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  26 #ifndef DFGObjectMaterializationData_h 
  27 #define DFGObjectMaterializationData_h 
  32 #include <wtf/MathExtras.h> 
  33 #include <wtf/PrintStream.h> 
  34 #include <wtf/Vector.h> 
  36 namespace JSC 
{ namespace DFG 
{ 
  38 struct PhantomPropertyValue 
{ 
  39     PhantomPropertyValue() 
  40         : m_identifierNumber(UINT_MAX
) 
  44     PhantomPropertyValue(unsigned identifierNumber
) 
  45         : m_identifierNumber(identifierNumber
) 
  49     unsigned m_identifierNumber
; 
  51     bool operator==(const PhantomPropertyValue
& other
) const 
  53         return m_identifierNumber 
== other
.m_identifierNumber
; 
  56     void dump(PrintStream
&) const; 
  59 struct ObjectMaterializationData 
{ 
  60     // Determines the meaning of the passed nodes. 
  61     Vector
<PhantomPropertyValue
> m_properties
; 
  63     void dump(PrintStream
&) const; 
  65     // The fraction of my properties that the other data has. 
  66     float oneWaySimilarityScore(const ObjectMaterializationData
&) const; 
  68     // The minimum of the two possible one-way scores. 
  69     float similarityScore(const ObjectMaterializationData
&) const; 
  72 } } // namespace JSC::DFG 
  74 #endif // ENABLE(DFG_JIT) 
  76 #endif // DFGObjectMaterializationData_h