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git.saurik.com Git - apple/javascriptcore.git/blob - wtf/RandomNumber.cpp
2 * Copyright (C) 2006, 2007, 2008 Apple Inc. All rights reserved.
3 * (C) 2008 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/)
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28 #include "RandomNumber.h"
30 #include "RandomNumberSeed.h"
39 double weakRandomNumber()
41 #if COMPILER(MSVC) && defined(_CRT_RAND_S)
42 // rand_s is incredibly slow on windows so we fall back on rand for Math.random
43 return (rand() + (rand() / (RAND_MAX
+ 1.0))) / (RAND_MAX
+ 1.0);
45 return randomNumber();
51 #if !ENABLE(JSC_MULTIPLE_THREADS)
52 static bool s_initialized
= false;
54 initializeRandomNumberGenerator();
59 #if COMPILER(MSVC) && defined(_CRT_RAND_S)
62 return static_cast<double>(bits
) / (static_cast<double>(std::numeric_limits
<uint32_t>::max()) + 1.0);
63 #elif PLATFORM(DARWIN)
64 uint32_t bits
= arc4random();
65 return static_cast<double>(bits
) / (static_cast<double>(std::numeric_limits
<uint32_t>::max()) + 1.0);
67 uint32_t part1
= random() & (RAND_MAX
- 1);
68 uint32_t part2
= random() & (RAND_MAX
- 1);
69 // random only provides 31 bits
70 uint64_t fullRandom
= part1
;
74 // Mask off the low 53bits
75 fullRandom
&= (1LL << 53) - 1;
76 return static_cast<double>(fullRandom
)/static_cast<double>(1LL << 53);
78 uint32_t part1
= rand() & (RAND_MAX
- 1);
79 uint32_t part2
= rand() & (RAND_MAX
- 1);
80 // rand only provides 31 bits, and the low order bits of that aren't very random
81 // so we take the high 26 bits of part 1, and the high 27 bits of part2.
82 part1
>>= 5; // drop the low 5 bits
83 part2
>>= 4; // drop the low 4 bits
84 uint64_t fullRandom
= part1
;
88 // Mask off the low 53bits
89 fullRandom
&= (1LL << 53) - 1;
90 return static_cast<double>(fullRandom
)/static_cast<double>(1LL << 53);