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git.saurik.com Git - apple/icu.git/blob - icuSources/layout/GXLayoutEngine.h
4 * (C) Copyright IBM Corp. 1998-2008 - All Rights Reserved
8 #ifndef __GXLAYOUTENGINE_H
9 #define __GXLAYOUTENGINE_H
12 #include "LayoutEngine.h"
14 #include "MorphTables.h"
22 * This class implements layout for QuickDraw GX or Apple Advanced Typograyph (AAT)
23 * fonts. A font is a GX or AAT font if it contains a 'mort' table. See Apple's
24 * TrueType Reference Manual (http://fonts.apple.com/TTRefMan/index.html) for details.
25 * Information about 'mort' tables is in the chapter titled "Font Files."
29 class GXLayoutEngine
: public LayoutEngine
33 * This is the main constructor. It constructs an instance of GXLayoutEngine for
34 * a particular font, script and language. It takes the 'mort' table as a parameter since
35 * LayoutEngine::layoutEngineFactory has to read the 'mort' table to know that it has a
38 * Note: GX and AAT fonts don't contain any script and language specific tables, so
39 * the script and language are ignored.
41 * @param fontInstance - the font
42 * @param scriptCode - the script
43 * @param langaugeCode - the language
44 * @param morphTable - the 'mort' table
45 * @param success - set to an error code if the operation fails
47 * @see LayoutEngine::layoutEngineFactory
48 * @see ScriptAndLangaugeTags.h for script and language codes
52 GXLayoutEngine(const LEFontInstance
*fontInstance
, le_int32 scriptCode
, le_int32 languageCode
, const MorphTableHeader
*morphTable
, LEErrorCode
&success
);
55 * The destructor, virtual for correct polymorphic invocation.
59 virtual ~GXLayoutEngine();
62 * ICU "poor man's RTTI", returns a UClassID for the actual class.
66 virtual UClassID
getDynamicClassID() const;
69 * ICU "poor man's RTTI", returns a UClassID for this class.
73 static UClassID
getStaticClassID();
78 * The address of the 'mort' table
82 const MorphTableHeader
*fMorphTable
;
85 * This method does GX layout using the font's 'mort' table. It converts the
86 * input character codes to glyph indices using mapCharsToGlyphs, and then
87 * applies the 'mort' table.
90 * @param chars - the input character context
91 * @param offset - the index of the first character to process
92 * @param count - the number of characters to process
93 * @param max - the number of characters in the input context
94 * @param rightToLeft - <code>TRUE</code> if the text is in a right to left directional run
95 * @param glyphStorage - the glyph storage object. The glyph and char index arrays will be set.
98 * @param success - set to an error code if the operation fails
100 * @return the number of glyphs in the glyph index array
104 virtual le_int32
computeGlyphs(const LEUnicode chars
[], le_int32 offset
, le_int32 count
, le_int32 max
, le_bool rightToLeft
,
105 LEGlyphStorage
&glyphStorage
, LEErrorCode
&success
);
108 * This method adjusts the glyph positions using the font's
109 * 'kern', 'trak', 'bsln', 'opbd' and 'just' tables.
112 * @param glyphStorage - the object holding the glyph storage. The positions will be updated as needed.
115 * @param success - set to an error code if the operation fails
119 virtual void adjustGlyphPositions(const LEUnicode chars
[], le_int32 offset
, le_int32 count
, le_bool reverse
,
120 LEGlyphStorage
&glyphStorage
, LEErrorCode
&success
);