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30 #include "MainThread.h"
32 #include "StdLibExtras.h"
33 #include "CurrentTime.h"
35 #include "Threading.h"
39 struct FunctionWithContext
{
40 MainThreadFunction
* function
;
42 ThreadCondition
* syncFlag
;
44 FunctionWithContext(MainThreadFunction
* function
= 0, void* context
= 0, ThreadCondition
* syncFlag
= 0)
52 typedef Deque
<FunctionWithContext
> FunctionQueue
;
54 static bool callbacksPaused
; // This global variable is only accessed from main thread.
56 Mutex
& mainThreadFunctionQueueMutex()
58 DEFINE_STATIC_LOCAL(Mutex
, staticMutex
, ());
62 static FunctionQueue
& functionQueue()
64 DEFINE_STATIC_LOCAL(FunctionQueue
, staticFunctionQueue
, ());
65 return staticFunctionQueue
;
68 void initializeMainThread()
70 mainThreadFunctionQueueMutex();
71 initializeMainThreadPlatform();
74 // 0.1 sec delays in UI is approximate threshold when they become noticeable. Have a limit that's half of that.
75 static const double maxRunLoopSuspensionTime
= 0.05;
77 void dispatchFunctionsFromMainThread()
79 ASSERT(isMainThread());
84 double startTime
= currentTime();
86 FunctionWithContext invocation
;
89 MutexLocker
locker(mainThreadFunctionQueueMutex());
90 if (!functionQueue().size())
92 invocation
= functionQueue().first();
93 functionQueue().removeFirst();
96 invocation
.function(invocation
.context
);
97 if (invocation
.syncFlag
)
98 invocation
.syncFlag
->signal();
100 // If we are running accumulated functions for too long so UI may become unresponsive, we need to
101 // yield so the user input can be processed. Otherwise user may not be able to even close the window.
102 // This code has effect only in case the scheduleDispatchFunctionsOnMainThread() is implemented in a way that
103 // allows input events to be processed before we are back here.
104 if (currentTime() - startTime
> maxRunLoopSuspensionTime
) {
105 scheduleDispatchFunctionsOnMainThread();
111 void callOnMainThread(MainThreadFunction
* function
, void* context
)
114 bool needToSchedule
= false;
116 MutexLocker
locker(mainThreadFunctionQueueMutex());
117 needToSchedule
= functionQueue().size() == 0;
118 functionQueue().append(FunctionWithContext(function
, context
));
121 scheduleDispatchFunctionsOnMainThread();
124 void callOnMainThreadAndWait(MainThreadFunction
* function
, void* context
)
128 if (isMainThread()) {
133 ThreadCondition syncFlag
;
134 Mutex
& functionQueueMutex
= mainThreadFunctionQueueMutex();
135 MutexLocker
locker(functionQueueMutex
);
136 functionQueue().append(FunctionWithContext(function
, context
, &syncFlag
));
137 if (functionQueue().size() == 1)
138 scheduleDispatchFunctionsOnMainThread();
139 syncFlag
.wait(functionQueueMutex
);
142 void setMainThreadCallbacksPaused(bool paused
)
144 ASSERT(isMainThread());
146 if (callbacksPaused
== paused
)
149 callbacksPaused
= paused
;
151 if (!callbacksPaused
)
152 scheduleDispatchFunctionsOnMainThread();