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1/*
2 * Copyright (c) 1983, 1993
3 * The Regents of the University of California. All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
20 *
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
31 * SUCH DAMAGE.
32 */
33
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34#if defined(LIBC_SCCS) && !defined(lint)
35static char sccsid[] = "@(#)random.c 8.2 (Berkeley) 5/19/95";
36#endif /* LIBC_SCCS and not lint */
37#include <sys/cdefs.h>
3d9156a7 38__FBSDID("$FreeBSD: src/lib/libc/stdlib/random.c,v 1.24 2004/01/20 03:02:18 das Exp $");
e9ce8d39 39
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40#include "namespace.h"
41#include <sys/time.h> /* for srandomdev() */
42#include <fcntl.h> /* for srandomdev() */
3d9156a7 43#include <stdint.h>
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44#include <stdio.h>
45#include <stdlib.h>
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46#include <unistd.h> /* for srandomdev() */
47#include "un-namespace.h"
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48
49/*
50 * random.c:
51 *
52 * An improved random number generation package. In addition to the standard
53 * rand()/srand() like interface, this package also has a special state info
54 * interface. The initstate() routine is called with a seed, an array of
55 * bytes, and a count of how many bytes are being passed in; this array is
56 * then initialized to contain information for random number generation with
57 * that much state information. Good sizes for the amount of state
58 * information are 32, 64, 128, and 256 bytes. The state can be switched by
59 * calling the setstate() routine with the same array as was initiallized
60 * with initstate(). By default, the package runs with 128 bytes of state
61 * information and generates far better random numbers than a linear
62 * congruential generator. If the amount of state information is less than
63 * 32 bytes, a simple linear congruential R.N.G. is used.
64 *
3d9156a7 65 * Internally, the state information is treated as an array of uint32_t's; the
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66 * zeroeth element of the array is the type of R.N.G. being used (small
67 * integer); the remainder of the array is the state information for the
3d9156a7 68 * R.N.G. Thus, 32 bytes of state information will give 7 ints worth of
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69 * state information, which will allow a degree seven polynomial. (Note:
70 * the zeroeth word of state information also has some other information
71 * stored in it -- see setstate() for details).
9385eb3d 72 *
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73 * The random number generation technique is a linear feedback shift register
74 * approach, employing trinomials (since there are fewer terms to sum up that
75 * way). In this approach, the least significant bit of all the numbers in
76 * the state table will act as a linear feedback shift register, and will
77 * have period 2^deg - 1 (where deg is the degree of the polynomial being
78 * used, assuming that the polynomial is irreducible and primitive). The
79 * higher order bits will have longer periods, since their values are also
80 * influenced by pseudo-random carries out of the lower bits. The total
81 * period of the generator is approximately deg*(2**deg - 1); thus doubling
82 * the amount of state information has a vast influence on the period of the
83 * generator. Note: the deg*(2**deg - 1) is an approximation only good for
9385eb3d 84 * large deg, when the period of the shift is the dominant factor.
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85 * With deg equal to seven, the period is actually much longer than the
86 * 7*(2**7 - 1) predicted by this formula.
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87 *
88 * Modified 28 December 1994 by Jacob S. Rosenberg.
89 * The following changes have been made:
90 * All references to the type u_int have been changed to unsigned long.
91 * All references to type int have been changed to type long. Other
92 * cleanups have been made as well. A warning for both initstate and
93 * setstate has been inserted to the effect that on Sparc platforms
94 * the 'arg_state' variable must be forced to begin on word boundaries.
95 * This can be easily done by casting a long integer array to char *.
96 * The overall logic has been left STRICTLY alone. This software was
97 * tested on both a VAX and Sun SpacsStation with exactly the same
98 * results. The new version and the original give IDENTICAL results.
99 * The new version is somewhat faster than the original. As the
100 * documentation says: "By default, the package runs with 128 bytes of
101 * state information and generates far better random numbers than a linear
102 * congruential generator. If the amount of state information is less than
103 * 32 bytes, a simple linear congruential R.N.G. is used." For a buffer of
104 * 128 bytes, this new version runs about 19 percent faster and for a 16
105 * byte buffer it is about 5 percent faster.
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106 */
107
108/*
109 * For each of the currently supported random number generators, we have a
110 * break value on the amount of state information (you need at least this
111 * many bytes of state info to support this random number generator), a degree
112 * for the polynomial (actually a trinomial) that the R.N.G. is based on, and
113 * the separation between the two lower order coefficients of the trinomial.
114 */
115#define TYPE_0 0 /* linear congruential */
116#define BREAK_0 8
117#define DEG_0 0
118#define SEP_0 0
119
120#define TYPE_1 1 /* x**7 + x**3 + 1 */
121#define BREAK_1 32
122#define DEG_1 7
123#define SEP_1 3
124
125#define TYPE_2 2 /* x**15 + x + 1 */
126#define BREAK_2 64
127#define DEG_2 15
128#define SEP_2 1
129
130#define TYPE_3 3 /* x**31 + x**3 + 1 */
131#define BREAK_3 128
132#define DEG_3 31
133#define SEP_3 3
134
135#define TYPE_4 4 /* x**63 + x + 1 */
136#define BREAK_4 256
137#define DEG_4 63
138#define SEP_4 1
139
140/*
141 * Array versions of the above information to make code run faster --
142 * relies on fact that TYPE_i == i.
143 */
144#define MAX_TYPES 5 /* max number of types above */
145
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146#ifdef USE_WEAK_SEEDING
147#define NSHUFF 0
148#else /* !USE_WEAK_SEEDING */
149#define NSHUFF 50 /* to drop some "seed -> 1st value" linearity */
150#endif /* !USE_WEAK_SEEDING */
9385eb3d 151
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152static const int degrees[MAX_TYPES] = { DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 };
153static const int seps [MAX_TYPES] = { SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 };
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154
155/*
156 * Initially, everything is set up as if from:
157 *
9385eb3d 158 * initstate(1, randtbl, 128);
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159 *
160 * Note that this initialization takes advantage of the fact that srandom()
161 * advances the front and rear pointers 10*rand_deg times, and hence the
162 * rear pointer which starts at 0 will also end up at zero; thus the zeroeth
163 * element of the state information, which contains info about the current
164 * position of the rear pointer is just
165 *
166 * MAX_TYPES * (rptr - state) + TYPE_3 == TYPE_3.
167 */
168
3d9156a7 169static uint32_t randtbl[DEG_3 + 1] = {
e9ce8d39 170 TYPE_3,
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171#ifdef USE_WEAK_SEEDING
172/* Historic implementation compatibility */
173/* The random sequences do not vary much with the seed */
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174 0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342, 0xde3b81e0, 0xdf0a6fb5,
175 0xf103bc02, 0x48f340fb, 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd,
176 0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86, 0xda672e2a, 0x1588ca88,
177 0xe369735d, 0x904f35f7, 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc,
178 0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b, 0xf5ad9d0e, 0x8999220b,
179 0x27fb47b9,
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180#else /* !USE_WEAK_SEEDING */
181 0x991539b1, 0x16a5bce3, 0x6774a4cd, 0x3e01511e, 0x4e508aaa, 0x61048c05,
182 0xf5500617, 0x846b7115, 0x6a19892c, 0x896a97af, 0xdb48f936, 0x14898454,
183 0x37ffd106, 0xb58bff9c, 0x59e17104, 0xcf918a49, 0x09378c83, 0x52c7a471,
184 0x8d293ea9, 0x1f4fc301, 0xc3db71be, 0x39b44e1c, 0xf8a44ef9, 0x4c8b80b1,
185 0x19edc328, 0x87bf4bdd, 0xc9b240e5, 0xe9ee4b1b, 0x4382aee7, 0x535b6b41,
186 0xf3bec5da
187#endif /* !USE_WEAK_SEEDING */
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188};
189
190/*
191 * fptr and rptr are two pointers into the state info, a front and a rear
192 * pointer. These two pointers are always rand_sep places aparts, as they
193 * cycle cyclically through the state information. (Yes, this does mean we
194 * could get away with just one pointer, but the code for random() is more
195 * efficient this way). The pointers are left positioned as they would be
196 * from the call
197 *
198 * initstate(1, randtbl, 128);
199 *
200 * (The position of the rear pointer, rptr, is really 0 (as explained above
201 * in the initialization of randtbl) because the state table pointer is set
202 * to point to randtbl[1] (as explained below).
203 */
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204static uint32_t *fptr = &randtbl[SEP_3 + 1];
205static uint32_t *rptr = &randtbl[1];
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206
207/*
208 * The following things are the pointer to the state information table, the
209 * type of the current generator, the degree of the current polynomial being
210 * used, and the separation between the two pointers. Note that for efficiency
211 * of random(), we remember the first location of the state information, not
212 * the zeroeth. Hence it is valid to access state[-1], which is used to
213 * store the type of the R.N.G. Also, we remember the last location, since
214 * this is more efficient than indexing every time to find the address of
215 * the last element to see if the front and rear pointers have wrapped.
216 */
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217static uint32_t *state = &randtbl[1];
218static int rand_type = TYPE_3;
219static int rand_deg = DEG_3;
220static int rand_sep = SEP_3;
221static uint32_t *end_ptr = &randtbl[DEG_3 + 1];
e9ce8d39 222
3d9156a7 223static inline uint32_t good_rand(int32_t);
9385eb3d 224
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225static inline uint32_t good_rand (x)
226 int32_t x;
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227{
228#ifdef USE_WEAK_SEEDING
229/*
230 * Historic implementation compatibility.
231 * The random sequences do not vary much with the seed,
232 * even with overflowing.
233 */
234 return (1103515245 * x + 12345);
235#else /* !USE_WEAK_SEEDING */
236/*
237 * Compute x = (7^5 * x) mod (2^31 - 1)
238 * wihout overflowing 31 bits:
239 * (2^31 - 1) = 127773 * (7^5) + 2836
240 * From "Random number generators: good ones are hard to find",
241 * Park and Miller, Communications of the ACM, vol. 31, no. 10,
242 * October 1988, p. 1195.
243 */
3d9156a7 244 int32_t hi, lo;
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245
246 /* Can't be initialized with 0, so use another value. */
247 if (x == 0)
248 x = 123459876;
249 hi = x / 127773;
250 lo = x % 127773;
251 x = 16807 * lo - 2836 * hi;
252 if (x < 0)
253 x += 0x7fffffff;
254 return (x);
255#endif /* !USE_WEAK_SEEDING */
256}
257
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258/*
259 * srandom:
260 *
261 * Initialize the random number generator based on the given seed. If the
262 * type is the trivial no-state-information type, just remember the seed.
263 * Otherwise, initializes state[] based on the given "seed" via a linear
264 * congruential generator. Then, the pointers are set to known locations
265 * that are exactly rand_sep places apart. Lastly, it cycles the state
266 * information a given number of times to get rid of any initial dependencies
267 * introduced by the L.C.R.N.G. Note that the initialization of randtbl[]
268 * for default usage relies on values produced by this routine.
269 */
270void
271srandom(x)
272 unsigned long x;
273{
3d9156a7 274 int i, lim;
e9ce8d39 275
3d9156a7 276 state[0] = (uint32_t)x;
e9ce8d39 277 if (rand_type == TYPE_0)
9385eb3d 278 lim = NSHUFF;
e9ce8d39 279 else {
e9ce8d39 280 for (i = 1; i < rand_deg; i++)
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281 state[i] = good_rand(state[i - 1]);
282 fptr = &state[rand_sep];
283 rptr = &state[0];
284 lim = 10 * rand_deg;
285 }
286 for (i = 0; i < lim; i++)
287 (void)random();
288}
289
290/*
291 * srandomdev:
292 *
293 * Many programs choose the seed value in a totally predictable manner.
294 * This often causes problems. We seed the generator using the much more
295 * secure random(4) interface. Note that this particular seeding
296 * procedure can generate states which are impossible to reproduce by
297 * calling srandom() with any value, since the succeeding terms in the
298 * state buffer are no longer derived from the LC algorithm applied to
299 * a fixed seed.
300 */
301void
302srandomdev()
303{
304 int fd, done;
305 size_t len;
306
307 if (rand_type == TYPE_0)
308 len = sizeof state[0];
309 else
310 len = rand_deg * sizeof state[0];
311
312 done = 0;
313 fd = _open("/dev/random", O_RDONLY, 0);
314 if (fd >= 0) {
315 if (_read(fd, (void *) state, len) == (ssize_t) len)
316 done = 1;
317 _close(fd);
318 }
319
320 if (!done) {
321 struct timeval tv;
322 unsigned long junk;
323
324 gettimeofday(&tv, NULL);
325 srandom((getpid() << 16) ^ tv.tv_sec ^ tv.tv_usec ^ junk);
326 return;
327 }
328
329 if (rand_type != TYPE_0) {
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330 fptr = &state[rand_sep];
331 rptr = &state[0];
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332 }
333}
334
335/*
336 * initstate:
337 *
338 * Initialize the state information in the given array of n bytes for future
339 * random number generation. Based on the number of bytes we are given, and
340 * the break values for the different R.N.G.'s, we choose the best (largest)
341 * one we can and set things up for it. srandom() is then called to
342 * initialize the state information.
9385eb3d 343 *
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344 * Note that on return from srandom(), we set state[-1] to be the type
345 * multiplexed with the current value of the rear pointer; this is so
346 * successive calls to initstate() won't lose this information and will be
347 * able to restart with setstate().
9385eb3d 348 *
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349 * Note: the first thing we do is save the current state, if any, just like
350 * setstate() so that it doesn't matter when initstate is called.
351 *
352 * Returns a pointer to the old state.
353 *
3d9156a7 354 * Note: The Sparc platform requires that arg_state begin on an int
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355 * word boundary; otherwise a bus error will occur. Even so, lint will
356 * complain about mis-alignment, but you should disregard these messages.
357 */
358char *
359initstate(seed, arg_state, n)
360 unsigned long seed; /* seed for R.N.G. */
361 char *arg_state; /* pointer to state array */
362 long n; /* # bytes of state info */
363{
9385eb3d 364 char *ostate = (char *)(&state[-1]);
3d9156a7 365 uint32_t *int_arg_state = (uint32_t *)arg_state;
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366
367 if (rand_type == TYPE_0)
368 state[-1] = rand_type;
369 else
370 state[-1] = MAX_TYPES * (rptr - state) + rand_type;
371 if (n < BREAK_0) {
372 (void)fprintf(stderr,
373 "random: not enough state (%ld bytes); ignored.\n", n);
374 return(0);
375 }
376 if (n < BREAK_1) {
377 rand_type = TYPE_0;
378 rand_deg = DEG_0;
379 rand_sep = SEP_0;
380 } else if (n < BREAK_2) {
381 rand_type = TYPE_1;
382 rand_deg = DEG_1;
383 rand_sep = SEP_1;
384 } else if (n < BREAK_3) {
385 rand_type = TYPE_2;
386 rand_deg = DEG_2;
387 rand_sep = SEP_2;
388 } else if (n < BREAK_4) {
389 rand_type = TYPE_3;
390 rand_deg = DEG_3;
391 rand_sep = SEP_3;
392 } else {
393 rand_type = TYPE_4;
394 rand_deg = DEG_4;
395 rand_sep = SEP_4;
396 }
3d9156a7 397 state = int_arg_state + 1; /* first location */
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398 end_ptr = &state[rand_deg]; /* must set end_ptr before srandom */
399 srandom(seed);
400 if (rand_type == TYPE_0)
3d9156a7 401 int_arg_state[0] = rand_type;
e9ce8d39 402 else
3d9156a7 403 int_arg_state[0] = MAX_TYPES * (rptr - state) + rand_type;
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404 return(ostate);
405}
406
407/*
408 * setstate:
409 *
410 * Restore the state from the given state array.
411 *
412 * Note: it is important that we also remember the locations of the pointers
413 * in the current state information, and restore the locations of the pointers
414 * from the old state information. This is done by multiplexing the pointer
415 * location into the zeroeth word of the state information.
416 *
417 * Note that due to the order in which things are done, it is OK to call
418 * setstate() with the same state as the current state.
419 *
420 * Returns a pointer to the old state information.
421 *
3d9156a7 422 * Note: The Sparc platform requires that arg_state begin on an int
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423 * word boundary; otherwise a bus error will occur. Even so, lint will
424 * complain about mis-alignment, but you should disregard these messages.
425 */
426char *
427setstate(arg_state)
428 char *arg_state; /* pointer to state array */
429{
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430 uint32_t *new_state = (uint32_t *)arg_state;
431 uint32_t type = new_state[0] % MAX_TYPES;
432 uint32_t rear = new_state[0] / MAX_TYPES;
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433 char *ostate = (char *)(&state[-1]);
434
435 if (rand_type == TYPE_0)
436 state[-1] = rand_type;
437 else
438 state[-1] = MAX_TYPES * (rptr - state) + rand_type;
439 switch(type) {
440 case TYPE_0:
441 case TYPE_1:
442 case TYPE_2:
443 case TYPE_3:
444 case TYPE_4:
445 rand_type = type;
446 rand_deg = degrees[type];
447 rand_sep = seps[type];
448 break;
449 default:
450 (void)fprintf(stderr,
451 "random: state info corrupted; not changed.\n");
452 }
3d9156a7 453 state = new_state + 1;
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454 if (rand_type != TYPE_0) {
455 rptr = &state[rear];
456 fptr = &state[(rear + rand_sep) % rand_deg];
457 }
458 end_ptr = &state[rand_deg]; /* set end_ptr too */
459 return(ostate);
460}
461
462/*
463 * random:
464 *
465 * If we are using the trivial TYPE_0 R.N.G., just do the old linear
466 * congruential bit. Otherwise, we do our fancy trinomial stuff, which is
467 * the same in all the other cases due to all the global variables that have
468 * been set up. The basic operation is to add the number at the rear pointer
469 * into the one at the front pointer. Then both pointers are advanced to
470 * the next location cyclically in the table. The value returned is the sum
471 * generated, reduced to 31 bits by throwing away the "least random" low bit.
472 *
473 * Note: the code takes advantage of the fact that both the front and
474 * rear pointers can't wrap on the same call by not testing the rear
475 * pointer if the front one has wrapped.
476 *
477 * Returns a 31-bit random number.
478 */
479long
480random()
481{
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482 uint32_t i;
483 uint32_t *f, *r;
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484
485 if (rand_type == TYPE_0) {
486 i = state[0];
9385eb3d 487 state[0] = i = (good_rand(i)) & 0x7fffffff;
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488 } else {
489 /*
490 * Use local variables rather than static variables for speed.
491 */
492 f = fptr; r = rptr;
493 *f += *r;
494 i = (*f >> 1) & 0x7fffffff; /* chucking least random bit */
495 if (++f >= end_ptr) {
496 f = state;
497 ++r;
498 }
499 else if (++r >= end_ptr) {
500 r = state;
501 }
502
503 fptr = f; rptr = r;
504 }
3d9156a7 505 return((long)i);
e9ce8d39 506}