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1 # Microsoft Developer Studio Project File - Name="io" - Package Owner=<4>
2 # Microsoft Developer Studio Generated Build File, Format Version 6.00
3 # ** DO NOT EDIT **
4
5 # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
6
7 CFG=io - Win32 Debug
8 !MESSAGE This is not a valid makefile. To build this project using NMAKE,
9 !MESSAGE use the Export Makefile command and run
10 !MESSAGE
11 !MESSAGE NMAKE /f "io.mak".
12 !MESSAGE
13 !MESSAGE You can specify a configuration when running NMAKE
14 !MESSAGE by defining the macro CFG on the command line. For example:
15 !MESSAGE
16 !MESSAGE NMAKE /f "io.mak" CFG="io - Win32 Debug"
17 !MESSAGE
18 !MESSAGE Possible choices for configuration are:
19 !MESSAGE
20 !MESSAGE "io - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
21 !MESSAGE "io - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
22 !MESSAGE "io - Win64 Release" (based on "Win32 (x86) Dynamic-Link Library")
23 !MESSAGE "io - Win64 Debug" (based on "Win32 (x86) Dynamic-Link Library")
24 !MESSAGE
25
26 # Begin Project
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34 !IF "$(CFG)" == "io - Win32 Release"
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248 # Begin Custom Build
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285 # Begin Custom Build
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291 # End Custom Build
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295 # Begin Custom Build
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298 "..\..\include\unicode\ustream.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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303 !ELSEIF "$(CFG)" == "io - Win64 Release"
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305 # Begin Custom Build
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308 "..\..\include\unicode\ustream.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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311 # End Custom Build
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315 # Begin Custom Build
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318 "..\..\include\unicode\ustream.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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