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26 #ifndef ClonedArguments_h
27 #define ClonedArguments_h
29 #include "ArgumentsMode.h"
34 // This is an Arguments-class object that we create when you do function.arguments, or you say
35 // "arguments" inside a function in strict mode. It behaves almpst entirely like an ordinary
36 // JavaScript object. All of the arguments values are simply copied from the stack (possibly via
37 // some sophisticated ValueRecovery's if an optimizing compiler is in play) and the appropriate
38 // properties of the object are populated. The only reason why we need a special class is to make
39 // the object claim to be "Arguments" from a toString standpoint, and to avoid materializing the
40 // caller/callee/@@iterator properties unless someone asks for them.
41 class ClonedArguments
: public JSNonFinalObject
{
43 typedef JSNonFinalObject Base
;
44 static const unsigned StructureFlags
= Base::StructureFlags
| OverridesGetOwnPropertySlot
| OverridesGetPropertyNames
;
47 ClonedArguments(VM
&, Structure
*);
50 static ClonedArguments
* createEmpty(VM
&, Structure
*, JSFunction
* callee
);
51 static ClonedArguments
* createEmpty(ExecState
*, JSFunction
* callee
);
52 static ClonedArguments
* createWithInlineFrame(ExecState
* myFrame
, ExecState
* targetFrame
, InlineCallFrame
*, ArgumentsMode
);
53 static ClonedArguments
* createWithMachineFrame(ExecState
* myFrame
, ExecState
* targetFrame
, ArgumentsMode
);
54 static ClonedArguments
* createByCopyingFrom(ExecState
*, Structure
*, Register
* argumentsStart
, unsigned length
, JSFunction
* callee
);
56 static Structure
* createStructure(VM
&, JSGlobalObject
*, JSValue prototype
);
58 static void visitChildren(JSCell
*, SlotVisitor
&);
63 static bool getOwnPropertySlot(JSObject
*, ExecState
*, PropertyName
, PropertySlot
&);
64 static void getOwnPropertyNames(JSObject
*, ExecState
*, PropertyNameArray
&, EnumerationMode
);
65 static void put(JSCell
*, ExecState
*, PropertyName
, JSValue
, PutPropertySlot
&);
66 static bool deleteProperty(JSCell
*, ExecState
*, PropertyName
);
67 static bool defineOwnProperty(JSObject
*, ExecState
*, PropertyName
, const PropertyDescriptor
&, bool shouldThrow
);
69 bool specialsMaterialized() const { return !m_callee
; }
70 void materializeSpecials(ExecState
*);
71 void materializeSpecialsIfNecessary(ExecState
*);
73 WriteBarrier
<JSFunction
> m_callee
; // Set to nullptr when we materialize all of our special properties.
78 #endif // ClonedArguments_h