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1
2 /*
3 *
4 * (C) Copyright IBM Corp. 1998-2005 - All Rights Reserved
5 *
6 */
7
8 #ifndef __INDICLAYOUTENGINE_H
9 #define __INDICLAYOUTENGINE_H
10
11 #include "LETypes.h"
12 #include "LEFontInstance.h"
13 #include "LEGlyphFilter.h"
14 #include "LayoutEngine.h"
15 #include "OpenTypeLayoutEngine.h"
16
17 #include "GlyphSubstitutionTables.h"
18 #include "GlyphDefinitionTables.h"
19 #include "GlyphPositioningTables.h"
20
21 U_NAMESPACE_BEGIN
22
23 class MPreFixups;
24 class LEGlyphStorage;
25
26 /**
27 * This class implements OpenType layout for Indic OpenType fonts, as
28 * specified by Microsoft in "Creating and Supporting OpenType Fonts for
29 * Indic Scripts" (http://www.microsoft.com/typography/otspec/indicot/default.htm)
30 *
31 * This class overrides the characterProcessing method to do Indic character processing
32 * and reordering, and the glyphProcessing method to implement post-GSUB processing for
33 * left matras. (See the MS spec. for more details)
34 *
35 * @internal
36 */
37 class IndicOpenTypeLayoutEngine : public OpenTypeLayoutEngine
38 {
39 public:
40 /**
41 * This is the main constructor. It constructs an instance of IndicOpenTypeLayoutEngine for
42 * a particular font, script and language. It takes the GSUB table as a parameter since
43 * LayoutEngine::layoutEngineFactory has to read the GSUB table to know that it has an
44 * Indic OpenType font.
45 *
46 * @param fontInstance - the font
47 * @param scriptCode - the script
48 * @param langaugeCode - the language
49 * @param gsubTable - the GSUB table
50 *
51 * @see LayoutEngine::layoutEngineFactory
52 * @see OpenTypeLayoutEngine
53 * @see ScriptAndLangaugeTags.h for script and language codes
54 *
55 * @internal
56 */
57 IndicOpenTypeLayoutEngine(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode,
58 le_int32 typoFlags, const GlyphSubstitutionTableHeader *gsubTable);
59
60 /**
61 * This constructor is used when the font requires a "canned" GSUB table which can't be known
62 * until after this constructor has been invoked.
63 *
64 * @param fontInstance - the font
65 * @param scriptCode - the script
66 * @param langaugeCode - the language
67 *
68 * @see OpenTypeLayoutEngine
69 * @see ScriptAndLangaugeTags.h for script and language codes
70 *
71 * @internal
72 */
73 IndicOpenTypeLayoutEngine(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode,
74 le_int32 typoFlags);
75
76 /**
77 * The destructor, virtual for correct polymorphic invocation.
78 *
79 * @internal
80 */
81 virtual ~IndicOpenTypeLayoutEngine();
82
83 /**
84 * ICU "poor man's RTTI", returns a UClassID for the actual class.
85 *
86 * @stable ICU 2.8
87 */
88 virtual UClassID getDynamicClassID() const;
89
90 /**
91 * ICU "poor man's RTTI", returns a UClassID for this class.
92 *
93 * @stable ICU 2.8
94 */
95 static UClassID getStaticClassID();
96
97 protected:
98
99 /**
100 * This method does Indic OpenType character processing. It assigns the OpenType feature
101 * tags to the characters, and may generate output characters which have been reordered. For
102 * some Indic scripts, it may also split some vowels, resulting in more output characters
103 * than input characters.
104 *
105 * Input parameters:
106 * @param chars - the input character context
107 * @param offset - the index of the first character to process
108 * @param count - the number of characters to process
109 * @param max - the number of characters in the input context
110 * @param rightToLeft - <code>TRUE</code> if the characters are in a right to left directional run
111 * @param glyphStorage - the glyph storage object. The glyph and character index arrays will be set.
112 * the auxillary data array will be set to the feature tags.
113 *
114 * Output parameters:
115 * @param success - set to an error code if the operation fails
116 *
117 * @return the output character count
118 *
119 * @internal
120 */
121 virtual le_int32 characterProcessing(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft,
122 LEUnicode *&outChars, LEGlyphStorage &glyphStorage, LEErrorCode &success);
123
124 /**
125 * This method does character to glyph mapping, applies the GSUB table and applies
126 * any post GSUB fixups for left matras. It calls OpenTypeLayoutEngine::glyphProcessing
127 * to do the character to glyph mapping, and apply the GSUB table.
128 *
129 * Note that in the case of "canned" GSUB tables, the output glyph indices may be
130 * "fake" glyph indices that need to be converted to "real" glyph indices by the
131 * glyphPostProcessing method.
132 *
133 * Input parameters:
134 * @param chars - the input character context
135 * @param offset - the index of the first character to process
136 * @param count - the number of characters to process
137 * @param max - the number of characters in the input context
138 * @param rightToLeft - <code>TRUE</code> if the characters are in a right to left directional run
139 * @param featureTags - the feature tag array
140 * @param glyphStorage - the glyph storage object. The glyph and char index arrays will be set.
141 *
142 * Output parameters:
143 * @param success - set to an error code if the operation fails
144 *
145 * @return the number of glyphs in the output glyph index array
146 *
147 * Note: if the character index array was already set by the characterProcessing
148 * method, this method won't change it.
149 *
150 * @internal
151 */
152 virtual le_int32 glyphProcessing(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft,
153 LEGlyphStorage &glyphStorage, LEErrorCode &success);
154
155 private:
156
157 MPreFixups *fMPreFixups;
158 };
159
160 U_NAMESPACE_END
161 #endif
162