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1 /*
2 * Copyright (c) 1983, 1993
3 * The Regents of the University of California. All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
20 *
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31 * SUCH DAMAGE.
32 */
33
34 #if defined(LIBC_SCCS) && !defined(lint)
35 static char sccsid[] = "@(#)random.c 8.2 (Berkeley) 5/19/95";
36 #endif /* LIBC_SCCS and not lint */
37 #include <sys/cdefs.h>
38 __FBSDID("$FreeBSD: src/lib/libc/stdlib/random.c,v 1.24 2004/01/20 03:02:18 das Exp $");
39
40 /*
41 * We always compile with __DARWIN_UNIX03 set to one, relying on the fact that
42 * (for non-LP64) sizeof(int) == sizeof(long) == sizeof(size_t), so that we
43 * don't have to have two different versions of the prototypes. For LP64,
44 * we only support the POSIX-compatible prototypes.
45 */
46 #undef __DARWIN_UNIX03
47 #define __DARWIN_UNIX03 1
48 #include "namespace.h"
49 #include <sys/time.h> /* for srandomdev() */
50 #include <fcntl.h> /* for srandomdev() */
51 #include <stdint.h>
52 #include <stdio.h>
53 #include <stdlib.h>
54 #include <unistd.h> /* for srandomdev() */
55 #include "un-namespace.h"
56
57 /*
58 * random.c:
59 *
60 * An improved random number generation package. In addition to the standard
61 * rand()/srand() like interface, this package also has a special state info
62 * interface. The initstate() routine is called with a seed, an array of
63 * bytes, and a count of how many bytes are being passed in; this array is
64 * then initialized to contain information for random number generation with
65 * that much state information. Good sizes for the amount of state
66 * information are 32, 64, 128, and 256 bytes. The state can be switched by
67 * calling the setstate() routine with the same array as was initiallized
68 * with initstate(). By default, the package runs with 128 bytes of state
69 * information and generates far better random numbers than a linear
70 * congruential generator. If the amount of state information is less than
71 * 32 bytes, a simple linear congruential R.N.G. is used.
72 *
73 * Internally, the state information is treated as an array of uint32_t's; the
74 * zeroeth element of the array is the type of R.N.G. being used (small
75 * integer); the remainder of the array is the state information for the
76 * R.N.G. Thus, 32 bytes of state information will give 7 ints worth of
77 * state information, which will allow a degree seven polynomial. (Note:
78 * the zeroeth word of state information also has some other information
79 * stored in it -- see setstate() for details).
80 *
81 * The random number generation technique is a linear feedback shift register
82 * approach, employing trinomials (since there are fewer terms to sum up that
83 * way). In this approach, the least significant bit of all the numbers in
84 * the state table will act as a linear feedback shift register, and will
85 * have period 2^deg - 1 (where deg is the degree of the polynomial being
86 * used, assuming that the polynomial is irreducible and primitive). The
87 * higher order bits will have longer periods, since their values are also
88 * influenced by pseudo-random carries out of the lower bits. The total
89 * period of the generator is approximately deg*(2**deg - 1); thus doubling
90 * the amount of state information has a vast influence on the period of the
91 * generator. Note: the deg*(2**deg - 1) is an approximation only good for
92 * large deg, when the period of the shift is the dominant factor.
93 * With deg equal to seven, the period is actually much longer than the
94 * 7*(2**7 - 1) predicted by this formula.
95 *
96 * Modified 28 December 1994 by Jacob S. Rosenberg.
97 * The following changes have been made:
98 * All references to the type u_int have been changed to unsigned long.
99 * All references to type int have been changed to type long. Other
100 * cleanups have been made as well. A warning for both initstate and
101 * setstate has been inserted to the effect that on Sparc platforms
102 * the 'arg_state' variable must be forced to begin on word boundaries.
103 * This can be easily done by casting a long integer array to char *.
104 * The overall logic has been left STRICTLY alone. This software was
105 * tested on both a VAX and Sun SpacsStation with exactly the same
106 * results. The new version and the original give IDENTICAL results.
107 * The new version is somewhat faster than the original. As the
108 * documentation says: "By default, the package runs with 128 bytes of
109 * state information and generates far better random numbers than a linear
110 * congruential generator. If the amount of state information is less than
111 * 32 bytes, a simple linear congruential R.N.G. is used." For a buffer of
112 * 128 bytes, this new version runs about 19 percent faster and for a 16
113 * byte buffer it is about 5 percent faster.
114 */
115
116 /*
117 * For each of the currently supported random number generators, we have a
118 * break value on the amount of state information (you need at least this
119 * many bytes of state info to support this random number generator), a degree
120 * for the polynomial (actually a trinomial) that the R.N.G. is based on, and
121 * the separation between the two lower order coefficients of the trinomial.
122 */
123 #define TYPE_0 0 /* linear congruential */
124 #define BREAK_0 8
125 #define DEG_0 0
126 #define SEP_0 0
127
128 #define TYPE_1 1 /* x**7 + x**3 + 1 */
129 #define BREAK_1 32
130 #define DEG_1 7
131 #define SEP_1 3
132
133 #define TYPE_2 2 /* x**15 + x + 1 */
134 #define BREAK_2 64
135 #define DEG_2 15
136 #define SEP_2 1
137
138 #define TYPE_3 3 /* x**31 + x**3 + 1 */
139 #define BREAK_3 128
140 #define DEG_3 31
141 #define SEP_3 3
142
143 #define TYPE_4 4 /* x**63 + x + 1 */
144 #define BREAK_4 256
145 #define DEG_4 63
146 #define SEP_4 1
147
148 /*
149 * Array versions of the above information to make code run faster --
150 * relies on fact that TYPE_i == i.
151 */
152 #define MAX_TYPES 5 /* max number of types above */
153
154 #ifdef USE_WEAK_SEEDING
155 #define NSHUFF 0
156 #else /* !USE_WEAK_SEEDING */
157 #define NSHUFF 50 /* to drop some "seed -> 1st value" linearity */
158 #endif /* !USE_WEAK_SEEDING */
159
160 static const int degrees[MAX_TYPES] = { DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 };
161 static const int seps [MAX_TYPES] = { SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 };
162
163 /*
164 * Initially, everything is set up as if from:
165 *
166 * initstate(1, randtbl, 128);
167 *
168 * Note that this initialization takes advantage of the fact that srandom()
169 * advances the front and rear pointers 10*rand_deg times, and hence the
170 * rear pointer which starts at 0 will also end up at zero; thus the zeroeth
171 * element of the state information, which contains info about the current
172 * position of the rear pointer is just
173 *
174 * MAX_TYPES * (rptr - state) + TYPE_3 == TYPE_3.
175 */
176
177 static uint32_t randtbl[DEG_3 + 1] = {
178 TYPE_3,
179 #ifdef USE_WEAK_SEEDING
180 /* Historic implementation compatibility */
181 /* The random sequences do not vary much with the seed */
182 0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342, 0xde3b81e0, 0xdf0a6fb5,
183 0xf103bc02, 0x48f340fb, 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd,
184 0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86, 0xda672e2a, 0x1588ca88,
185 0xe369735d, 0x904f35f7, 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc,
186 0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b, 0xf5ad9d0e, 0x8999220b,
187 0x27fb47b9,
188 #else /* !USE_WEAK_SEEDING */
189 0x991539b1, 0x16a5bce3, 0x6774a4cd, 0x3e01511e, 0x4e508aaa, 0x61048c05,
190 0xf5500617, 0x846b7115, 0x6a19892c, 0x896a97af, 0xdb48f936, 0x14898454,
191 0x37ffd106, 0xb58bff9c, 0x59e17104, 0xcf918a49, 0x09378c83, 0x52c7a471,
192 0x8d293ea9, 0x1f4fc301, 0xc3db71be, 0x39b44e1c, 0xf8a44ef9, 0x4c8b80b1,
193 0x19edc328, 0x87bf4bdd, 0xc9b240e5, 0xe9ee4b1b, 0x4382aee7, 0x535b6b41,
194 0xf3bec5da
195 #endif /* !USE_WEAK_SEEDING */
196 };
197
198 /*
199 * fptr and rptr are two pointers into the state info, a front and a rear
200 * pointer. These two pointers are always rand_sep places aparts, as they
201 * cycle cyclically through the state information. (Yes, this does mean we
202 * could get away with just one pointer, but the code for random() is more
203 * efficient this way). The pointers are left positioned as they would be
204 * from the call
205 *
206 * initstate(1, randtbl, 128);
207 *
208 * (The position of the rear pointer, rptr, is really 0 (as explained above
209 * in the initialization of randtbl) because the state table pointer is set
210 * to point to randtbl[1] (as explained below).
211 */
212 static uint32_t *fptr = &randtbl[SEP_3 + 1];
213 static uint32_t *rptr = &randtbl[1];
214
215 /*
216 * The following things are the pointer to the state information table, the
217 * type of the current generator, the degree of the current polynomial being
218 * used, and the separation between the two pointers. Note that for efficiency
219 * of random(), we remember the first location of the state information, not
220 * the zeroeth. Hence it is valid to access state[-1], which is used to
221 * store the type of the R.N.G. Also, we remember the last location, since
222 * this is more efficient than indexing every time to find the address of
223 * the last element to see if the front and rear pointers have wrapped.
224 */
225 static uint32_t *state = &randtbl[1];
226 static int rand_type = TYPE_3;
227 static int rand_deg = DEG_3;
228 static int rand_sep = SEP_3;
229 static uint32_t *end_ptr = &randtbl[DEG_3 + 1];
230
231 static inline uint32_t good_rand(int32_t) __attribute__((always_inline));
232
233 static inline uint32_t good_rand (x)
234 int32_t x;
235 {
236 #ifdef USE_WEAK_SEEDING
237 /*
238 * Historic implementation compatibility.
239 * The random sequences do not vary much with the seed,
240 * even with overflowing.
241 */
242 return (1103515245 * x + 12345);
243 #else /* !USE_WEAK_SEEDING */
244 /*
245 * Compute x = (7^5 * x) mod (2^31 - 1)
246 * wihout overflowing 31 bits:
247 * (2^31 - 1) = 127773 * (7^5) + 2836
248 * From "Random number generators: good ones are hard to find",
249 * Park and Miller, Communications of the ACM, vol. 31, no. 10,
250 * October 1988, p. 1195.
251 */
252 int32_t hi, lo;
253
254 /* Can't be initialized with 0, so use another value. */
255 if (x == 0)
256 x = 123459876;
257 hi = x / 127773;
258 lo = x % 127773;
259 x = 16807 * lo - 2836 * hi;
260 if (x < 0)
261 x += 0x7fffffff;
262 return (x);
263 #endif /* !USE_WEAK_SEEDING */
264 }
265
266 /*
267 * srandom:
268 *
269 * Initialize the random number generator based on the given seed. If the
270 * type is the trivial no-state-information type, just remember the seed.
271 * Otherwise, initializes state[] based on the given "seed" via a linear
272 * congruential generator. Then, the pointers are set to known locations
273 * that are exactly rand_sep places apart. Lastly, it cycles the state
274 * information a given number of times to get rid of any initial dependencies
275 * introduced by the L.C.R.N.G. Note that the initialization of randtbl[]
276 * for default usage relies on values produced by this routine.
277 */
278 void
279 srandom(x)
280 unsigned x;
281 {
282 int i, lim;
283
284 state[0] = (uint32_t)x;
285 if (rand_type == TYPE_0)
286 lim = NSHUFF;
287 else {
288 for (i = 1; i < rand_deg; i++)
289 state[i] = good_rand(state[i - 1]);
290 fptr = &state[rand_sep];
291 rptr = &state[0];
292 lim = 10 * rand_deg;
293 }
294 for (i = 0; i < lim; i++)
295 (void)random();
296 }
297
298 /*
299 * srandomdev:
300 *
301 * Many programs choose the seed value in a totally predictable manner.
302 * This often causes problems. We seed the generator using the much more
303 * secure random(4) interface. Note that this particular seeding
304 * procedure can generate states which are impossible to reproduce by
305 * calling srandom() with any value, since the succeeding terms in the
306 * state buffer are no longer derived from the LC algorithm applied to
307 * a fixed seed.
308 */
309 void
310 srandomdev()
311 {
312 int fd, done;
313 size_t len;
314
315 if (rand_type == TYPE_0)
316 len = sizeof state[0];
317 else
318 len = rand_deg * sizeof state[0];
319
320 done = 0;
321 fd = _open("/dev/random", O_RDONLY, 0);
322 if (fd >= 0) {
323 if (_read(fd, (void *) state, len) == (ssize_t) len)
324 done = 1;
325 _close(fd);
326 }
327
328 if (!done) {
329 struct timeval tv;
330 unsigned long junk;
331
332 gettimeofday(&tv, NULL);
333 srandom((getpid() << 16) ^ tv.tv_sec ^ tv.tv_usec ^ junk);
334 return;
335 }
336
337 if (rand_type != TYPE_0) {
338 fptr = &state[rand_sep];
339 rptr = &state[0];
340 }
341 }
342
343 /*
344 * initstate:
345 *
346 * Initialize the state information in the given array of n bytes for future
347 * random number generation. Based on the number of bytes we are given, and
348 * the break values for the different R.N.G.'s, we choose the best (largest)
349 * one we can and set things up for it. srandom() is then called to
350 * initialize the state information.
351 *
352 * Note that on return from srandom(), we set state[-1] to be the type
353 * multiplexed with the current value of the rear pointer; this is so
354 * successive calls to initstate() won't lose this information and will be
355 * able to restart with setstate().
356 *
357 * Note: the first thing we do is save the current state, if any, just like
358 * setstate() so that it doesn't matter when initstate is called.
359 *
360 * Returns a pointer to the old state.
361 *
362 * Note: The Sparc platform requires that arg_state begin on an int
363 * word boundary; otherwise a bus error will occur. Even so, lint will
364 * complain about mis-alignment, but you should disregard these messages.
365 */
366 char *
367 initstate(seed, arg_state, n)
368 unsigned seed; /* seed for R.N.G. */
369 char *arg_state; /* pointer to state array */
370 size_t n; /* # bytes of state info */
371 {
372 char *ostate = (char *)(&state[-1]);
373 uint32_t *int_arg_state = (uint32_t *)arg_state;
374
375 if (rand_type == TYPE_0)
376 state[-1] = rand_type;
377 else
378 state[-1] = MAX_TYPES * (rptr - state) + rand_type;
379 if (n < BREAK_0) {
380 (void)fprintf(stderr,
381 "random: not enough state (%ld bytes); ignored.\n", n);
382 return(0);
383 }
384 if (n < BREAK_1) {
385 rand_type = TYPE_0;
386 rand_deg = DEG_0;
387 rand_sep = SEP_0;
388 } else if (n < BREAK_2) {
389 rand_type = TYPE_1;
390 rand_deg = DEG_1;
391 rand_sep = SEP_1;
392 } else if (n < BREAK_3) {
393 rand_type = TYPE_2;
394 rand_deg = DEG_2;
395 rand_sep = SEP_2;
396 } else if (n < BREAK_4) {
397 rand_type = TYPE_3;
398 rand_deg = DEG_3;
399 rand_sep = SEP_3;
400 } else {
401 rand_type = TYPE_4;
402 rand_deg = DEG_4;
403 rand_sep = SEP_4;
404 }
405 state = int_arg_state + 1; /* first location */
406 end_ptr = &state[rand_deg]; /* must set end_ptr before srandom */
407 srandom(seed);
408 if (rand_type == TYPE_0)
409 int_arg_state[0] = rand_type;
410 else
411 int_arg_state[0] = MAX_TYPES * (rptr - state) + rand_type;
412 return(ostate);
413 }
414
415 /*
416 * setstate:
417 *
418 * Restore the state from the given state array.
419 *
420 * Note: it is important that we also remember the locations of the pointers
421 * in the current state information, and restore the locations of the pointers
422 * from the old state information. This is done by multiplexing the pointer
423 * location into the zeroeth word of the state information.
424 *
425 * Note that due to the order in which things are done, it is OK to call
426 * setstate() with the same state as the current state.
427 *
428 * Returns a pointer to the old state information.
429 *
430 * Note: The Sparc platform requires that arg_state begin on an int
431 * word boundary; otherwise a bus error will occur. Even so, lint will
432 * complain about mis-alignment, but you should disregard these messages.
433 */
434 char *
435 setstate(arg_state)
436 const char *arg_state; /* pointer to state array */
437 {
438 uint32_t *new_state = (uint32_t *)arg_state;
439 uint32_t type = new_state[0] % MAX_TYPES;
440 uint32_t rear = new_state[0] / MAX_TYPES;
441 char *ostate = (char *)(&state[-1]);
442
443 if (rand_type == TYPE_0)
444 state[-1] = rand_type;
445 else
446 state[-1] = MAX_TYPES * (rptr - state) + rand_type;
447 switch(type) {
448 case TYPE_0:
449 case TYPE_1:
450 case TYPE_2:
451 case TYPE_3:
452 case TYPE_4:
453 rand_type = type;
454 rand_deg = degrees[type];
455 rand_sep = seps[type];
456 break;
457 default:
458 (void)fprintf(stderr,
459 "random: state info corrupted; not changed.\n");
460 }
461 state = new_state + 1;
462 if (rand_type != TYPE_0) {
463 rptr = &state[rear];
464 fptr = &state[(rear + rand_sep) % rand_deg];
465 }
466 end_ptr = &state[rand_deg]; /* set end_ptr too */
467 return(ostate);
468 }
469
470 /*
471 * random:
472 *
473 * If we are using the trivial TYPE_0 R.N.G., just do the old linear
474 * congruential bit. Otherwise, we do our fancy trinomial stuff, which is
475 * the same in all the other cases due to all the global variables that have
476 * been set up. The basic operation is to add the number at the rear pointer
477 * into the one at the front pointer. Then both pointers are advanced to
478 * the next location cyclically in the table. The value returned is the sum
479 * generated, reduced to 31 bits by throwing away the "least random" low bit.
480 *
481 * Note: the code takes advantage of the fact that both the front and
482 * rear pointers can't wrap on the same call by not testing the rear
483 * pointer if the front one has wrapped.
484 *
485 * Returns a 31-bit random number.
486 */
487 long
488 random()
489 {
490 uint32_t i;
491 uint32_t *f, *r;
492
493 if (rand_type == TYPE_0) {
494 i = state[0];
495 state[0] = i = (good_rand(i)) & 0x7fffffff;
496 } else {
497 /*
498 * Use local variables rather than static variables for speed.
499 */
500 f = fptr; r = rptr;
501 *f += *r;
502 i = (*f >> 1) & 0x7fffffff; /* chucking least random bit */
503 if (++f >= end_ptr) {
504 f = state;
505 ++r;
506 }
507 else if (++r >= end_ptr) {
508 r = state;
509 }
510
511 fptr = f; rptr = r;
512 }
513 return((long)i);
514 }