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1 /*
2 * Copyright (C) 2008 Apple Inc. All rights reserved.
3 * Copyright (C) 2009 Google Inc. All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 *
9 * 1. Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer.
11 * 2. Redistributions in binary form must reproduce the above copyright
12 * notice, this list of conditions and the following disclaimer in the
13 * documentation and/or other materials provided with the distribution.
14 * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
15 * its contributors may be used to endorse or promote products derived
16 * from this software without specific prior written permission.
17 *
18 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
19 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
20 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
21 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
22 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
23 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
24 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
25 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
26 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
27 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28 */
29
30 #ifndef MessageQueue_h
31 #define MessageQueue_h
32
33 #include <limits>
34 #include <wtf/Assertions.h>
35 #include <wtf/Deque.h>
36 #include <wtf/Noncopyable.h>
37 #include <wtf/Threading.h>
38
39 namespace WTF {
40
41 enum MessageQueueWaitResult {
42 MessageQueueTerminated, // Queue was destroyed while waiting for message.
43 MessageQueueTimeout, // Timeout was specified and it expired.
44 MessageQueueMessageReceived, // A message was successfully received and returned.
45 };
46
47 // The queue takes ownership of messages and transfer it to the new owner
48 // when messages are fetched from the queue.
49 // Essentially, MessageQueue acts as a queue of OwnPtr<DataType>.
50 template<typename DataType>
51 class MessageQueue : public Noncopyable {
52 public:
53 MessageQueue() : m_killed(false) { }
54 ~MessageQueue();
55
56 void append(PassOwnPtr<DataType>);
57 bool appendAndCheckEmpty(PassOwnPtr<DataType>);
58 void prepend(PassOwnPtr<DataType>);
59
60 PassOwnPtr<DataType> waitForMessage();
61 PassOwnPtr<DataType> tryGetMessage();
62 template<typename Predicate>
63 PassOwnPtr<DataType> waitForMessageFilteredWithTimeout(MessageQueueWaitResult&, Predicate&, double absoluteTime);
64
65 template<typename Predicate>
66 void removeIf(Predicate&);
67
68 void kill();
69 bool killed() const;
70
71 // The result of isEmpty() is only valid if no other thread is manipulating the queue at the same time.
72 bool isEmpty();
73
74 static double infiniteTime() { return std::numeric_limits<double>::max(); }
75
76 private:
77 static bool alwaysTruePredicate(DataType*) { return true; }
78
79 mutable Mutex m_mutex;
80 ThreadCondition m_condition;
81 Deque<DataType*> m_queue;
82 bool m_killed;
83 };
84
85 template<typename DataType>
86 MessageQueue<DataType>::~MessageQueue()
87 {
88 deleteAllValues(m_queue);
89 }
90
91 template<typename DataType>
92 inline void MessageQueue<DataType>::append(PassOwnPtr<DataType> message)
93 {
94 MutexLocker lock(m_mutex);
95 m_queue.append(message.release());
96 m_condition.signal();
97 }
98
99 // Returns true if the queue was empty before the item was added.
100 template<typename DataType>
101 inline bool MessageQueue<DataType>::appendAndCheckEmpty(PassOwnPtr<DataType> message)
102 {
103 MutexLocker lock(m_mutex);
104 bool wasEmpty = m_queue.isEmpty();
105 m_queue.append(message.release());
106 m_condition.signal();
107 return wasEmpty;
108 }
109
110 template<typename DataType>
111 inline void MessageQueue<DataType>::prepend(PassOwnPtr<DataType> message)
112 {
113 MutexLocker lock(m_mutex);
114 m_queue.prepend(message.release());
115 m_condition.signal();
116 }
117
118 template<typename DataType>
119 inline PassOwnPtr<DataType> MessageQueue<DataType>::waitForMessage()
120 {
121 MessageQueueWaitResult exitReason;
122 PassOwnPtr<DataType> result = waitForMessageFilteredWithTimeout(exitReason, MessageQueue<DataType>::alwaysTruePredicate, infiniteTime());
123 ASSERT(exitReason == MessageQueueTerminated || exitReason == MessageQueueMessageReceived);
124 return result;
125 }
126
127 template<typename DataType>
128 template<typename Predicate>
129 inline PassOwnPtr<DataType> MessageQueue<DataType>::waitForMessageFilteredWithTimeout(MessageQueueWaitResult& result, Predicate& predicate, double absoluteTime)
130 {
131 MutexLocker lock(m_mutex);
132 bool timedOut = false;
133
134 DequeConstIterator<DataType*> found = m_queue.end();
135 while (!m_killed && !timedOut && (found = m_queue.findIf(predicate)) == m_queue.end())
136 timedOut = !m_condition.timedWait(m_mutex, absoluteTime);
137
138 ASSERT(!timedOut || absoluteTime != infiniteTime());
139
140 if (m_killed) {
141 result = MessageQueueTerminated;
142 return 0;
143 }
144
145 if (timedOut) {
146 result = MessageQueueTimeout;
147 return 0;
148 }
149
150 ASSERT(found != m_queue.end());
151 DataType* message = *found;
152 m_queue.remove(found);
153 result = MessageQueueMessageReceived;
154 return message;
155 }
156
157 template<typename DataType>
158 inline PassOwnPtr<DataType> MessageQueue<DataType>::tryGetMessage()
159 {
160 MutexLocker lock(m_mutex);
161 if (m_killed)
162 return 0;
163 if (m_queue.isEmpty())
164 return 0;
165
166 DataType* message = m_queue.first();
167 m_queue.removeFirst();
168 return message;
169 }
170
171 template<typename DataType>
172 template<typename Predicate>
173 inline void MessageQueue<DataType>::removeIf(Predicate& predicate)
174 {
175 MutexLocker lock(m_mutex);
176 // See bug 31657 for why this loop looks so weird
177 while (true) {
178 DequeConstIterator<DataType*> found = m_queue.findIf(predicate);
179 if (found == m_queue.end())
180 break;
181
182 DataType* message = *found;
183 m_queue.remove(found);
184 delete message;
185 }
186 }
187
188 template<typename DataType>
189 inline bool MessageQueue<DataType>::isEmpty()
190 {
191 MutexLocker lock(m_mutex);
192 if (m_killed)
193 return true;
194 return m_queue.isEmpty();
195 }
196
197 template<typename DataType>
198 inline void MessageQueue<DataType>::kill()
199 {
200 MutexLocker lock(m_mutex);
201 m_killed = true;
202 m_condition.broadcast();
203 }
204
205 template<typename DataType>
206 inline bool MessageQueue<DataType>::killed() const
207 {
208 MutexLocker lock(m_mutex);
209 return m_killed;
210 }
211 } // namespace WTF
212
213 using WTF::MessageQueue;
214 // MessageQueueWaitResult enum and all its values.
215 using WTF::MessageQueueWaitResult;
216 using WTF::MessageQueueTerminated;
217 using WTF::MessageQueueTimeout;
218 using WTF::MessageQueueMessageReceived;
219
220 #endif // MessageQueue_h