4 * (C) Copyright IBM Corp. 1998-2004 - All Rights Reserved
8 #ifndef __LAYOUTENGINE_H
9 #define __LAYOUTENGINE_H
20 * This is a virtual base class used to do complex text layout. The text must all
21 * be in a single font, script, and language. An instance of a LayoutEngine can be
22 * created by calling the layoutEngineFactory method. Fonts are identified by
23 * instances of the LEFontInstance class. Script and language codes are identified
24 * by integer codes, which are defined in ScriptAndLanuageTags.h.
26 * Note that this class is not public API. It is declared public so that it can be
27 * exported from the library that it is a part of.
29 * The input to the layout process is an array of characters in logical order,
30 * and a starting X, Y position for the text. The output is an array of glyph indices,
31 * an array of character indices for the glyphs, and an array of glyph positions.
32 * These arrays are protected members of LayoutEngine which can be retreived by a
33 * public method. The reset method can be called to free these arrays so that the
34 * LayoutEngine can be reused.
36 * The layout process is done in three steps. There is a protected virtual method
37 * for each step. These methods have a default implementation which only does
38 * character to glyph mapping and default positioning using the glyph's advance
39 * widths. Subclasses can override these methods for more advanced layout.
40 * There is a public method which invokes the steps in the correct order.
44 * 1) Glyph processing - character to glyph mapping and any other glyph processing
45 * such as ligature substitution and contextual forms.
47 * 2) Glyph positioning - position the glyphs based on their advance widths.
49 * 3) Glyph position adjustments - adjustment of glyph positions for kerning,
50 * accent placement, etc.
52 * NOTE: in all methods below, output parameters are references to pointers so
53 * the method can allocate and free the storage as needed. All storage allocated
54 * in this way is owned by the object which created it, and will be freed when it
55 * is no longer needed, or when the object's destructor is invoked.
58 * @see ScriptAndLanguageTags.h
62 class U_LAYOUT_API LayoutEngine
: public UObject
{
65 * The object which holds the glyph storage
69 LEGlyphStorage
*fGlyphStorage
;
72 * The font instance for the text font.
78 const LEFontInstance
*fFontInstance
;
81 * The script code for the text
83 * @see ScriptAndLanguageTags.h for script codes.
90 * The langauge code for the text
92 * @see ScriptAndLanguageTags.h for language codes.
96 le_int32 fLanguageCode
;
99 * This constructs an instance for a given font, script and language. Subclass constructors
100 * must call this constructor.
102 * @param fontInstance - the font for the text
103 * @param scriptCode - the script for the text
104 * @param languageCode - the language for the text
106 * @see LEFontInstance
107 * @see ScriptAndLanguageTags.h
111 LayoutEngine(const LEFontInstance
*fontInstance
, le_int32 scriptCode
, le_int32 languageCode
);
114 * This overrides the default no argument constructor to make it
115 * difficult for clients to call it. Clients are expected to call
116 * layoutEngineFactory.
123 * This method does any required pre-processing to the input characters. It
124 * may generate output characters that differ from the input charcters due to
125 * insertions, deletions, or reorderings. In such cases, it will also generate an
126 * output character index array reflecting these changes.
128 * Subclasses must override this method.
131 * @param chars - the input character context
132 * @param offset - the index of the first character to process
133 * @param count - the number of characters to process
134 * @param max - the number of characters in the input context
135 * @param rightToLeft - TRUE if the characters are in a right to left directional run
136 * @param outChars - the output character array, if different from the input
137 * @param glyphStorage - the object that holds the per-glyph storage. The character index array may be set.
138 * @param success - set to an error code if the operation fails
140 * @return the output character count (input character count if no change)
144 virtual le_int32
characterProcessing(const LEUnicode chars
[], le_int32 offset
, le_int32 count
, le_int32 max
, le_bool rightToLeft
,
145 LEUnicode
*&outChars
, LEGlyphStorage
&glyphStorage
, LEErrorCode
&success
);
148 * This method does the glyph processing. It converts an array of characters
149 * into an array of glyph indices and character indices. The characters to be
150 * processed are passed in a surrounding context. The context is specified as
151 * a starting address and a maximum character count. An offset and a count are
152 * used to specify the characters to be processed.
154 * The default implementation of this method only does character to glyph mapping.
155 * Subclasses needing more elaborate glyph processing must override this method.
158 * @param chars - the character context
159 * @param offset - the offset of the first character to process
160 * @param count - the number of characters to process
161 * @param max - the number of characters in the context.
162 * @param rightToLeft - TRUE if the text is in a right to left directional run
163 * @param glyphStorage - the object which holds the per-glyph storage. The glyph and char indices arrays
167 * @param success - set to an error code if the operation fails
169 * @return the number of glyphs in the glyph index array
173 virtual le_int32
computeGlyphs(const LEUnicode chars
[], le_int32 offset
, le_int32 count
, le_int32 max
, le_bool rightToLeft
, LEGlyphStorage
&glyphStorage
, LEErrorCode
&success
);
176 * This method does basic glyph positioning. The default implementation positions
177 * the glyphs based on their advance widths. This is sufficient for most uses. It
178 * is not expected that many subclasses will override this method.
181 * @param glyphStorage - the object which holds the per-glyph storage. The glyph position array will be set.
182 * @param x - the starting X position
183 * @param y - the starting Y position
184 * @param success - set to an error code if the operation fails
188 virtual void positionGlyphs(LEGlyphStorage
&glyphStorage
, float x
, float y
, LEErrorCode
&success
);
191 * This method does positioning adjustments like accent positioning and
192 * kerning. The default implementation does nothing. Subclasses needing
193 * position adjustments must override this method.
195 * Note that this method has both characters and glyphs as input so that
196 * it can use the character codes to determine glyph types if that information
197 * isn't directly available. (e.g. Some Arabic OpenType fonts don't have a GDEF
200 * @param chars - the input character context
201 * @param offset - the offset of the first character to process
202 * @param count - the number of characters to process
203 * @param reverse - <code>TRUE</code> if the glyphs in the glyph array have been reordered
204 * @param glyphStorage - the object which holds the per-glyph storage. The glyph positions will be
205 * adjusted as needed.
206 * @param success - output parameter set to an error code if the operation fails
210 virtual void adjustGlyphPositions(const LEUnicode chars
[], le_int32 offset
, le_int32 count
, le_bool reverse
, LEGlyphStorage
&glyphStorage
, LEErrorCode
&success
);
213 * This method gets a table from the font associated with
214 * the text. The default implementation gets the table from
215 * the font instance. Subclasses which need to get the tables
216 * some other way must override this method.
218 * @param tableTag - the four byte table tag.
220 * @return the address of the table.
224 virtual const void *getFontTable(LETag tableTag
) const;
227 * This method does character to glyph mapping. The default implementation
228 * uses the font instance to do the mapping. It will allocate the glyph and
229 * character index arrays if they're not already allocated. If it allocates the
230 * character index array, it will fill it it.
232 * This method supports right to left
233 * text with the ability to store the glyphs in reverse order, and by supporting
234 * character mirroring, which will replace a character which has a left and right
235 * form, such as parens, with the opposite form before mapping it to a glyph index.
238 * @param chars - the input character context
239 * @param offset - the offset of the first character to be mapped
240 * @param count - the number of characters to be mapped
241 * @param reverse - if <code>TRUE</code>, the output will be in reverse order
242 * @param mirror - if <code>TRUE</code>, do character mirroring
243 * @param glyphStorage - the object which holds the per-glyph storage. The glyph and char
244 * indices arrays will be filled in.
245 * @param success - set to an error code if the operation fails
247 * @see LEFontInstance
251 virtual void mapCharsToGlyphs(const LEUnicode chars
[], le_int32 offset
, le_int32 count
, le_bool reverse
, le_bool mirror
, LEGlyphStorage
&glyphStorage
, LEErrorCode
&success
);
254 * This is a convenience method that forces the advance width of mark
255 * glyphs to be zero, which is required for proper selection and highlighting.
257 * @param glyphStorage - the object containing the per-glyph storage. The positions array will be modified.
258 * @param markFilter - used to identify mark glyphs
259 * @param success - output parameter set to an error code if the operation fails
265 static void adjustMarkGlyphs(LEGlyphStorage
&glyphStorage
, LEGlyphFilter
*markFilter
, LEErrorCode
&success
);
269 * This is a convenience method that forces the advance width of mark
270 * glyphs to be zero, which is required for proper selection and highlighting.
271 * This method uses the input characters to identify marks. This is required in
272 * cases where the font does not contain enough information to identify them based
275 * @param chars - the array of input characters
276 * @param charCount - the number of input characers
277 * @param glyphStorage - the object containing the per-glyph storage. The positions array will be modified.
278 * @param reverse - <code>TRUE</code> if the glyph array has been reordered
279 * @param markFilter - used to identify mark glyphs
280 * @param success - output parameter set to an error code if the operation fails
286 static void adjustMarkGlyphs(const LEUnicode chars
[], le_int32 charCount
, le_bool reverse
, LEGlyphStorage
&glyphStorage
, LEGlyphFilter
*markFilter
, LEErrorCode
&success
);
291 * The destructor. It will free any storage allocated for the
292 * glyph, character index and position arrays by calling the reset
293 * method. It is declared virtual so that it will be invoked by the
294 * subclass destructors.
298 virtual ~LayoutEngine();
301 * This method will invoke the layout steps in their correct order by calling
302 * the computeGlyphs, positionGlyphs and adjustGlyphPosition methods.. It will
303 * compute the glyph, character index and position arrays.
305 * @param chars - the input character context
306 * @param offset - the offset of the first character to process
307 * @param count - the number of characters to process
308 * @param max - the number of characters in the input context
309 * @param rightToLeft - TRUE if the characers are in a right to left directional run
310 * @param x - the initial X position
311 * @param y - the initial Y position
312 * @param success - output parameter set to an error code if the operation fails
314 * @return the number of glyphs in the glyph array
316 * Note; the glyph, character index and position array can be accessed
317 * using the getter method below.
321 virtual le_int32
layoutChars(const LEUnicode chars
[], le_int32 offset
, le_int32 count
, le_int32 max
, le_bool rightToLeft
, float x
, float y
, LEErrorCode
&success
);
324 * This method returns the number of glyphs in the glyph array. Note
325 * that the number of glyphs will be greater than or equal to the number
326 * of characters used to create the LayoutEngine.
328 * @return the number of glyphs in the glyph array
332 le_int32
getGlyphCount() const;
335 * This method copies the glyph array into a caller supplied array.
336 * The caller must ensure that the array is large enough to hold all
339 * @param glyphs - the destiniation glyph array
340 * @param success - set to an error code if the operation fails
344 void getGlyphs(LEGlyphID glyphs
[], LEErrorCode
&success
) const;
347 * This method copies the glyph array into a caller supplied array,
348 * ORing in extra bits. (This functionality is needed by the JDK,
349 * which uses 32 bits pre glyph idex, with the high 16 bits encoding
350 * the composite font slot number)
352 * @param glyphs - the destination (32 bit) glyph array
353 * @param extraBits - this value will be ORed with each glyph index
354 * @param success - set to an error code if the operation fails
358 virtual void getGlyphs(le_uint32 glyphs
[], le_uint32 extraBits
, LEErrorCode
&success
) const;
361 * This method copies the character index array into a caller supplied array.
362 * The caller must ensure that the array is large enough to hold a
363 * character index for each glyph.
365 * @param charIndices - the destiniation character index array
366 * @param success - set to an error code if the operation fails
370 void getCharIndices(le_int32 charIndices
[], LEErrorCode
&success
) const;
373 * This method copies the character index array into a caller supplied array.
374 * The caller must ensure that the array is large enough to hold a
375 * character index for each glyph.
377 * @param charIndices - the destiniation character index array
378 * @param indexBase - an offset which will be added to each index
379 * @param success - set to an error code if the operation fails
383 void getCharIndices(le_int32 charIndices
[], le_int32 indexBase
, LEErrorCode
&success
) const;
386 * This method copies the position array into a caller supplied array.
387 * The caller must ensure that the array is large enough to hold an
388 * X and Y position for each glyph, plus an extra X and Y for the
389 * advance of the last glyph.
391 * @param positions - the destiniation position array
392 * @param success - set to an error code if the operation fails
396 void getGlyphPositions(float positions
[], LEErrorCode
&success
) const;
399 * This method returns the X and Y position of the glyph at
403 * @param glyphIndex - the index of the glyph
406 * @param x - the glyph's X position
407 * @param y - the glyph's Y position
408 * @param success - set to an error code if the operation fails
412 void getGlyphPosition(le_int32 glyphIndex
, float &x
, float &y
, LEErrorCode
&success
) const;
415 * This method frees the glyph, character index and position arrays
416 * so that the LayoutEngine can be reused to layout a different
417 * characer array. (This method is also called by the destructor)
421 virtual void reset();
424 * This method returns a LayoutEngine capable of laying out text
425 * in the given font, script and langauge. Note that the LayoutEngine
426 * returned may be a subclass of LayoutEngine.
428 * @param fontInstance - the font of the text
429 * @param scriptCode - the script of the text
430 * @param languageCode - the language of the text
431 * @param success - output parameter set to an error code if the operation fails
433 * @return a LayoutEngine which can layout text in the given font.
435 * @see LEFontInstance
439 static LayoutEngine
*layoutEngineFactory(const LEFontInstance
*fontInstance
, le_int32 scriptCode
, le_int32 languageCode
, LEErrorCode
&success
);
442 * ICU "poor man's RTTI", returns a UClassID for the actual class.
446 virtual UClassID
getDynamicClassID() const;
449 * ICU "poor man's RTTI", returns a UClassID for this class.
453 static UClassID
getStaticClassID();