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33 #include "InjectedScriptModule.h"
35 #include "InjectedScript.h"
36 #include "InjectedScriptManager.h"
37 #include "ScriptFunctionCall.h"
38 #include "ScriptObject.h"
42 InjectedScriptModule::InjectedScriptModule(const String
& name
)
43 : InjectedScriptBase(name
)
47 InjectedScriptModule::~InjectedScriptModule()
51 void InjectedScriptModule::ensureInjected(InjectedScriptManager
* injectedScriptManager
, JSC::ExecState
* scriptState
)
53 InjectedScript injectedScript
= injectedScriptManager
->injectedScriptFor(scriptState
);
54 ensureInjected(injectedScriptManager
, injectedScript
);
57 void InjectedScriptModule::ensureInjected(InjectedScriptManager
* injectedScriptManager
, InjectedScript injectedScript
)
59 ASSERT(!injectedScript
.hasNoValue());
60 if (injectedScript
.hasNoValue())
63 // FIXME: Make the InjectedScript a module itself.
64 JSC::JSLockHolder
locker(injectedScript
.scriptState());
65 Deprecated::ScriptFunctionCall
function(injectedScript
.injectedScriptObject(), ASCIILiteral("module"), injectedScriptManager
->inspectorEnvironment().functionCallHandler());
66 function
.appendArgument(name());
67 bool hadException
= false;
68 Deprecated::ScriptValue resultValue
= injectedScript
.callFunctionWithEvalEnabled(function
, hadException
);
69 ASSERT(!hadException
);
70 if (hadException
|| resultValue
.hasNoValue() || !resultValue
.isObject()) {
71 Deprecated::ScriptFunctionCall
function(injectedScript
.injectedScriptObject(), ASCIILiteral("injectModule"), injectedScriptManager
->inspectorEnvironment().functionCallHandler());
72 function
.appendArgument(name());
73 function
.appendArgument(source());
74 function
.appendArgument(host(injectedScriptManager
, injectedScript
.scriptState()));
75 resultValue
= injectedScript
.callFunctionWithEvalEnabled(function
, hadException
);
76 if (hadException
|| (returnsObject() && (resultValue
.hasNoValue() || !resultValue
.isObject()))) {
82 if (returnsObject()) {
83 Deprecated::ScriptObject
moduleObject(injectedScript
.scriptState(), resultValue
);
84 initialize(moduleObject
, &injectedScriptManager
->inspectorEnvironment());
88 } // namespace Inspector