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1 /*
2 * Copyright (C) 2005, 2008, 2009, 2014 Apple Inc. All rights reserved.
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Library General Public License for more details.
13 *
14 * You should have received a copy of the GNU Library General Public License
15 * along with this library; see the file COPYING.LIB. If not, write to
16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
17 * Boston, MA 02110-1301, USA.
18 *
19 */
20
21 #ifndef JSLock_h
22 #define JSLock_h
23
24 #include <mutex>
25 #include <thread>
26 #include <wtf/Assertions.h>
27 #include <wtf/Noncopyable.h>
28 #include <wtf/RefPtr.h>
29 #include <wtf/ThreadSafeRefCounted.h>
30 #include <wtf/WTFThreadData.h>
31
32 namespace JSC {
33
34 // To make it safe to use JavaScript on multiple threads, it is
35 // important to lock before doing anything that allocates a
36 // JavaScript data structure or that interacts with shared state
37 // such as the protect count hash table. The simplest way to lock
38 // is to create a local JSLockHolder object in the scope where the lock
39 // must be held and pass it the context that requires protection.
40 // The lock is recursive so nesting is ok. The JSLock
41 // object also acts as a convenience short-hand for running important
42 // initialization routines.
43
44 // To avoid deadlock, sometimes it is necessary to temporarily
45 // release the lock. Since it is recursive you actually have to
46 // release all locks held by your thread. This is safe to do if
47 // you are executing code that doesn't require the lock, and you
48 // reacquire the right number of locks at the end. You can do this
49 // by constructing a locally scoped JSLock::DropAllLocks object. The
50 // DropAllLocks object takes care to release the JSLock only if your
51 // thread acquired it to begin with.
52
53 class ExecState;
54 class VM;
55
56 // This class is used to protect the initialization of the legacy single
57 // shared VM.
58 class GlobalJSLock {
59 WTF_MAKE_NONCOPYABLE(GlobalJSLock);
60 public:
61 JS_EXPORT_PRIVATE GlobalJSLock();
62 JS_EXPORT_PRIVATE ~GlobalJSLock();
63
64 static void initialize();
65 private:
66 static std::mutex* s_sharedInstanceMutex;
67 };
68
69 class JSLockHolder {
70 public:
71 JS_EXPORT_PRIVATE JSLockHolder(VM*);
72 JS_EXPORT_PRIVATE JSLockHolder(VM&);
73 JS_EXPORT_PRIVATE JSLockHolder(ExecState*);
74
75 JS_EXPORT_PRIVATE ~JSLockHolder();
76 private:
77 void init();
78
79 RefPtr<VM> m_vm;
80 };
81
82 class JSLock : public ThreadSafeRefCounted<JSLock> {
83 WTF_MAKE_NONCOPYABLE(JSLock);
84 public:
85 JSLock(VM*);
86 JS_EXPORT_PRIVATE ~JSLock();
87
88 JS_EXPORT_PRIVATE void lock();
89 JS_EXPORT_PRIVATE void unlock();
90
91 static void lock(ExecState*);
92 static void unlock(ExecState*);
93 static void lock(VM&);
94 static void unlock(VM&);
95
96 VM* vm() { return m_vm; }
97
98 bool hasExclusiveThread() const { return m_hasExclusiveThread; }
99 std::thread::id exclusiveThread() const
100 {
101 ASSERT(m_hasExclusiveThread);
102 return m_ownerThreadID;
103 }
104 JS_EXPORT_PRIVATE void setExclusiveThread(std::thread::id);
105 JS_EXPORT_PRIVATE bool currentThreadIsHoldingLock();
106
107 void willDestroyVM(VM*);
108
109 class DropAllLocks {
110 WTF_MAKE_NONCOPYABLE(DropAllLocks);
111 public:
112 JS_EXPORT_PRIVATE DropAllLocks(ExecState*);
113 JS_EXPORT_PRIVATE DropAllLocks(VM*);
114 JS_EXPORT_PRIVATE DropAllLocks(VM&);
115 JS_EXPORT_PRIVATE ~DropAllLocks();
116
117 void setDropDepth(unsigned depth) { m_dropDepth = depth; }
118 unsigned dropDepth() const { return m_dropDepth; }
119
120 private:
121 intptr_t m_droppedLockCount;
122 RefPtr<VM> m_vm;
123 unsigned m_dropDepth;
124 };
125
126 private:
127 void lock(intptr_t lockCount);
128 void unlock(intptr_t unlockCount);
129
130 void didAcquireLock();
131 void willReleaseLock();
132
133 unsigned dropAllLocks(DropAllLocks*);
134 void grabAllLocks(DropAllLocks*, unsigned lockCount);
135
136 std::mutex m_lock;
137 std::thread::id m_ownerThreadID;
138 intptr_t m_lockCount;
139 unsigned m_lockDropDepth;
140 bool m_hasExclusiveThread;
141 VM* m_vm;
142 AtomicStringTable* m_entryAtomicStringTable;
143 };
144
145 } // namespace
146
147 #endif // JSLock_h