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1 /*
2 * Copyright (C) 2010 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
14 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
15 * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
17 * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
18 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
19 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
20 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
21 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
22 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
23 * THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26 #include "config.h"
27 #include "JSWeakObjectMapRefPrivate.h"
28
29 #include "APICast.h"
30 #include "JSCJSValue.h"
31 #include "JSCallbackObject.h"
32 #include "JSWeakObjectMapRefInternal.h"
33 #include "JSCInlines.h"
34 #include "Weak.h"
35 #include "WeakGCMapInlines.h"
36 #include <wtf/HashMap.h>
37 #include <wtf/text/StringHash.h>
38
39 using namespace WTF;
40 using namespace JSC;
41
42 #ifdef __cplusplus
43 extern "C" {
44 #endif
45
46 JSWeakObjectMapRef JSWeakObjectMapCreate(JSContextRef context, void* privateData, JSWeakMapDestroyedCallback callback)
47 {
48 ExecState* exec = toJS(context);
49 JSLockHolder locker(exec);
50 RefPtr<OpaqueJSWeakObjectMap> map = OpaqueJSWeakObjectMap::create(exec->vm(), privateData, callback);
51 exec->lexicalGlobalObject()->registerWeakMap(map.get());
52 return map.get();
53 }
54
55 void JSWeakObjectMapSet(JSContextRef ctx, JSWeakObjectMapRef map, void* key, JSObjectRef object)
56 {
57 if (!ctx) {
58 ASSERT_NOT_REACHED();
59 return;
60 }
61 ExecState* exec = toJS(ctx);
62 JSLockHolder locker(exec);
63 JSObject* obj = toJS(object);
64 if (!obj)
65 return;
66 ASSERT(obj->inherits(JSProxy::info())
67 || obj->inherits(JSCallbackObject<JSGlobalObject>::info())
68 || obj->inherits(JSCallbackObject<JSDestructibleObject>::info()));
69 map->map().set(key, obj);
70 }
71
72 JSObjectRef JSWeakObjectMapGet(JSContextRef ctx, JSWeakObjectMapRef map, void* key)
73 {
74 if (!ctx) {
75 ASSERT_NOT_REACHED();
76 return 0;
77 }
78 ExecState* exec = toJS(ctx);
79 JSLockHolder locker(exec);
80 return toRef(jsCast<JSObject*>(map->map().get(key)));
81 }
82
83 void JSWeakObjectMapRemove(JSContextRef ctx, JSWeakObjectMapRef map, void* key)
84 {
85 if (!ctx) {
86 ASSERT_NOT_REACHED();
87 return;
88 }
89 ExecState* exec = toJS(ctx);
90 JSLockHolder locker(exec);
91 map->map().remove(key);
92 }
93
94 // We need to keep this function in the build to keep the nightlies running.
95 JS_EXPORT bool JSWeakObjectMapClear(JSContextRef, JSWeakObjectMapRef, void*, JSObjectRef);
96 bool JSWeakObjectMapClear(JSContextRef, JSWeakObjectMapRef, void*, JSObjectRef)
97 {
98 return true;
99 }
100
101 #ifdef __cplusplus
102 }
103 #endif