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1 /*
2 * Copyright (C) 2011 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26 #ifndef DFGRegisterBank_h
27 #define DFGRegisterBank_h
28
29 #if ENABLE(DFG_JIT)
30
31 #include "DFGCommon.h"
32
33 namespace JSC { namespace DFG {
34
35 // === RegisterBank ===
36 //
37 // This class is used to implement the GPR and FPR register banks.
38 // All registers have two pieces of state associated with them:
39 // a lock count (used to indicate this register is already in use
40 // in code generation of the current node, and cannot be spilled or
41 // allocated as a temporary), and VirtualRegister 'name', recording
42 // which value (if any) a machine register currently holds.
43 // Either or both of these pieces of information may be valid for a
44 // given register. A register may be:
45 //
46 // - unlocked, and unnamed: Available for allocation.
47 // - locked, but unnamed: Already allocated as a temporary or
48 // result for the current node.
49 // - unlocked, but named: Contains the result of a prior operation,
50 // not yet in use for this node,
51 // - locked, but named: Contains the result of a prior operation,
52 // already allocated as a operand to the
53 // current operation.
54 //
55 // For every named register we also record a hint value indicating
56 // the order in which registers should be selected to be spilled;
57 // registers that can be more cheaply spilled and/or filled should
58 // be selected first.
59 //
60 // Locking register is a strong retention mechanism; a locked register
61 // will never be reallocated (this is used to ensure the operands to
62 // the current node are in registers). Naming, conversely, in a weak
63 // retention mechanism - allocating a register may force a named value
64 // to be spilled.
65 //
66 // All named values must be given a hint that is greater than Min and
67 // less than Max.
68 template<class BankInfo>
69 class RegisterBank {
70 typedef typename BankInfo::RegisterType RegID;
71 static const size_t NUM_REGS = BankInfo::numberOfRegisters;
72
73 typedef uint32_t SpillHint;
74 static const SpillHint SpillHintInvalid = 0xffffffff;
75
76 public:
77 RegisterBank()
78 {
79 }
80
81 // Attempt to allocate a register - this function finds an unlocked
82 // register, locks it, and returns it. If none can be found, this
83 // returns -1 (InvalidGPRReg or InvalidFPRReg).
84 RegID tryAllocate()
85 {
86 VirtualRegister ignored;
87
88 for (uint32_t i = 0; i < NUM_REGS; ++i) {
89 if (!m_data[i].lockCount && m_data[i].name == InvalidVirtualRegister)
90 return allocateInternal(i, ignored);
91 }
92
93 return (RegID)-1;
94 }
95
96 // Allocate a register - this function finds an unlocked register,
97 // locks it, and returns it. If any named registers exist, one
98 // of these should be selected to be allocated. If all unlocked
99 // registers are named, then one of the named registers will need
100 // to be spilled. In this case the register selected to be spilled
101 // will be one of the registers that has the lowest 'spillOrder'
102 // cost associated with it.
103 //
104 // This method select the register to be allocated, and calls the
105 // private 'allocateInternal' method to update internal data
106 // structures accordingly.
107 RegID allocate(VirtualRegister &spillMe)
108 {
109 uint32_t currentLowest = NUM_REGS;
110 SpillHint currentSpillOrder = SpillHintInvalid;
111
112 // This loop is broken into two halves, looping from the last allocated
113 // register (the register returned last time this method was called) to
114 // the maximum register value, then from 0 to the last allocated.
115 // This implements a simple round-robin like approach to try to reduce
116 // thrash, and minimize time spent scanning locked registers in allocation.
117 // If a unlocked and unnamed register is found return it immediately.
118 // Otherwise, find the first unlocked register with the lowest spillOrder.
119 for (uint32_t i = 0 ; i < NUM_REGS; ++i) {
120 // (1) If the current register is locked, it is not a candidate.
121 if (m_data[i].lockCount)
122 continue;
123 // (2) If the current register's spill order is 0, pick this! – unassigned registers have spill order 0.
124 SpillHint spillOrder = m_data[i].spillOrder;
125 if (spillOrder == SpillHintInvalid)
126 return allocateInternal(i, spillMe);
127 // If this register is better (has a lower spill order value) than any prior
128 // candidate, then record it.
129 if (spillOrder < currentSpillOrder) {
130 currentSpillOrder = spillOrder;
131 currentLowest = i;
132 }
133 }
134
135 // Deadlock check - this could only occur is all registers are locked!
136 ASSERT(currentLowest != NUM_REGS && currentSpillOrder != SpillHintInvalid);
137 // There were no available registers; currentLowest will need to be spilled.
138 return allocateInternal(currentLowest, spillMe);
139 }
140
141 // Allocates the given register, even if this will force a spill.
142 VirtualRegister allocateSpecific(RegID reg)
143 {
144 unsigned index = BankInfo::toIndex(reg);
145
146 ++m_data[index].lockCount;
147 VirtualRegister name = nameAtIndex(index);
148 if (name != InvalidVirtualRegister)
149 releaseAtIndex(index);
150
151 return name;
152 }
153
154 // retain/release - these methods are used to associate/disassociate names
155 // with values in registers. retain should only be called on locked registers.
156 void retain(RegID reg, VirtualRegister name, SpillHint spillOrder)
157 {
158 unsigned index = BankInfo::toIndex(reg);
159
160 // SpillHint must be valid.
161 ASSERT(spillOrder != SpillHintInvalid);
162 // 'index' must be a valid, locked register.
163 ASSERT(index < NUM_REGS);
164 ASSERT(m_data[index].lockCount);
165 // 'index' should not currently be named, the new name must be valid.
166 ASSERT(m_data[index].name == InvalidVirtualRegister);
167 ASSERT(name != InvalidVirtualRegister);
168 // 'index' should not currently have a spillOrder.
169 ASSERT(m_data[index].spillOrder == SpillHintInvalid);
170
171 m_data[index].name = name;
172 m_data[index].spillOrder = spillOrder;
173 }
174 void release(RegID reg)
175 {
176 releaseAtIndex(BankInfo::toIndex(reg));
177 }
178
179 // lock/unlock register, ensures that they are not spilled.
180 void lock(RegID reg)
181 {
182 unsigned index = BankInfo::toIndex(reg);
183
184 ASSERT(index < NUM_REGS);
185 ++m_data[index].lockCount;
186 ASSERT(m_data[index].lockCount);
187 }
188 void unlock(RegID reg)
189 {
190 unsigned index = BankInfo::toIndex(reg);
191
192 ASSERT(index < NUM_REGS);
193 ASSERT(m_data[index].lockCount);
194 --m_data[index].lockCount;
195 }
196 bool isLocked(RegID reg) const
197 {
198 return isLockedAtIndex(BankInfo::toIndex(reg));
199 }
200
201 // Get the name (VirtualRegister) associated with the
202 // given register (or InvalidVirtualRegister for none).
203 VirtualRegister name(RegID reg) const
204 {
205 return nameAtIndex(BankInfo::toIndex(reg));
206 }
207
208 bool isInUse(RegID reg) const
209 {
210 return isLocked(reg) || name(reg) != InvalidVirtualRegister;
211 }
212
213 #ifndef NDEBUG
214 void dump()
215 {
216 // For each register, print the VirtualRegister 'name'.
217 for (uint32_t i =0; i < NUM_REGS; ++i) {
218 if (m_data[i].name != InvalidVirtualRegister)
219 dataLogF("[%02d]", m_data[i].name);
220 else
221 dataLogF("[--]");
222 }
223 dataLogF("\n");
224 }
225 #endif
226
227 class iterator {
228 friend class RegisterBank<BankInfo>;
229 public:
230 VirtualRegister name() const
231 {
232 return m_bank->nameAtIndex(m_index);
233 }
234
235 bool isLocked() const
236 {
237 return m_bank->isLockedAtIndex(m_index);
238 }
239
240 void release() const
241 {
242 m_bank->releaseAtIndex(m_index);
243 }
244
245 RegID regID() const
246 {
247 return BankInfo::toRegister(m_index);
248 }
249
250 #ifndef NDEBUG
251 const char* debugName() const
252 {
253 return BankInfo::debugName(regID());
254 }
255 #endif
256
257 iterator& operator++()
258 {
259 ++m_index;
260 return *this;
261 }
262
263 bool operator!=(const iterator& other) const
264 {
265 ASSERT(m_bank == other.m_bank);
266 return m_index != other.m_index;
267 }
268
269 unsigned index() const
270 {
271 return m_index;
272 }
273
274 private:
275 iterator(RegisterBank<BankInfo>* bank, unsigned index)
276 : m_bank(bank)
277 , m_index(index)
278 {
279 }
280
281 RegisterBank<BankInfo>* m_bank;
282 unsigned m_index;
283 };
284
285 iterator begin()
286 {
287 return iterator(this, 0);
288 }
289
290 iterator end()
291 {
292 return iterator(this, NUM_REGS);
293 }
294
295 private:
296 bool isLockedAtIndex(unsigned index) const
297 {
298 ASSERT(index < NUM_REGS);
299 return m_data[index].lockCount;
300 }
301
302 VirtualRegister nameAtIndex(unsigned index) const
303 {
304 ASSERT(index < NUM_REGS);
305 return m_data[index].name;
306 }
307
308 void releaseAtIndex(unsigned index)
309 {
310 // 'index' must be a valid register.
311 ASSERT(index < NUM_REGS);
312 // 'index' should currently be named.
313 ASSERT(m_data[index].name != InvalidVirtualRegister);
314 // 'index' should currently have a valid spill order.
315 ASSERT(m_data[index].spillOrder != SpillHintInvalid);
316
317 m_data[index].name = InvalidVirtualRegister;
318 m_data[index].spillOrder = SpillHintInvalid;
319 }
320
321 // Used by 'allocate', above, to update inforamtion in the map.
322 RegID allocateInternal(uint32_t i, VirtualRegister &spillMe)
323 {
324 // 'i' must be a valid, unlocked register.
325 ASSERT(i < NUM_REGS && !m_data[i].lockCount);
326
327 // Return the VirtualRegister of the named value currently stored in
328 // the register being returned - or InvalidVirtualRegister if none.
329 spillMe = m_data[i].name;
330
331 // Clear any name/spillOrder currently associated with the register,
332 m_data[i] = MapEntry();
333 // Mark the register as locked (with a lock count of 1).
334 m_data[i].lockCount = 1;
335
336 return BankInfo::toRegister(i);
337 }
338
339 // === MapEntry ===
340 //
341 // This structure provides information for an individual machine register
342 // being managed by the RegisterBank. For each register we track a lock
343 // count, name and spillOrder hint.
344 struct MapEntry {
345 MapEntry()
346 : name(InvalidVirtualRegister)
347 , spillOrder(SpillHintInvalid)
348 , lockCount(0)
349 {
350 }
351
352 VirtualRegister name;
353 SpillHint spillOrder;
354 uint32_t lockCount;
355 };
356
357 // Holds the current status of all registers.
358 MapEntry m_data[NUM_REGS];
359 };
360
361 } } // namespace JSC::DFG
362
363 #endif
364 #endif