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1 /*
2 * Copyright (C) 2005, 2008, 2009 Apple Inc. All rights reserved.
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Library General Public License for more details.
13 *
14 * You should have received a copy of the GNU Library General Public License
15 * along with this library; see the file COPYING.LIB. If not, write to
16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
17 * Boston, MA 02110-1301, USA.
18 *
19 */
20
21 #ifndef JSLock_h
22 #define JSLock_h
23
24 #include <wtf/Assertions.h>
25 #include <wtf/Noncopyable.h>
26
27 namespace JSC {
28
29 // To make it safe to use JavaScript on multiple threads, it is
30 // important to lock before doing anything that allocates a
31 // JavaScript data structure or that interacts with shared state
32 // such as the protect count hash table. The simplest way to lock
33 // is to create a local JSLock object in the scope where the lock
34 // must be held. The lock is recursive so nesting is ok. The JSLock
35 // object also acts as a convenience short-hand for running important
36 // initialization routines.
37
38 // To avoid deadlock, sometimes it is necessary to temporarily
39 // release the lock. Since it is recursive you actually have to
40 // release all locks held by your thread. This is safe to do if
41 // you are executing code that doesn't require the lock, and you
42 // reacquire the right number of locks at the end. You can do this
43 // by constructing a locally scoped JSLock::DropAllLocks object. The
44 // DropAllLocks object takes care to release the JSLock only if your
45 // thread acquired it to begin with.
46
47 // For contexts other than the single shared one, implicit locking is not done,
48 // but we still need to perform all the counting in order to keep debug
49 // assertions working, so that clients that use the shared context don't break.
50
51 class ExecState;
52
53 class JSLock : Noncopyable {
54 public:
55 JSLock(ExecState*);
56
57 JSLock(bool lockingForReal)
58 : m_lockingForReal(lockingForReal)
59 {
60 #ifdef NDEBUG
61 // Locking "not for real" is a debug-only feature.
62 if (!lockingForReal)
63 return;
64 #endif
65 lock(lockingForReal);
66 }
67
68 ~JSLock()
69 {
70 #ifdef NDEBUG
71 // Locking "not for real" is a debug-only feature.
72 if (!m_lockingForReal)
73 return;
74 #endif
75 unlock(m_lockingForReal);
76 }
77
78 static void lock(bool);
79 static void unlock(bool);
80 static void lock(ExecState*);
81 static void unlock(ExecState*);
82
83 static intptr_t lockCount();
84 static bool currentThreadIsHoldingLock();
85
86 bool m_lockingForReal;
87
88 class DropAllLocks : Noncopyable {
89 public:
90 DropAllLocks(ExecState* exec);
91 DropAllLocks(bool);
92 ~DropAllLocks();
93
94 private:
95 intptr_t m_lockCount;
96 bool m_lockingForReal;
97 };
98 };
99
100 } // namespace
101
102 #endif // JSLock_h