_ptr
= &state
[rand_deg
]; /* must set end_ptr before srandom */
404 if (rand_type
== TYPE_0
)
405 int_arg_state
[0] = rand_type
;
407 int_arg_state
[0] = MAX_TYPES
* (rptr
- state
) + rand_type
;
414 * Restore the state from the given state array.
416 * Note: it is important that we also remember the locations of the pointers
417 * in the current state information, and restore the locations of the pointers
418 * from the old state information. This is done by multiplexing the pointer
419 * location into the zeroeth word of the state information.
421 * Note that due to the order in which things are done, it is OK to call
422 * setstate() with the same state as the current state.
424 * Returns a pointer to the old state information.
426 * Note: The Sparc platform requires that arg_state begin on an int
427 * word boundary; otherwise a bus error will occur. Even so, lint will
428 * complain about mis-alignment, but you should disregard these messages.
432 const char *arg_state
; /* pointer to state array */
434 uint32_t *new_state
= (uint32_t *)arg_state
;
435 uint32_t type
= new_state
[0] % MAX_TYPES
;
436 uint32_t rear
= new_state
[0] / MAX_TYPES
;
437 char *ostate
= (char *)(&state
[-1]);
439 if (rand_type
== TYPE_0
)
440 state
[-1] = rand_type
;
442 state
[-1] = MAX_TYPES
* (rptr
- state
) + rand_type
;
450 rand_deg
= degrees
[type
];
451 rand_sep
= seps
[type
];
454 (void)fprintf(stderr
,
455 "random: state info corrupted; not changed.\n");
457 state
= new_state
+ 1;
458 if (rand_type
!= TYPE_0
) {
460 fptr
= &state
[(rear
+ rand_sep
) % rand_deg
];
462 end_ptr
= &state
[rand_deg
]; /* set end_ptr too */
469 * If we are using the trivial TYPE_0 R.N.G., just do the old linear
470 * congruential bit. Otherwise, we do our fancy trinomial stuff, which is
471 * the same in all the other cases due to all the global variables that have
472 * been set up. The basic operation is to add the number at the rear pointer
473 * into the one at the front pointer. Then both pointers are advanced to
474 * the next location cyclically in the table. The value returned is the sum
475 * generated, reduced to 31 bits by throwing away the "least random" low bit.
477 * Note: the code takes advantage of the fact that both the front and
478 * rear pointers can't wrap on the same call by not testing the rear
479 * pointer if the front one has wrapped.
481 * Returns a 31-bit random number.
489 if (rand_type
== TYPE_0
) {
491 state
[0] = i
= (good_rand(i
)) & 0x7fffffff;
494 * Use local variables rather than static variables for speed.
498 i
= (*f
>> 1) & 0x7fffffff; /* chucking least random bit */
499 if (++f
>= end_ptr
) {
503 else if (++r
>= end_ptr
) {