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23 * Copyright (c) 1983, 1993
24 * The Regents of the University of California. All rights reserved.
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62 * An improved random number generation package. In addition to the standard
63 * rand()/srand() like interface, this package also has a special state info
64 * interface. The initstate() routine is called with a seed, an array of
65 * bytes, and a count of how many bytes are being passed in; this array is
66 * then initialized to contain information for random number generation with
67 * that much state information. Good sizes for the amount of state
68 * information are 32, 64, 128, and 256 bytes. The state can be switched by
69 * calling the setstate() routine with the same array as was initiallized
70 * with initstate(). By default, the package runs with 128 bytes of state
71 * information and generates far better random numbers than a linear
72 * congruential generator. If the amount of state information is less than
73 * 32 bytes, a simple linear congruential R.N.G. is used.
75 * Internally, the state information is treated as an array of longs; the
76 * zeroeth element of the array is the type of R.N.G. being used (small
77 * integer); the remainder of the array is the state information for the
78 * R.N.G. Thus, 32 bytes of state information will give 7 longs worth of
79 * state information, which will allow a degree seven polynomial. (Note:
80 * the zeroeth word of state information also has some other information
81 * stored in it -- see setstate() for details).
83 * The random number generation technique is a linear feedback shift register
84 * approach, employing trinomials (since there are fewer terms to sum up that
85 * way). In this approach, the least significant bit of all the numbers in
86 * the state table will act as a linear feedback shift register, and will
87 * have period 2^deg - 1 (where deg is the degree of the polynomial being
88 * used, assuming that the polynomial is irreducible and primitive). The
89 * higher order bits will have longer periods, since their values are also
90 * influenced by pseudo-random carries out of the lower bits. The total
91 * period of the generator is approximately deg*(2**deg - 1); thus doubling
92 * the amount of state information has a vast influence on the period of the
93 * generator. Note: the deg*(2**deg - 1) is an approximation only good for
94 * large deg, when the period of the shift register is the dominant factor.
95 * With deg equal to seven, the period is actually much longer than the
96 * 7*(2**7 - 1) predicted by this formula.
100 * For each of the currently supported random number generators, we have a
101 * break value on the amount of state information (you need at least this
102 * many bytes of state info to support this random number generator), a degree
103 * for the polynomial (actually a trinomial) that the R.N.G. is based on, and
104 * the separation between the two lower order coefficients of the trinomial.
106 #define TYPE_0 0 /* linear congruential */
111 #define TYPE_1 1 /* x**7 + x**3 + 1 */
116 #define TYPE_2 2 /* x**15 + x + 1 */
121 #define TYPE_3 3 /* x**31 + x**3 + 1 */
126 #define TYPE_4 4 /* x**63 + x + 1 */
132 * Array versions of the above information to make code run faster --
133 * relies on fact that TYPE_i == i.
135 #define MAX_TYPES 5 /* max number of types above */
137 static long degrees
[MAX_TYPES
] = { DEG_0
, DEG_1
, DEG_2
, DEG_3
, DEG_4
};
138 static long seps
[MAX_TYPES
] = { SEP_0
, SEP_1
, SEP_2
, SEP_3
, SEP_4
};
141 * Initially, everything is set up as if from:
143 * initstate(1, &randtbl, 128);
145 * Note that this initialization takes advantage of the fact that srandom()
146 * advances the front and rear pointers 10*rand_deg times, and hence the
147 * rear pointer which starts at 0 will also end up at zero; thus the zeroeth
148 * element of the state information, which contains info about the current
149 * position of the rear pointer is just
151 * MAX_TYPES * (rptr - state) + TYPE_3 == TYPE_3.
154 static long randtbl
[DEG_3
+ 1] = {
156 0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342, 0xde3b81e0, 0xdf0a6fb5,
157 0xf103bc02, 0x48f340fb, 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd,
158 0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86, 0xda672e2a, 0x1588ca88,
159 0xe369735d, 0x904f35f7, 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc,
160 0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b, 0xf5ad9d0e, 0x8999220b,
165 * fptr and rptr are two pointers into the state info, a front and a rear
166 * pointer. These two pointers are always rand_sep places aparts, as they
167 * cycle cyclically through the state information. (Yes, this does mean we
168 * could get away with just one pointer, but the code for random() is more
169 * efficient this way). The pointers are left positioned as they would be
172 * initstate(1, randtbl, 128);
174 * (The position of the rear pointer, rptr, is really 0 (as explained above
175 * in the initialization of randtbl) because the state table pointer is set
176 * to point to randtbl[1] (as explained below).
178 static long *fptr
= &randtbl
[SEP_3
+ 1];
179 static long *rptr
= &randtbl
[1];
182 * The following things are the pointer to the state information table, the
183 * type of the current generator, the degree of the current polynomial being
184 * used, and the separation between the two pointers. Note that for efficiency
185 * of random(), we remember the first location of the state information, not
186 * the zeroeth. Hence it is valid to access state[-1], which is used to
187 * store the type of the R.N.G. Also, we remember the last location, since
188 * this is more efficient than indexing every time to find the address of
189 * the last element to see if the front and rear pointers have wrapped.
191 static long *state
= &randtbl
[1];
192 static long rand_type
= TYPE_3
;
193 static long rand_deg
= DEG_3
;
194 static long rand_sep
= SEP_3
;
195 static long *end_ptr
= &randtbl
[DEG_3
+ 1];
200 * Initialize the random number generator based on the given seed. If the
201 * type is the trivial no-state-information type, just remember the seed.
202 * Otherwise, initializes state[] based on the given "seed" via a linear
203 * congruential generator. Then, the pointers are set to known locations
204 * that are exactly rand_sep places apart. Lastly, it cycles the state
205 * information a given number of times to get rid of any initial dependencies
206 * introduced by the L.C.R.N.G. Note that the initialization of randtbl[]
207 * for default usage relies on values produced by this routine.
215 if (rand_type
== TYPE_0
)
219 for (i
= 1; i
< rand_deg
; i
++)
220 state
[i
] = 1103515245 * state
[i
- 1] + 12345;
221 fptr
= &state
[rand_sep
];
223 for (i
= 0; i
< 10 * rand_deg
; i
++)
231 * Initialize the state information in the given array of n bytes for future
232 * random number generation. Based on the number of bytes we are given, and
233 * the break values for the different R.N.G.'s, we choose the best (largest)
234 * one we can and set things up for it. srandom() is then called to
235 * initialize the state information.
237 * Note that on return from srandom(), we set state[-1] to be the type
238 * multiplexed with the current value of the rear pointer; this is so
239 * successive calls to initstate() won't lose this information and will be
240 * able to restart with setstate().
242 * Note: the first thing we do is save the current state, if any, just like
243 * setstate() so that it doesn't matter when initstate is called.
245 * Returns a pointer to the old state.
247 * Note: The Sparc platform requires that arg_state begin on a long
248 * word boundary; otherwise a bus error will occur. Even so, lint will
249 * complain about mis-alignment, but you should disregard these messages.
252 initstate(seed
, arg_state
, n
)
253 unsigned long seed
; /* seed for R.N.G. */
254 char *arg_state
; /* pointer to state array */
255 long n
; /* # bytes of state info */
257 register char *ostate
= (char *)(&state
[-1]);
258 register long *long_arg_state
= (long *) arg_state
;
260 if (rand_type
== TYPE_0
)
261 state
[-1] = rand_type
;
263 state
[-1] = MAX_TYPES
* (rptr
- state
) + rand_type
;
265 (void)fprintf(stderr
,
266 "random: not enough state (%ld bytes); ignored.\n", n
);
273 } else if (n
< BREAK_2
) {
277 } else if (n
< BREAK_3
) {
281 } else if (n
< BREAK_4
) {
290 state
= (long *) (long_arg_state
+ 1); /* first location */
291 end_ptr
= &state
[rand_deg
]; /* must set end_ptr before srandom */
293 if (rand_type
== TYPE_0
)
294 long_arg_state
[0] = rand_type
;
296 long_arg_state
[0] = MAX_TYPES
* (rptr
- state
) + rand_type
;
303 * Restore the state from the given state array.
305 * Note: it is important that we also remember the locations of the pointers
306 * in the current state information, and restore the locations of the pointers
307 * from the old state information. This is done by multiplexing the pointer
308 * location into the zeroeth word of the state information.
310 * Note that due to the order in which things are done, it is OK to call
311 * setstate() with the same state as the current state.
313 * Returns a pointer to the old state information.
315 * Note: The Sparc platform requires that arg_state begin on a long
316 * word boundary; otherwise a bus error will occur. Even so, lint will
317 * complain about mis-alignment, but you should disregard these messages.
321 char *arg_state
; /* pointer to state array */
323 register long *new_state
= (long *) arg_state
;
324 register long type
= new_state
[0] % MAX_TYPES
;
325 register long rear
= new_state
[0] / MAX_TYPES
;
326 char *ostate
= (char *)(&state
[-1]);
328 if (rand_type
== TYPE_0
)
329 state
[-1] = rand_type
;
331 state
[-1] = MAX_TYPES
* (rptr
- state
) + rand_type
;
339 rand_deg
= degrees
[type
];
340 rand_sep
= seps
[type
];
343 (void)fprintf(stderr
,
344 "random: state info corrupted; not changed.\n");
346 state
= (long *) (new_state
+ 1);
347 if (rand_type
!= TYPE_0
) {
349 fptr
= &state
[(rear
+ rand_sep
) % rand_deg
];
351 end_ptr
= &state
[rand_deg
]; /* set end_ptr too */
358 * If we are using the trivial TYPE_0 R.N.G., just do the old linear
359 * congruential bit. Otherwise, we do our fancy trinomial stuff, which is
360 * the same in all the other cases due to all the global variables that have
361 * been set up. The basic operation is to add the number at the rear pointer
362 * into the one at the front pointer. Then both pointers are advanced to
363 * the next location cyclically in the table. The value returned is the sum
364 * generated, reduced to 31 bits by throwing away the "least random" low bit.
366 * Note: the code takes advantage of the fact that both the front and
367 * rear pointers can't wrap on the same call by not testing the rear
368 * pointer if the front one has wrapped.
370 * Returns a 31-bit random number.
376 register long *f
, *r
;
378 if (rand_type
== TYPE_0
) {
380 state
[0] = i
= (i
* 1103515245 + 12345) & 0x7fffffff;
383 * Use local variables rather than static variables for speed.
387 i
= (*f
>> 1) & 0x7fffffff; /* chucking least random bit */
388 if (++f
>= end_ptr
) {
392 else if (++r
>= end_ptr
) {