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1 /*
2 **********************************************************************
3 * Copyright (C) 1999-2006, International Business Machines
4 * Corporation and others. All Rights Reserved.
5 **********************************************************************
6 * Date Name Description
7 * 10/22/99 alan Creation. This is an internal header.
8 * It should not be exported.
9 **********************************************************************
10 */
11
12 #ifndef UVECTOR_H
13 #define UVECTOR_H
14
15 #include "unicode/utypes.h"
16 #include "unicode/uobject.h"
17 #include "uhash.h"
18
19 U_NAMESPACE_BEGIN
20
21 /**
22 * A token comparison function.
23 * @param tok1 A token (object or integer)
24 * @param tok2 A token (object or integer)
25 * @return 0 if the two tokens are equal, -1 if tok1 is < tok2, or
26 * +1 if tok1 is > tok2.
27 */
28 typedef int8_t U_CALLCONV USortComparator(UHashTok tok1,
29 UHashTok tok2);
30
31 /**
32 * A token assignment function. It may copy an integer, copy
33 * a pointer, or clone a pointer, as appropriate.
34 * @param dst The token to be assigned to
35 * @param src The token to assign from
36 */
37 typedef void U_CALLCONV UTokenAssigner(UHashTok *dst,
38 UHashTok *src);
39
40 /**
41 * <p>Ultralightweight C++ implementation of a <tt>void*</tt> vector
42 * that is (mostly) compatible with java.util.Vector.
43 *
44 * <p>This is a very simple implementation, written to satisfy an
45 * immediate porting need. As such, it is not completely fleshed out,
46 * and it aims for simplicity and conformity. Nonetheless, it serves
47 * its purpose (porting code from java that uses java.util.Vector)
48 * well, and it could be easily made into a more robust vector class.
49 *
50 * <p><b>Design notes</b>
51 *
52 * <p>There is index bounds checking, but little is done about it. If
53 * indices are out of bounds, either nothing happens, or zero is
54 * returned. We <em>do</em> avoid indexing off into the weeds.
55 *
56 * <p>There is detection of out of memory, but the handling is very
57 * coarse-grained -- similar to UnicodeString's protocol, but even
58 * coarser. The class contains <em>one static flag</em> that is set
59 * when any call to <tt>new</tt> returns zero. This allows the caller
60 * to use several vectors and make just one check at the end to see if
61 * a memory failure occurred. This is more efficient than making a
62 * check after each call on each vector when doing many operations on
63 * multiple vectors. The single static flag works best when memory
64 * failures are infrequent, and when recovery options are limited or
65 * nonexistent.
66 *
67 * <p>Since we don't have garbage collection, UVector was given the
68 * option to <em>own</em>its contents. To employ this, set a deleter
69 * function. The deleter is called on a void* pointer when that
70 * pointer is released by the vector, either when the vector itself is
71 * destructed, or when a call to setElementAt() overwrites an element,
72 * or when a call to remove() or one of its variants explicitly
73 * removes an element. If no deleter is set, or the deleter is set to
74 * zero, then it is assumed that the caller will delete elements as
75 * needed.
76 *
77 * <p>In order to implement methods such as contains() and indexOf(),
78 * UVector needs a way to compare objects for equality. To do so, it
79 * uses a comparison frunction, or "comparer." If the comparer is not
80 * set, or is set to zero, then all such methods will act as if the
81 * vector contains no element. That is, indexOf() will always return
82 * -1, contains() will always return FALSE, etc.
83 *
84 * <p><b>To do</b>
85 *
86 * <p>Improve the handling of index out of bounds errors.
87 *
88 * @author Alan Liu
89 */
90 class U_COMMON_API UVector : public UObject {
91 // NOTE: UVector uses the UHashKey (union of void* and int32_t) as
92 // its basic storage type. It uses UKeyComparator as its
93 // comparison function. It uses UObjectDeleter as its deleter
94 // function. These are named for hashtables, but used here as-is
95 // rather than duplicating the type. This allows sharing of
96 // support functions.
97
98 private:
99 int32_t count;
100
101 int32_t capacity;
102
103 UHashTok* elements;
104
105 UObjectDeleter *deleter;
106
107 UKeyComparator *comparer;
108
109 public:
110 UVector(UErrorCode &status);
111
112 UVector(int32_t initialCapacity, UErrorCode &status);
113
114 UVector(UObjectDeleter *d, UKeyComparator *c, UErrorCode &status);
115
116 UVector(UObjectDeleter *d, UKeyComparator *c, int32_t initialCapacity, UErrorCode &status);
117
118 virtual ~UVector();
119
120 /**
121 * Assign this object to another (make this a copy of 'other').
122 * Use the 'assign' function to assign each element.
123 */
124 void assign(const UVector& other, UTokenAssigner *assign, UErrorCode &ec);
125
126 /**
127 * Compare this vector with another. They will be considered
128 * equal if they are of the same size and all elements are equal,
129 * as compared using this object's comparer.
130 */
131 UBool operator==(const UVector& other);
132
133 /**
134 * Equivalent to !operator==()
135 */
136 inline UBool operator!=(const UVector& other);
137
138 //------------------------------------------------------------
139 // java.util.Vector API
140 //------------------------------------------------------------
141
142 void addElement(void* obj, UErrorCode &status);
143
144 void addElement(int32_t elem, UErrorCode &status);
145
146 void setElementAt(void* obj, int32_t index);
147
148 void setElementAt(int32_t elem, int32_t index);
149
150 void insertElementAt(void* obj, int32_t index, UErrorCode &status);
151
152 void insertElementAt(int32_t elem, int32_t index, UErrorCode &status);
153
154 void* elementAt(int32_t index) const;
155
156 int32_t elementAti(int32_t index) const;
157
158 UBool equals(const UVector &other) const;
159
160 void* firstElement(void) const;
161
162 void* lastElement(void) const;
163
164 int32_t lastElementi(void) const;
165
166 int32_t indexOf(void* obj, int32_t startIndex = 0) const;
167
168 int32_t indexOf(int32_t obj, int32_t startIndex = 0) const;
169
170 UBool contains(void* obj) const;
171
172 UBool contains(int32_t obj) const;
173
174 UBool containsAll(const UVector& other) const;
175
176 UBool removeAll(const UVector& other);
177
178 UBool retainAll(const UVector& other);
179
180 void removeElementAt(int32_t index);
181
182 UBool removeElement(void* obj);
183
184 void removeAllElements();
185
186 int32_t size(void) const;
187
188 UBool isEmpty(void) const;
189
190 UBool ensureCapacity(int32_t minimumCapacity, UErrorCode &status);
191
192 /**
193 * Change the size of this vector as follows: If newSize is
194 * smaller, then truncate the array, possibly deleting held
195 * elements for i >= newSize. If newSize is larger, grow the
196 * array, filling in new slows with NULL.
197 */
198 void setSize(int32_t newSize);
199
200 /**
201 * Fill in the given array with all elements of this vector.
202 */
203 void** toArray(void** result) const;
204
205 //------------------------------------------------------------
206 // New API
207 //------------------------------------------------------------
208
209 UObjectDeleter *setDeleter(UObjectDeleter *d);
210
211 UKeyComparator *setComparer(UKeyComparator *c);
212
213 void* operator[](int32_t index) const;
214
215 /**
216 * Removes the element at the given index from this vector and
217 * transfer ownership of it to the caller. After this call, the
218 * caller owns the result and must delete it and the vector entry
219 * at 'index' is removed, shifting all subsequent entries back by
220 * one index and shortening the size of the vector by one. If the
221 * index is out of range or if there is no item at the given index
222 * then 0 is returned and the vector is unchanged.
223 */
224 void* orphanElementAt(int32_t index);
225
226 /**
227 * Returns true if this vector contains none of the elements
228 * of the given vector.
229 * @param other vector to be checked for containment
230 * @return true if the test condition is met
231 */
232 UBool containsNone(const UVector& other) const;
233
234 /**
235 * Insert the given object into this vector at its sorted position
236 * as defined by 'compare'. The current elements are assumed to
237 * be sorted already.
238 */
239 void sortedInsert(void* obj, USortComparator *compare, UErrorCode& ec);
240
241 /**
242 * Insert the given integer into this vector at its sorted position
243 * as defined by 'compare'. The current elements are assumed to
244 * be sorted already.
245 */
246 void sortedInsert(int32_t obj, USortComparator *compare, UErrorCode& ec);
247
248 /**
249 * ICU "poor man's RTTI", returns a UClassID for this class.
250 */
251 static UClassID U_EXPORT2 getStaticClassID();
252
253 /**
254 * ICU "poor man's RTTI", returns a UClassID for the actual class.
255 */
256 virtual UClassID getDynamicClassID() const;
257
258 private:
259 void _init(int32_t initialCapacity, UErrorCode &status);
260
261 int32_t indexOf(UHashTok key, int32_t startIndex = 0, int8_t hint = 0) const;
262
263 void sortedInsert(UHashTok tok, USortComparator *compare, UErrorCode& ec);
264
265 // Disallow
266 UVector(const UVector&);
267
268 // Disallow
269 UVector& operator=(const UVector&);
270
271 };
272
273
274 /**
275 * <p>Ultralightweight C++ implementation of a <tt>void*</tt> stack
276 * that is (mostly) compatible with java.util.Stack. As in java, this
277 * is merely a paper thin layer around UVector. See the UVector
278 * documentation for further information.
279 *
280 * <p><b>Design notes</b>
281 *
282 * <p>The element at index <tt>n-1</tt> is (of course) the top of the
283 * stack.
284 *
285 * <p>The poorly named <tt>empty()</tt> method doesn't empty the
286 * stack; it determines if the stack is empty.
287 *
288 * @author Alan Liu
289 */
290 class U_COMMON_API UStack : public UVector {
291 public:
292 UStack(UErrorCode &status);
293
294 UStack(int32_t initialCapacity, UErrorCode &status);
295
296 UStack(UObjectDeleter *d, UKeyComparator *c, UErrorCode &status);
297
298 UStack(UObjectDeleter *d, UKeyComparator *c, int32_t initialCapacity, UErrorCode &status);
299
300 virtual ~UStack();
301
302 // It's okay not to have a virtual destructor (in UVector)
303 // because UStack has no special cleanup to do.
304
305 UBool empty(void) const;
306
307 void* peek(void) const;
308
309 int32_t peeki(void) const;
310
311 void* pop(void);
312
313 int32_t popi(void);
314
315 void* push(void* obj, UErrorCode &status);
316
317 int32_t push(int32_t i, UErrorCode &status);
318
319 /*
320 If the object o occurs as an item in this stack,
321 this method returns the 1-based distance from the top of the stack.
322 */
323 int32_t search(void* obj) const;
324
325 /**
326 * ICU "poor man's RTTI", returns a UClassID for this class.
327 */
328 static UClassID U_EXPORT2 getStaticClassID();
329
330 /**
331 * ICU "poor man's RTTI", returns a UClassID for the actual class.
332 */
333 virtual UClassID getDynamicClassID() const;
334
335 private:
336 // Disallow
337 UStack(const UStack&);
338
339 // Disallow
340 UStack& operator=(const UStack&);
341 };
342
343
344 // UVector inlines
345
346 inline int32_t UVector::size(void) const {
347 return count;
348 }
349
350 inline UBool UVector::isEmpty(void) const {
351 return count == 0;
352 }
353
354 inline UBool UVector::contains(void* obj) const {
355 return indexOf(obj) >= 0;
356 }
357
358 inline UBool UVector::contains(int32_t obj) const {
359 return indexOf(obj) >= 0;
360 }
361
362 inline void* UVector::firstElement(void) const {
363 return elementAt(0);
364 }
365
366 inline void* UVector::lastElement(void) const {
367 return elementAt(count-1);
368 }
369
370 inline int32_t UVector::lastElementi(void) const {
371 return elementAti(count-1);
372 }
373
374 inline void* UVector::operator[](int32_t index) const {
375 return elementAt(index);
376 }
377
378 inline UBool UVector::operator!=(const UVector& other) {
379 return !operator==(other);
380 }
381
382 // UStack inlines
383
384 inline UBool UStack::empty(void) const {
385 return isEmpty();
386 }
387
388 inline void* UStack::peek(void) const {
389 return lastElement();
390 }
391
392 inline int32_t UStack::peeki(void) const {
393 return lastElementi();
394 }
395
396 inline void* UStack::push(void* obj, UErrorCode &status) {
397 addElement(obj, status);
398 return obj;
399 }
400
401 inline int32_t UStack::push(int32_t i, UErrorCode &status) {
402 addElement(i, status);
403 return i;
404 }
405
406 U_NAMESPACE_END
407
408 #endif