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1 /*
2 * Copyright (c) 1999 Apple Computer, Inc. All rights reserved.
3 *
4 * @APPLE_LICENSE_HEADER_START@
5 *
6 * The contents of this file constitute Original Code as defined in and
7 * are subject to the Apple Public Source License Version 1.1 (the
8 * "License"). You may not use this file except in compliance with the
9 * License. Please obtain a copy of the License at
10 * http://www.apple.com/publicsource and read it before using this file.
11 *
12 * This Original Code and all software distributed under the License are
13 * distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, EITHER
14 * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
15 * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT. Please see the
17 * License for the specific language governing rights and limitations
18 * under the License.
19 *
20 * @APPLE_LICENSE_HEADER_END@
21 */
22 /*
23 * Copyright (c) 1983, 1993
24 * The Regents of the University of California. All rights reserved.
25 *
26 * Redistribution and use in source and binary forms, with or without
27 * modification, are permitted provided that the following conditions
28 * are met:
29 * 1. Redistributions of source code must retain the above copyright
30 * notice, this list of conditions and the following disclaimer.
31 * 2. Redistributions in binary form must reproduce the above copyright
32 * notice, this list of conditions and the following disclaimer in the
33 * documentation and/or other materials provided with the distribution.
34 * 3. All advertising materials mentioning features or use of this software
35 * must display the following acknowledgement:
36 * This product includes software developed by the University of
37 * California, Berkeley and its contributors.
38 * 4. Neither the name of the University nor the names of its contributors
39 * may be used to endorse or promote products derived from this software
40 * without specific prior written permission.
41 *
42 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
43 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
44 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
45 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
46 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
47 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
48 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
49 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
50 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
51 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
52 * SUCH DAMAGE.
53 */
54
55
56 #include <stdio.h>
57 #include <stdlib.h>
58
59 /*
60 * random.c:
61 *
62 * An improved random number generation package. In addition to the standard
63 * rand()/srand() like interface, this package also has a special state info
64 * interface. The initstate() routine is called with a seed, an array of
65 * bytes, and a count of how many bytes are being passed in; this array is
66 * then initialized to contain information for random number generation with
67 * that much state information. Good sizes for the amount of state
68 * information are 32, 64, 128, and 256 bytes. The state can be switched by
69 * calling the setstate() routine with the same array as was initiallized
70 * with initstate(). By default, the package runs with 128 bytes of state
71 * information and generates far better random numbers than a linear
72 * congruential generator. If the amount of state information is less than
73 * 32 bytes, a simple linear congruential R.N.G. is used.
74 *
75 * Internally, the state information is treated as an array of longs; the
76 * zeroeth element of the array is the type of R.N.G. being used (small
77 * integer); the remainder of the array is the state information for the
78 * R.N.G. Thus, 32 bytes of state information will give 7 longs worth of
79 * state information, which will allow a degree seven polynomial. (Note:
80 * the zeroeth word of state information also has some other information
81 * stored in it -- see setstate() for details).
82 *
83 * The random number generation technique is a linear feedback shift register
84 * approach, employing trinomials (since there are fewer terms to sum up that
85 * way). In this approach, the least significant bit of all the numbers in
86 * the state table will act as a linear feedback shift register, and will
87 * have period 2^deg - 1 (where deg is the degree of the polynomial being
88 * used, assuming that the polynomial is irreducible and primitive). The
89 * higher order bits will have longer periods, since their values are also
90 * influenced by pseudo-random carries out of the lower bits. The total
91 * period of the generator is approximately deg*(2**deg - 1); thus doubling
92 * the amount of state information has a vast influence on the period of the
93 * generator. Note: the deg*(2**deg - 1) is an approximation only good for
94 * large deg, when the period of the shift register is the dominant factor.
95 * With deg equal to seven, the period is actually much longer than the
96 * 7*(2**7 - 1) predicted by this formula.
97 */
98
99 /*
100 * For each of the currently supported random number generators, we have a
101 * break value on the amount of state information (you need at least this
102 * many bytes of state info to support this random number generator), a degree
103 * for the polynomial (actually a trinomial) that the R.N.G. is based on, and
104 * the separation between the two lower order coefficients of the trinomial.
105 */
106 #define TYPE_0 0 /* linear congruential */
107 #define BREAK_0 8
108 #define DEG_0 0
109 #define SEP_0 0
110
111 #define TYPE_1 1 /* x**7 + x**3 + 1 */
112 #define BREAK_1 32
113 #define DEG_1 7
114 #define SEP_1 3
115
116 #define TYPE_2 2 /* x**15 + x + 1 */
117 #define BREAK_2 64
118 #define DEG_2 15
119 #define SEP_2 1
120
121 #define TYPE_3 3 /* x**31 + x**3 + 1 */
122 #define BREAK_3 128
123 #define DEG_3 31
124 #define SEP_3 3
125
126 #define TYPE_4 4 /* x**63 + x + 1 */
127 #define BREAK_4 256
128 #define DEG_4 63
129 #define SEP_4 1
130
131 /*
132 * Array versions of the above information to make code run faster --
133 * relies on fact that TYPE_i == i.
134 */
135 #define MAX_TYPES 5 /* max number of types above */
136
137 static long degrees[MAX_TYPES] = { DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 };
138 static long seps [MAX_TYPES] = { SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 };
139
140 /*
141 * Initially, everything is set up as if from:
142 *
143 * initstate(1, &randtbl, 128);
144 *
145 * Note that this initialization takes advantage of the fact that srandom()
146 * advances the front and rear pointers 10*rand_deg times, and hence the
147 * rear pointer which starts at 0 will also end up at zero; thus the zeroeth
148 * element of the state information, which contains info about the current
149 * position of the rear pointer is just
150 *
151 * MAX_TYPES * (rptr - state) + TYPE_3 == TYPE_3.
152 */
153
154 static long randtbl[DEG_3 + 1] = {
155 TYPE_3,
156 0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342, 0xde3b81e0, 0xdf0a6fb5,
157 0xf103bc02, 0x48f340fb, 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd,
158 0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86, 0xda672e2a, 0x1588ca88,
159 0xe369735d, 0x904f35f7, 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc,
160 0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b, 0xf5ad9d0e, 0x8999220b,
161 0x27fb47b9,
162 };
163
164 /*
165 * fptr and rptr are two pointers into the state info, a front and a rear
166 * pointer. These two pointers are always rand_sep places aparts, as they
167 * cycle cyclically through the state information. (Yes, this does mean we
168 * could get away with just one pointer, but the code for random() is more
169 * efficient this way). The pointers are left positioned as they would be
170 * from the call
171 *
172 * initstate(1, randtbl, 128);
173 *
174 * (The position of the rear pointer, rptr, is really 0 (as explained above
175 * in the initialization of randtbl) because the state table pointer is set
176 * to point to randtbl[1] (as explained below).
177 */
178 static long *fptr = &randtbl[SEP_3 + 1];
179 static long *rptr = &randtbl[1];
180
181 /*
182 * The following things are the pointer to the state information table, the
183 * type of the current generator, the degree of the current polynomial being
184 * used, and the separation between the two pointers. Note that for efficiency
185 * of random(), we remember the first location of the state information, not
186 * the zeroeth. Hence it is valid to access state[-1], which is used to
187 * store the type of the R.N.G. Also, we remember the last location, since
188 * this is more efficient than indexing every time to find the address of
189 * the last element to see if the front and rear pointers have wrapped.
190 */
191 static long *state = &randtbl[1];
192 static long rand_type = TYPE_3;
193 static long rand_deg = DEG_3;
194 static long rand_sep = SEP_3;
195 static long *end_ptr = &randtbl[DEG_3 + 1];
196
197 /*
198 * srandom:
199 *
200 * Initialize the random number generator based on the given seed. If the
201 * type is the trivial no-state-information type, just remember the seed.
202 * Otherwise, initializes state[] based on the given "seed" via a linear
203 * congruential generator. Then, the pointers are set to known locations
204 * that are exactly rand_sep places apart. Lastly, it cycles the state
205 * information a given number of times to get rid of any initial dependencies
206 * introduced by the L.C.R.N.G. Note that the initialization of randtbl[]
207 * for default usage relies on values produced by this routine.
208 */
209 void
210 srandom(x)
211 unsigned long x;
212 {
213 register long i;
214
215 if (rand_type == TYPE_0)
216 state[0] = x;
217 else {
218 state[0] = x;
219 for (i = 1; i < rand_deg; i++)
220 state[i] = 1103515245 * state[i - 1] + 12345;
221 fptr = &state[rand_sep];
222 rptr = &state[0];
223 for (i = 0; i < 10 * rand_deg; i++)
224 (void)random();
225 }
226 }
227
228 /*
229 * initstate:
230 *
231 * Initialize the state information in the given array of n bytes for future
232 * random number generation. Based on the number of bytes we are given, and
233 * the break values for the different R.N.G.'s, we choose the best (largest)
234 * one we can and set things up for it. srandom() is then called to
235 * initialize the state information.
236 *
237 * Note that on return from srandom(), we set state[-1] to be the type
238 * multiplexed with the current value of the rear pointer; this is so
239 * successive calls to initstate() won't lose this information and will be
240 * able to restart with setstate().
241 *
242 * Note: the first thing we do is save the current state, if any, just like
243 * setstate() so that it doesn't matter when initstate is called.
244 *
245 * Returns a pointer to the old state.
246 *
247 * Note: The Sparc platform requires that arg_state begin on a long
248 * word boundary; otherwise a bus error will occur. Even so, lint will
249 * complain about mis-alignment, but you should disregard these messages.
250 */
251 char *
252 initstate(seed, arg_state, n)
253 unsigned long seed; /* seed for R.N.G. */
254 char *arg_state; /* pointer to state array */
255 long n; /* # bytes of state info */
256 {
257 register char *ostate = (char *)(&state[-1]);
258 register long *long_arg_state = (long *) arg_state;
259
260 if (rand_type == TYPE_0)
261 state[-1] = rand_type;
262 else
263 state[-1] = MAX_TYPES * (rptr - state) + rand_type;
264 if (n < BREAK_0) {
265 (void)fprintf(stderr,
266 "random: not enough state (%ld bytes); ignored.\n", n);
267 return(0);
268 }
269 if (n < BREAK_1) {
270 rand_type = TYPE_0;
271 rand_deg = DEG_0;
272 rand_sep = SEP_0;
273 } else if (n < BREAK_2) {
274 rand_type = TYPE_1;
275 rand_deg = DEG_1;
276 rand_sep = SEP_1;
277 } else if (n < BREAK_3) {
278 rand_type = TYPE_2;
279 rand_deg = DEG_2;
280 rand_sep = SEP_2;
281 } else if (n < BREAK_4) {
282 rand_type = TYPE_3;
283 rand_deg = DEG_3;
284 rand_sep = SEP_3;
285 } else {
286 rand_type = TYPE_4;
287 rand_deg = DEG_4;
288 rand_sep = SEP_4;
289 }
290 state = (long *) (long_arg_state + 1); /* first location */
291 end_ptr = &state[rand_deg]; /* must set end_ptr before srandom */
292 srandom(seed);
293 if (rand_type == TYPE_0)
294 long_arg_state[0] = rand_type;
295 else
296 long_arg_state[0] = MAX_TYPES * (rptr - state) + rand_type;
297 return(ostate);
298 }
299
300 /*
301 * setstate:
302 *
303 * Restore the state from the given state array.
304 *
305 * Note: it is important that we also remember the locations of the pointers
306 * in the current state information, and restore the locations of the pointers
307 * from the old state information. This is done by multiplexing the pointer
308 * location into the zeroeth word of the state information.
309 *
310 * Note that due to the order in which things are done, it is OK to call
311 * setstate() with the same state as the current state.
312 *
313 * Returns a pointer to the old state information.
314 *
315 * Note: The Sparc platform requires that arg_state begin on a long
316 * word boundary; otherwise a bus error will occur. Even so, lint will
317 * complain about mis-alignment, but you should disregard these messages.
318 */
319 char *
320 setstate(arg_state)
321 char *arg_state; /* pointer to state array */
322 {
323 register long *new_state = (long *) arg_state;
324 register long type = new_state[0] % MAX_TYPES;
325 register long rear = new_state[0] / MAX_TYPES;
326 char *ostate = (char *)(&state[-1]);
327
328 if (rand_type == TYPE_0)
329 state[-1] = rand_type;
330 else
331 state[-1] = MAX_TYPES * (rptr - state) + rand_type;
332 switch(type) {
333 case TYPE_0:
334 case TYPE_1:
335 case TYPE_2:
336 case TYPE_3:
337 case TYPE_4:
338 rand_type = type;
339 rand_deg = degrees[type];
340 rand_sep = seps[type];
341 break;
342 default:
343 (void)fprintf(stderr,
344 "random: state info corrupted; not changed.\n");
345 }
346 state = (long *) (new_state + 1);
347 if (rand_type != TYPE_0) {
348 rptr = &state[rear];
349 fptr = &state[(rear + rand_sep) % rand_deg];
350 }
351 end_ptr = &state[rand_deg]; /* set end_ptr too */
352 return(ostate);
353 }
354
355 /*
356 * random:
357 *
358 * If we are using the trivial TYPE_0 R.N.G., just do the old linear
359 * congruential bit. Otherwise, we do our fancy trinomial stuff, which is
360 * the same in all the other cases due to all the global variables that have
361 * been set up. The basic operation is to add the number at the rear pointer
362 * into the one at the front pointer. Then both pointers are advanced to
363 * the next location cyclically in the table. The value returned is the sum
364 * generated, reduced to 31 bits by throwing away the "least random" low bit.
365 *
366 * Note: the code takes advantage of the fact that both the front and
367 * rear pointers can't wrap on the same call by not testing the rear
368 * pointer if the front one has wrapped.
369 *
370 * Returns a 31-bit random number.
371 */
372 long
373 random()
374 {
375 register long i;
376 register long *f, *r;
377
378 if (rand_type == TYPE_0) {
379 i = state[0];
380 state[0] = i = (i * 1103515245 + 12345) & 0x7fffffff;
381 } else {
382 /*
383 * Use local variables rather than static variables for speed.
384 */
385 f = fptr; r = rptr;
386 *f += *r;
387 i = (*f >> 1) & 0x7fffffff; /* chucking least random bit */
388 if (++f >= end_ptr) {
389 f = state;
390 ++r;
391 }
392 else if (++r >= end_ptr) {
393 r = state;
394 }
395
396 fptr = f; rptr = r;
397 }
398 return(i);
399 }