4 * (C) Copyright IBM Corp. 1998-2005 - All Rights Reserved
8 #ifndef __INDICLAYOUTENGINE_H
9 #define __INDICLAYOUTENGINE_H
12 #include "LEFontInstance.h"
13 #include "LEGlyphFilter.h"
14 #include "LayoutEngine.h"
15 #include "OpenTypeLayoutEngine.h"
17 #include "GlyphSubstitutionTables.h"
18 #include "GlyphDefinitionTables.h"
19 #include "GlyphPositioningTables.h"
27 * This class implements OpenType layout for Indic OpenType fonts, as
28 * specified by Microsoft in "Creating and Supporting OpenType Fonts for
29 * Indic Scripts" (http://www.microsoft.com/typography/otspec/indicot/default.htm)
31 * This class overrides the characterProcessing method to do Indic character processing
32 * and reordering, and the glyphProcessing method to implement post-GSUB processing for
33 * left matras. (See the MS spec. for more details)
37 class IndicOpenTypeLayoutEngine
: public OpenTypeLayoutEngine
41 * This is the main constructor. It constructs an instance of IndicOpenTypeLayoutEngine for
42 * a particular font, script and language. It takes the GSUB table as a parameter since
43 * LayoutEngine::layoutEngineFactory has to read the GSUB table to know that it has an
44 * Indic OpenType font.
46 * @param fontInstance - the font
47 * @param scriptCode - the script
48 * @param langaugeCode - the language
49 * @param gsubTable - the GSUB table
51 * @see LayoutEngine::layoutEngineFactory
52 * @see OpenTypeLayoutEngine
53 * @see ScriptAndLangaugeTags.h for script and language codes
57 IndicOpenTypeLayoutEngine(const LEFontInstance
*fontInstance
, le_int32 scriptCode
, le_int32 languageCode
,
58 le_int32 typoFlags
, const GlyphSubstitutionTableHeader
*gsubTable
);
61 * This constructor is used when the font requires a "canned" GSUB table which can't be known
62 * until after this constructor has been invoked.
64 * @param fontInstance - the font
65 * @param scriptCode - the script
66 * @param langaugeCode - the language
68 * @see OpenTypeLayoutEngine
69 * @see ScriptAndLangaugeTags.h for script and language codes
73 IndicOpenTypeLayoutEngine(const LEFontInstance
*fontInstance
, le_int32 scriptCode
, le_int32 languageCode
,
77 * The destructor, virtual for correct polymorphic invocation.
81 virtual ~IndicOpenTypeLayoutEngine();
84 * ICU "poor man's RTTI", returns a UClassID for the actual class.
88 virtual UClassID
getDynamicClassID() const;
91 * ICU "poor man's RTTI", returns a UClassID for this class.
95 static UClassID
getStaticClassID();
100 * This method does Indic OpenType character processing. It assigns the OpenType feature
101 * tags to the characters, and may generate output characters which have been reordered. For
102 * some Indic scripts, it may also split some vowels, resulting in more output characters
103 * than input characters.
106 * @param chars - the input character context
107 * @param offset - the index of the first character to process
108 * @param count - the number of characters to process
109 * @param max - the number of characters in the input context
110 * @param rightToLeft - <code>TRUE</code> if the characters are in a right to left directional run
111 * @param glyphStorage - the glyph storage object. The glyph and character index arrays will be set.
112 * the auxillary data array will be set to the feature tags.
115 * @param success - set to an error code if the operation fails
117 * @return the output character count
121 virtual le_int32
characterProcessing(const LEUnicode chars
[], le_int32 offset
, le_int32 count
, le_int32 max
, le_bool rightToLeft
,
122 LEUnicode
*&outChars
, LEGlyphStorage
&glyphStorage
, LEErrorCode
&success
);
125 * This method does character to glyph mapping, applies the GSUB table and applies
126 * any post GSUB fixups for left matras. It calls OpenTypeLayoutEngine::glyphProcessing
127 * to do the character to glyph mapping, and apply the GSUB table.
129 * Note that in the case of "canned" GSUB tables, the output glyph indices may be
130 * "fake" glyph indices that need to be converted to "real" glyph indices by the
131 * glyphPostProcessing method.
134 * @param chars - the input character context
135 * @param offset - the index of the first character to process
136 * @param count - the number of characters to process
137 * @param max - the number of characters in the input context
138 * @param rightToLeft - <code>TRUE</code> if the characters are in a right to left directional run
139 * @param featureTags - the feature tag array
140 * @param glyphStorage - the glyph storage object. The glyph and char index arrays will be set.
143 * @param success - set to an error code if the operation fails
145 * @return the number of glyphs in the output glyph index array
147 * Note: if the character index array was already set by the characterProcessing
148 * method, this method won't change it.
152 virtual le_int32
glyphProcessing(const LEUnicode chars
[], le_int32 offset
, le_int32 count
, le_int32 max
, le_bool rightToLeft
,
153 LEGlyphStorage
&glyphStorage
, LEErrorCode
&success
);
157 MPreFixups
*fMPreFixups
;