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1 /*
2 * Copyright (c) 1983, 1993
3 * The Regents of the University of California. All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 4. Neither the name of the University nor the names of its contributors
14 * may be used to endorse or promote products derived from this software
15 * without specific prior written permission.
16 *
17 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
18 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
21 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27 * SUCH DAMAGE.
28 */
29
30 #if defined(LIBC_SCCS) && !defined(lint)
31 static char sccsid[] = "@(#)random.c 8.2 (Berkeley) 5/19/95";
32 #endif /* LIBC_SCCS and not lint */
33 #include <sys/cdefs.h>
34 __FBSDID("$FreeBSD$");
35
36 #ifdef __APPLE__
37 // Always compile with __DARWIN_UNIX03=1 prototypes.
38 // Applications using legacy interfaces (i386 only) use types of the same size:
39 // sizeof(int) == sizeof(long) == sizeof(size_t)
40 #undef __DARWIN_UNIX03
41 #define __DARWIN_UNIX03 1
42 #endif // __APPLE__
43
44 #include "namespace.h"
45 #include "namespace.h"
46 #include <sys/time.h> /* for srandomdev() */
47 #include <fcntl.h> /* for srandomdev() */
48 #include <stdint.h>
49 #include <stdio.h>
50 #include <stdlib.h>
51 #include <unistd.h> /* for srandomdev() */
52 #include "un-namespace.h"
53
54 /*
55 * random.c:
56 *
57 * An improved random number generation package. In addition to the standard
58 * rand()/srand() like interface, this package also has a special state info
59 * interface. The initstate() routine is called with a seed, an array of
60 * bytes, and a count of how many bytes are being passed in; this array is
61 * then initialized to contain information for random number generation with
62 * that much state information. Good sizes for the amount of state
63 * information are 32, 64, 128, and 256 bytes. The state can be switched by
64 * calling the setstate() routine with the same array as was initiallized
65 * with initstate(). By default, the package runs with 128 bytes of state
66 * information and generates far better random numbers than a linear
67 * congruential generator. If the amount of state information is less than
68 * 32 bytes, a simple linear congruential R.N.G. is used.
69 *
70 * Internally, the state information is treated as an array of uint32_t's; the
71 * zeroeth element of the array is the type of R.N.G. being used (small
72 * integer); the remainder of the array is the state information for the
73 * R.N.G. Thus, 32 bytes of state information will give 7 ints worth of
74 * state information, which will allow a degree seven polynomial. (Note:
75 * the zeroeth word of state information also has some other information
76 * stored in it -- see setstate() for details).
77 *
78 * The random number generation technique is a linear feedback shift register
79 * approach, employing trinomials (since there are fewer terms to sum up that
80 * way). In this approach, the least significant bit of all the numbers in
81 * the state table will act as a linear feedback shift register, and will
82 * have period 2^deg - 1 (where deg is the degree of the polynomial being
83 * used, assuming that the polynomial is irreducible and primitive). The
84 * higher order bits will have longer periods, since their values are also
85 * influenced by pseudo-random carries out of the lower bits. The total
86 * period of the generator is approximately deg*(2**deg - 1); thus doubling
87 * the amount of state information has a vast influence on the period of the
88 * generator. Note: the deg*(2**deg - 1) is an approximation only good for
89 * large deg, when the period of the shift is the dominant factor.
90 * With deg equal to seven, the period is actually much longer than the
91 * 7*(2**7 - 1) predicted by this formula.
92 *
93 * Modified 28 December 1994 by Jacob S. Rosenberg.
94 * The following changes have been made:
95 * All references to the type u_int have been changed to unsigned long.
96 * All references to type int have been changed to type long. Other
97 * cleanups have been made as well. A warning for both initstate and
98 * setstate has been inserted to the effect that on Sparc platforms
99 * the 'arg_state' variable must be forced to begin on word boundaries.
100 * This can be easily done by casting a long integer array to char *.
101 * The overall logic has been left STRICTLY alone. This software was
102 * tested on both a VAX and Sun SpacsStation with exactly the same
103 * results. The new version and the original give IDENTICAL results.
104 * The new version is somewhat faster than the original. As the
105 * documentation says: "By default, the package runs with 128 bytes of
106 * state information and generates far better random numbers than a linear
107 * congruential generator. If the amount of state information is less than
108 * 32 bytes, a simple linear congruential R.N.G. is used." For a buffer of
109 * 128 bytes, this new version runs about 19 percent faster and for a 16
110 * byte buffer it is about 5 percent faster.
111 */
112
113 /*
114 * For each of the currently supported random number generators, we have a
115 * break value on the amount of state information (you need at least this
116 * many bytes of state info to support this random number generator), a degree
117 * for the polynomial (actually a trinomial) that the R.N.G. is based on, and
118 * the separation between the two lower order coefficients of the trinomial.
119 */
120 #define TYPE_0 0 /* linear congruential */
121 #define BREAK_0 8
122 #define DEG_0 0
123 #define SEP_0 0
124
125 #define TYPE_1 1 /* x**7 + x**3 + 1 */
126 #define BREAK_1 32
127 #define DEG_1 7
128 #define SEP_1 3
129
130 #define TYPE_2 2 /* x**15 + x + 1 */
131 #define BREAK_2 64
132 #define DEG_2 15
133 #define SEP_2 1
134
135 #define TYPE_3 3 /* x**31 + x**3 + 1 */
136 #define BREAK_3 128
137 #define DEG_3 31
138 #define SEP_3 3
139
140 #define TYPE_4 4 /* x**63 + x + 1 */
141 #define BREAK_4 256
142 #define DEG_4 63
143 #define SEP_4 1
144
145 /*
146 * Array versions of the above information to make code run faster --
147 * relies on fact that TYPE_i == i.
148 */
149 #define MAX_TYPES 5 /* max number of types above */
150
151 #ifdef USE_WEAK_SEEDING
152 #define NSHUFF 0
153 #else /* !USE_WEAK_SEEDING */
154 #define NSHUFF 50 /* to drop some "seed -> 1st value" linearity */
155 #endif /* !USE_WEAK_SEEDING */
156
157 static const int degrees[MAX_TYPES] = { DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 };
158 static const int seps [MAX_TYPES] = { SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 };
159
160 /*
161 * Initially, everything is set up as if from:
162 *
163 * initstate(1, randtbl, 128);
164 *
165 * Note that this initialization takes advantage of the fact that srandom()
166 * advances the front and rear pointers 10*rand_deg times, and hence the
167 * rear pointer which starts at 0 will also end up at zero; thus the zeroeth
168 * element of the state information, which contains info about the current
169 * position of the rear pointer is just
170 *
171 * MAX_TYPES * (rptr - state) + TYPE_3 == TYPE_3.
172 */
173
174 static uint32_t randtbl[DEG_3 + 1] = {
175 TYPE_3,
176 #ifdef USE_WEAK_SEEDING
177 /* Historic implementation compatibility */
178 /* The random sequences do not vary much with the seed */
179 0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342, 0xde3b81e0, 0xdf0a6fb5,
180 0xf103bc02, 0x48f340fb, 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd,
181 0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86, 0xda672e2a, 0x1588ca88,
182 0xe369735d, 0x904f35f7, 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc,
183 0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b, 0xf5ad9d0e, 0x8999220b,
184 0x27fb47b9,
185 #else /* !USE_WEAK_SEEDING */
186 0x991539b1, 0x16a5bce3, 0x6774a4cd, 0x3e01511e, 0x4e508aaa, 0x61048c05,
187 0xf5500617, 0x846b7115, 0x6a19892c, 0x896a97af, 0xdb48f936, 0x14898454,
188 0x37ffd106, 0xb58bff9c, 0x59e17104, 0xcf918a49, 0x09378c83, 0x52c7a471,
189 0x8d293ea9, 0x1f4fc301, 0xc3db71be, 0x39b44e1c, 0xf8a44ef9, 0x4c8b80b1,
190 0x19edc328, 0x87bf4bdd, 0xc9b240e5, 0xe9ee4b1b, 0x4382aee7, 0x535b6b41,
191 0xf3bec5da
192 #endif /* !USE_WEAK_SEEDING */
193 };
194
195 /*
196 * fptr and rptr are two pointers into the state info, a front and a rear
197 * pointer. These two pointers are always rand_sep places aparts, as they
198 * cycle cyclically through the state information. (Yes, this does mean we
199 * could get away with just one pointer, but the code for random() is more
200 * efficient this way). The pointers are left positioned as they would be
201 * from the call
202 *
203 * initstate(1, randtbl, 128);
204 *
205 * (The position of the rear pointer, rptr, is really 0 (as explained above
206 * in the initialization of randtbl) because the state table pointer is set
207 * to point to randtbl[1] (as explained below).
208 */
209 static uint32_t *fptr = &randtbl[SEP_3 + 1];
210 static uint32_t *rptr = &randtbl[1];
211
212 /*
213 * The following things are the pointer to the state information table, the
214 * type of the current generator, the degree of the current polynomial being
215 * used, and the separation between the two pointers. Note that for efficiency
216 * of random(), we remember the first location of the state information, not
217 * the zeroeth. Hence it is valid to access state[-1], which is used to
218 * store the type of the R.N.G. Also, we remember the last location, since
219 * this is more efficient than indexing every time to find the address of
220 * the last element to see if the front and rear pointers have wrapped.
221 */
222 static uint32_t *state = &randtbl[1];
223 static int rand_type = TYPE_3;
224 static int rand_deg = DEG_3;
225 static int rand_sep = SEP_3;
226 static uint32_t *end_ptr = &randtbl[DEG_3 + 1];
227
228 static inline uint32_t
229 good_rand(int32_t x)
230 {
231 #ifdef USE_WEAK_SEEDING
232 /*
233 * Historic implementation compatibility.
234 * The random sequences do not vary much with the seed,
235 * even with overflowing.
236 */
237 return (1103515245 * x + 12345);
238 #else /* !USE_WEAK_SEEDING */
239 /*
240 * Compute x = (7^5 * x) mod (2^31 - 1)
241 * wihout overflowing 31 bits:
242 * (2^31 - 1) = 127773 * (7^5) + 2836
243 * From "Random number generators: good ones are hard to find",
244 * Park and Miller, Communications of the ACM, vol. 31, no. 10,
245 * October 1988, p. 1195.
246 */
247 int32_t hi, lo;
248
249 /* Can't be initialized with 0, so use another value. */
250 if (x == 0)
251 x = 123459876;
252 hi = x / 127773;
253 lo = x % 127773;
254 x = 16807 * lo - 2836 * hi;
255 if (x < 0)
256 x += 0x7fffffff;
257 return (x);
258 #endif /* !USE_WEAK_SEEDING */
259 }
260
261 /*
262 * srandom:
263 *
264 * Initialize the random number generator based on the given seed. If the
265 * type is the trivial no-state-information type, just remember the seed.
266 * Otherwise, initializes state[] based on the given "seed" via a linear
267 * congruential generator. Then, the pointers are set to known locations
268 * that are exactly rand_sep places apart. Lastly, it cycles the state
269 * information a given number of times to get rid of any initial dependencies
270 * introduced by the L.C.R.N.G. Note that the initialization of randtbl[]
271 * for default usage relies on values produced by this routine.
272 */
273 void
274 #ifdef __APPLE__
275 srandom(unsigned int x)
276 #else
277 srandom(unsigned long x)
278 #endif
279 {
280 int i, lim;
281
282 state[0] = (uint32_t)x;
283 if (rand_type == TYPE_0)
284 lim = NSHUFF;
285 else {
286 for (i = 1; i < rand_deg; i++)
287 state[i] = good_rand(state[i - 1]);
288 fptr = &state[rand_sep];
289 rptr = &state[0];
290 lim = 10 * rand_deg;
291 }
292 for (i = 0; i < lim; i++)
293 (void)random();
294 }
295
296 /*
297 * srandomdev:
298 *
299 * Many programs choose the seed value in a totally predictable manner.
300 * This often causes problems. We seed the generator using the much more
301 * secure random(4) interface. Note that this particular seeding
302 * procedure can generate states which are impossible to reproduce by
303 * calling srandom() with any value, since the succeeding terms in the
304 * state buffer are no longer derived from the LC algorithm applied to
305 * a fixed seed.
306 */
307 void
308 srandomdev(void)
309 {
310 int fd, done;
311 size_t len;
312
313 if (rand_type == TYPE_0)
314 len = sizeof state[0];
315 else
316 len = rand_deg * sizeof state[0];
317
318 done = 0;
319 fd = _open("/dev/random", O_RDONLY | O_CLOEXEC, 0);
320 if (fd >= 0) {
321 if (_read(fd, (void *) state, len) == (ssize_t) len)
322 done = 1;
323 _close(fd);
324 }
325
326 if (!done) {
327 struct timeval tv;
328
329 gettimeofday(&tv, NULL);
330 srandom((getpid() << 16) ^ tv.tv_sec ^ tv.tv_usec);
331 return;
332 }
333
334 if (rand_type != TYPE_0) {
335 fptr = &state[rand_sep];
336 rptr = &state[0];
337 }
338 }
339
340 /*
341 * initstate:
342 *
343 * Initialize the state information in the given array of n bytes for future
344 * random number generation. Based on the number of bytes we are given, and
345 * the break values for the different R.N.G.'s, we choose the best (largest)
346 * one we can and set things up for it. srandom() is then called to
347 * initialize the state information.
348 *
349 * Note that on return from srandom(), we set state[-1] to be the type
350 * multiplexed with the current value of the rear pointer; this is so
351 * successive calls to initstate() won't lose this information and will be
352 * able to restart with setstate().
353 *
354 * Note: the first thing we do is save the current state, if any, just like
355 * setstate() so that it doesn't matter when initstate is called.
356 *
357 * Returns a pointer to the old state.
358 *
359 * Note: The Sparc platform requires that arg_state begin on an int
360 * word boundary; otherwise a bus error will occur. Even so, lint will
361 * complain about mis-alignment, but you should disregard these messages.
362 */
363 char *
364 #ifdef __APPLE__
365 initstate(unsigned int seed, char *arg_state, size_t n)
366 #else
367 initstate(unsigned long seed, char *arg_state, long n)
368 #endif
369 {
370 char *ostate = (char *)(&state[-1]);
371 uint32_t *int_arg_state = (uint32_t *)arg_state;
372
373 if (rand_type == TYPE_0)
374 state[-1] = rand_type;
375 else
376 state[-1] = MAX_TYPES * (rptr - state) + rand_type;
377 if (n < BREAK_0) {
378 (void)fprintf(stderr,
379 "random: not enough state (%ld bytes); ignored.\n", n);
380 return (0);
381 }
382 if (n < BREAK_1) {
383 rand_type = TYPE_0;
384 rand_deg = DEG_0;
385 rand_sep = SEP_0;
386 } else if (n < BREAK_2) {
387 rand_type = TYPE_1;
388 rand_deg = DEG_1;
389 rand_sep = SEP_1;
390 } else if (n < BREAK_3) {
391 rand_type = TYPE_2;
392 rand_deg = DEG_2;
393 rand_sep = SEP_2;
394 } else if (n < BREAK_4) {
395 rand_type = TYPE_3;
396 rand_deg = DEG_3;
397 rand_sep = SEP_3;
398 } else {
399 rand_type = TYPE_4;
400 rand_deg = DEG_4;
401 rand_sep = SEP_4;
402 }
403 state = int_arg_state + 1; /* first location */
404 end_ptr = &state[rand_deg]; /* must set end_ptr before srandom */
405 srandom(seed);
406 if (rand_type == TYPE_0)
407 int_arg_state[0] = rand_type;
408 else
409 int_arg_state[0] = MAX_TYPES * (rptr - state) + rand_type;
410 return (ostate);
411 }
412
413 /*
414 * setstate:
415 *
416 * Restore the state from the given state array.
417 *
418 * Note: it is important that we also remember the locations of the pointers
419 * in the current state information, and restore the locations of the pointers
420 * from the old state information. This is done by multiplexing the pointer
421 * location into the zeroeth word of the state information.
422 *
423 * Note that due to the order in which things are done, it is OK to call
424 * setstate() with the same state as the current state.
425 *
426 * Returns a pointer to the old state information.
427 *
428 * Note: The Sparc platform requires that arg_state begin on an int
429 * word boundary; otherwise a bus error will occur. Even so, lint will
430 * complain about mis-alignment, but you should disregard these messages.
431 */
432 char *
433 setstate(const char *arg_state)
434 {
435 uint32_t *new_state = (uint32_t *)arg_state;
436 uint32_t type = new_state[0] % MAX_TYPES;
437 uint32_t rear = new_state[0] / MAX_TYPES;
438 char *ostate = (char *)(&state[-1]);
439
440 if (rand_type == TYPE_0)
441 state[-1] = rand_type;
442 else
443 state[-1] = MAX_TYPES * (rptr - state) + rand_type;
444 switch(type) {
445 case TYPE_0:
446 case TYPE_1:
447 case TYPE_2:
448 case TYPE_3:
449 case TYPE_4:
450 rand_type = type;
451 rand_deg = degrees[type];
452 rand_sep = seps[type];
453 break;
454 default:
455 (void)fprintf(stderr,
456 "random: state info corrupted; not changed.\n");
457 }
458 state = new_state + 1;
459 if (rand_type != TYPE_0) {
460 rptr = &state[rear];
461 fptr = &state[(rear + rand_sep) % rand_deg];
462 }
463 end_ptr = &state[rand_deg]; /* set end_ptr too */
464 return (ostate);
465 }
466
467 /*
468 * random:
469 *
470 * If we are using the trivial TYPE_0 R.N.G., just do the old linear
471 * congruential bit. Otherwise, we do our fancy trinomial stuff, which is
472 * the same in all the other cases due to all the global variables that have
473 * been set up. The basic operation is to add the number at the rear pointer
474 * into the one at the front pointer. Then both pointers are advanced to
475 * the next location cyclically in the table. The value returned is the sum
476 * generated, reduced to 31 bits by throwing away the "least random" low bit.
477 *
478 * Note: the code takes advantage of the fact that both the front and
479 * rear pointers can't wrap on the same call by not testing the rear
480 * pointer if the front one has wrapped.
481 *
482 * Returns a 31-bit random number.
483 */
484 long
485 random(void)
486 {
487 uint32_t i;
488 uint32_t *f, *r;
489
490 if (rand_type == TYPE_0) {
491 i = state[0];
492 state[0] = i = (good_rand(i)) & 0x7fffffff;
493 } else {
494 /*
495 * Use local variables rather than static variables for speed.
496 */
497 f = fptr; r = rptr;
498 *f += *r;
499 i = (*f >> 1) & 0x7fffffff; /* chucking least random bit */
500 if (++f >= end_ptr) {
501 f = state;
502 ++r;
503 }
504 else if (++r >= end_ptr) {
505 r = state;
506 }
507
508 fptr = f; rptr = r;
509 }
510 return ((long)i);
511 }