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27 #include "Threading.h"
33 struct NewThreadContext
: FastAllocBase
{
34 NewThreadContext(ThreadFunction entryPoint
, void* data
, const char* name
)
35 : entryPoint(entryPoint
)
41 ThreadFunction entryPoint
;
48 static void* threadEntryPoint(void* contextData
)
50 NewThreadContext
* context
= reinterpret_cast<NewThreadContext
*>(contextData
);
52 // Block until our creating thread has completed any extra setup work, including
53 // establishing ThreadIdentifier.
55 MutexLocker
locker(context
->creationMutex
);
58 initializeCurrentThreadInternal(context
->name
);
60 // Grab the info that we need out of the context, then deallocate it.
61 ThreadFunction entryPoint
= context
->entryPoint
;
62 void* data
= context
->data
;
65 return entryPoint(data
);
68 ThreadIdentifier
createThread(ThreadFunction entryPoint
, void* data
, const char* name
)
70 // Visual Studio has a 31-character limit on thread names. Longer names will
71 // be truncated silently, but we'd like callers to know about the limit.
73 if (strlen(name
) > 31)
74 LOG_ERROR("Thread name \"%s\" is longer than 31 characters and will be truncated by Visual Studio", name
);
77 NewThreadContext
* context
= new NewThreadContext(entryPoint
, data
, name
);
79 // Prevent the thread body from executing until we've established the thread identifier.
80 MutexLocker
locker(context
->creationMutex
);
82 return createThreadInternal(threadEntryPoint
, context
, name
);
85 #if PLATFORM(MAC) || PLATFORM(WIN)
87 // This function is deprecated but needs to be kept around for backward
88 // compatibility. Use the 3-argument version of createThread above.
90 ThreadIdentifier
createThread(ThreadFunction entryPoint
, void* data
);
92 ThreadIdentifier
createThread(ThreadFunction entryPoint
, void* data
)
94 return createThread(entryPoint
, data
, 0);