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  26 #ifndef LLIntExceptions_h 
  27 #define LLIntExceptions_h 
  29 #include <wtf/Platform.h> 
  30 #include <wtf/StdLibExtras.h> 
  34 #include "MacroAssemblerCodeRef.h" 
  43 // Throw the currently active exception in the context of the caller's call frame. 
  44 void interpreterThrowInCaller(ExecState
* callerFrame
, ReturnAddressPtr
); 
  46 // Tells you where to jump to if you want to return-to-throw, after you've already 
  47 // set up all information needed to throw the exception. 
  48 Instruction
* returnToThrowForThrownException(ExecState
*); 
  50 // Saves the current PC in the global data for safe-keeping, and gives you a PC 
  51 // that you can tell the interpreter to go to, which when advanced between 1 
  52 // and 9 slots will give you an "instruction" that threads to the interpreter's 
  53 // exception handler. Note that if you give it the PC for exception handling, 
  54 // it's smart enough to just return that PC without doing anything else; this 
  55 // lets you thread exception handling through common helper functions used by 
  57 Instruction
* returnToThrow(ExecState
*, Instruction
*); 
  59 // Use this when you're throwing to a call thunk. 
  60 void* callToThrow(ExecState
*, Instruction
*); 
  62 } } // namespace JSC::LLInt 
  64 #endif // ENABLE(LLINT) 
  66 #endif // LLIntExceptions_h