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27 #include "Watchpoint.h"
29 #include <wtf/CompilationThread.h>
30 #include <wtf/PassRefPtr.h>
34 void StringFireDetail::dump(PrintStream
& out
) const
39 Watchpoint::~Watchpoint()
45 WatchpointSet::WatchpointSet(WatchpointState state
)
47 , m_setIsNotEmpty(false)
51 WatchpointSet::~WatchpointSet()
53 // Remove all watchpoints, so that they don't try to remove themselves. Note that we
54 // don't fire watchpoints on deletion. We assume that any code that is interested in
55 // watchpoints already also separately has a mechanism to make sure that the code is
56 // either keeping the watchpoint set's owner alive, or does some weak reference thing.
57 while (!m_set
.isEmpty())
58 m_set
.begin()->remove();
61 void WatchpointSet::add(Watchpoint
* watchpoint
)
63 ASSERT(!isCompilationThread());
64 ASSERT(state() != IsInvalidated
);
67 m_set
.push(watchpoint
);
68 m_setIsNotEmpty
= true;
72 void WatchpointSet::fireAllSlow(const FireDetail
& detail
)
74 ASSERT(state() == IsWatched
);
76 WTF::storeStoreFence();
77 fireAllWatchpoints(detail
);
78 m_state
= IsInvalidated
;
79 WTF::storeStoreFence();
82 void WatchpointSet::fireAllSlow(const char* reason
)
84 fireAllSlow(StringFireDetail(reason
));
87 void WatchpointSet::fireAllWatchpoints(const FireDetail
& detail
)
89 while (!m_set
.isEmpty())
90 m_set
.begin()->fire(detail
);
93 void InlineWatchpointSet::add(Watchpoint
* watchpoint
)
95 inflate()->add(watchpoint
);
98 void InlineWatchpointSet::fireAll(const char* reason
)
100 fireAll(StringFireDetail(reason
));
103 WatchpointSet
* InlineWatchpointSet::inflateSlow()
106 ASSERT(!isCompilationThread());
107 WatchpointSet
* fat
= adoptRef(new WatchpointSet(decodeState(m_data
))).leakRef();
108 WTF::storeStoreFence();
109 m_data
= bitwise_cast
<uintptr_t>(fat
);
113 void InlineWatchpointSet::freeFat()