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29 #ifndef JSVariableObject_h
30 #define JSVariableObject_h
34 #include "SymbolTable.h"
35 #include "UnusedParam.h"
36 #include <wtf/OwnArrayPtr.h>
37 #include <wtf/UnusedParam.h>
43 class JSVariableObject
: public JSObject
{
47 SymbolTable
& symbolTable() const { return *d
->symbolTable
; }
49 virtual void putWithAttributes(ExecState
*, const Identifier
&, JSValuePtr
, unsigned attributes
) = 0;
51 virtual bool deleteProperty(ExecState
*, const Identifier
&);
52 virtual void getPropertyNames(ExecState
*, PropertyNameArray
&);
54 virtual bool isVariableObject() const;
55 virtual bool isDynamicScope() const = 0;
57 virtual bool getPropertyAttributes(ExecState
*, const Identifier
& propertyName
, unsigned& attributes
) const;
59 Register
& registerAt(int index
) const { return d
->registers
[index
]; }
62 // Subclasses of JSVariableObject can subclass this struct to add data
63 // without increasing their own size (since there's a hard limit on the
65 struct JSVariableObjectData
{
66 JSVariableObjectData(SymbolTable
* symbolTable
, Register
* registers
)
67 : symbolTable(symbolTable
)
68 , registers(registers
)
73 SymbolTable
* symbolTable
; // Maps name -> offset from "r" in register file.
74 Register
* registers
; // "r" in the register file.
75 OwnArrayPtr
<Register
> registerArray
; // Independent copy of registers, used when a variable object copies its registers out of the register file.
78 JSVariableObjectData(const JSVariableObjectData
&);
79 JSVariableObjectData
& operator=(const JSVariableObjectData
&);
82 JSVariableObject(PassRefPtr
<Structure
> structure
, JSVariableObjectData
* data
)
84 , d(data
) // Subclass owns this pointer.
88 Register
* copyRegisterArray(Register
* src
, size_t count
);
89 void setRegisters(Register
* r
, Register
* registerArray
);
91 bool symbolTableGet(const Identifier
&, PropertySlot
&);
92 bool symbolTableGet(const Identifier
&, PropertySlot
&, bool& slotIsWriteable
);
93 bool symbolTablePut(const Identifier
&, JSValuePtr
);
94 bool symbolTablePutWithAttributes(const Identifier
&, JSValuePtr
, unsigned attributes
);
96 JSVariableObjectData
* d
;
99 inline bool JSVariableObject::symbolTableGet(const Identifier
& propertyName
, PropertySlot
& slot
)
101 SymbolTableEntry entry
= symbolTable().inlineGet(propertyName
.ustring().rep());
102 if (!entry
.isNull()) {
103 slot
.setRegisterSlot(®isterAt(entry
.getIndex()));
109 inline bool JSVariableObject::symbolTableGet(const Identifier
& propertyName
, PropertySlot
& slot
, bool& slotIsWriteable
)
111 SymbolTableEntry entry
= symbolTable().inlineGet(propertyName
.ustring().rep());
112 if (!entry
.isNull()) {
113 slot
.setRegisterSlot(®isterAt(entry
.getIndex()));
114 slotIsWriteable
= !entry
.isReadOnly();
120 inline bool JSVariableObject::symbolTablePut(const Identifier
& propertyName
, JSValuePtr value
)
122 ASSERT(!Heap::heap(value
) || Heap::heap(value
) == Heap::heap(this));
124 SymbolTableEntry entry
= symbolTable().inlineGet(propertyName
.ustring().rep());
127 if (entry
.isReadOnly())
129 registerAt(entry
.getIndex()) = value
;
133 inline bool JSVariableObject::symbolTablePutWithAttributes(const Identifier
& propertyName
, JSValuePtr value
, unsigned attributes
)
135 ASSERT(!Heap::heap(value
) || Heap::heap(value
) == Heap::heap(this));
137 SymbolTable::iterator iter
= symbolTable().find(propertyName
.ustring().rep());
138 if (iter
== symbolTable().end())
140 SymbolTableEntry
& entry
= iter
->second
;
141 ASSERT(!entry
.isNull());
142 entry
.setAttributes(attributes
);
143 registerAt(entry
.getIndex()) = value
;
147 inline Register
* JSVariableObject::copyRegisterArray(Register
* src
, size_t count
)
149 Register
* registerArray
= new Register
[count
];
150 memcpy(registerArray
, src
, count
* sizeof(Register
));
152 return registerArray
;
155 inline void JSVariableObject::setRegisters(Register
* registers
, Register
* registerArray
)
157 ASSERT(registerArray
!= d
->registerArray
.get());
158 d
->registerArray
.set(registerArray
);
159 d
->registers
= registers
;
164 #endif // JSVariableObject_h