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1199 "..\..\include\unicode\ucnv_cb.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1200 copy $(InputPath) ..\..\include\unicode
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1206 # Begin Custom Build
1207 InputPath=.\unicode\ucnv_cb.h
1209 "..\..\include\unicode\ucnv_cb.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1210 copy $(InputPath) ..\..\include\unicode
1231 SOURCE=.\unicode\ucnv_err.h
1233 !IF "$(CFG)" == "common - Win32 Release"
1235 # Begin Custom Build
1236 InputPath=.\unicode\ucnv_err.h
1238 "..\..\include\unicode\ucnv_err.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1239 copy $(InputPath) ..\..\include\unicode
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1245 # Begin Custom Build
1246 InputPath=.\unicode\ucnv_err.h
1248 "..\..\include\unicode\ucnv_err.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1249 copy $(InputPath) ..\..\include\unicode
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1255 # Begin Custom Build
1256 InputPath=.\unicode\ucnv_err.h
1258 "..\..\include\unicode\ucnv_err.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1259 copy $(InputPath) ..\..\include\unicode
1263 !ELSEIF "$(CFG)" == "common - Win64 Debug"
1265 # Begin Custom Build
1266 InputPath=.\unicode\ucnv_err.h
1268 "..\..\include\unicode\ucnv_err.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1269 copy $(InputPath) ..\..\include\unicode
1337 # Begin Group "data & memory"
1339 # PROP Default_Filter ""
1350 SOURCE=.\unicode\uclean.h
1352 !IF "$(CFG)" == "common - Win32 Release"
1354 # Begin Custom Build
1355 InputPath=.\unicode\uclean.h
1357 "..\..\include\unicode\uclean.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1358 copy $(InputPath) ..\..\include\unicode
1362 !ELSEIF "$(CFG)" == "common - Win32 Debug"
1364 # Begin Custom Build
1365 InputPath=.\unicode\uclean.h
1367 "..\..\include\unicode\uclean.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1368 copy $(InputPath) ..\..\include\unicode
1372 !ELSEIF "$(CFG)" == "common - Win64 Release"
1374 # Begin Custom Build
1375 InputPath=.\unicode\uclean.h
1377 "..\..\include\unicode\uclean.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1378 copy $(InputPath) ..\..\include\unicode
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1384 # Begin Custom Build
1385 InputPath=.\unicode\uclean.h
1387 "..\..\include\unicode\uclean.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1388 copy $(InputPath) ..\..\include\unicode
1422 SOURCE=.\unicode\udata.h
1424 !IF "$(CFG)" == "common - Win32 Release"
1426 # Begin Custom Build
1427 InputPath=.\unicode\udata.h
1429 "..\..\include\unicode\udata.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1430 copy $(InputPath) ..\..\include\unicode
1434 !ELSEIF "$(CFG)" == "common - Win32 Debug"
1436 # Begin Custom Build
1437 InputPath=.\unicode\udata.h
1439 "..\..\include\unicode\udata.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1440 copy $(InputPath) ..\..\include\unicode
1444 !ELSEIF "$(CFG)" == "common - Win64 Release"
1446 # Begin Custom Build
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1449 "..\..\include\unicode\udata.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1450 copy $(InputPath) ..\..\include\unicode
1454 !ELSEIF "$(CFG)" == "common - Win64 Debug"
1456 # Begin Custom Build
1457 InputPath=.\unicode\udata.h
1459 "..\..\include\unicode\udata.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1460 copy $(InputPath) ..\..\include\unicode
1486 SOURCE=.\uobject.cpp
1490 SOURCE=.\unicode\uobject.h
1492 !IF "$(CFG)" == "common - Win32 Release"
1494 # Begin Custom Build
1495 InputPath=.\unicode\uobject.h
1497 "..\..\include\unicode\uobject.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1498 copy $(InputPath) ..\..\include\unicode
1502 !ELSEIF "$(CFG)" == "common - Win32 Debug"
1504 # Begin Custom Build
1505 InputPath=.\unicode\uobject.h
1507 "..\..\include\unicode\uobject.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1508 copy $(InputPath) ..\..\include\unicode
1512 !ELSEIF "$(CFG)" == "common - Win64 Release"
1514 # Begin Custom Build
1515 InputPath=.\unicode\uobject.h
1517 "..\..\include\unicode\uobject.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1518 copy $(InputPath) ..\..\include\unicode
1522 !ELSEIF "$(CFG)" == "common - Win64 Debug"
1524 # Begin Custom Build
1525 InputPath=.\unicode\uobject.h
1527 "..\..\include\unicode\uobject.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1528 copy $(InputPath) ..\..\include\unicode
1536 # Begin Group "formatting"
1538 # PROP Default_Filter ""
1541 SOURCE=.\digitlst.cpp
1549 SOURCE=.\unicode\parseerr.h
1551 !IF "$(CFG)" == "common - Win32 Release"
1553 # Begin Custom Build
1554 InputPath=.\unicode\parseerr.h
1556 "..\..\include\unicode\parseerr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1557 copy $(InputPath) ..\..\include\unicode
1561 !ELSEIF "$(CFG)" == "common - Win32 Debug"
1563 # Begin Custom Build
1564 InputPath=.\unicode\parseerr.h
1566 "..\..\include\unicode\parseerr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1567 copy $(InputPath) ..\..\include\unicode
1571 !ELSEIF "$(CFG)" == "common - Win64 Release"
1573 # Begin Custom Build
1574 InputPath=.\unicode\parseerr.h
1576 "..\..\include\unicode\parseerr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1577 copy $(InputPath) ..\..\include\unicode
1581 !ELSEIF "$(CFG)" == "common - Win64 Debug"
1583 # Begin Custom Build
1584 InputPath=.\unicode\parseerr.h
1586 "..\..\include\unicode\parseerr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1587 copy $(InputPath) ..\..\include\unicode
1596 SOURCE=.\unicode\parsepos.h
1598 !IF "$(CFG)" == "common - Win32 Release"
1600 # Begin Custom Build
1601 InputPath=.\unicode\parsepos.h
1603 "..\..\include\unicode\parsepos.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1604 copy $(InputPath) ..\..\include\unicode
1608 !ELSEIF "$(CFG)" == "common - Win32 Debug"
1610 # Begin Custom Build
1611 InputPath=.\unicode\parsepos.h
1613 "..\..\include\unicode\parsepos.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1614 copy $(InputPath) ..\..\include\unicode
1618 !ELSEIF "$(CFG)" == "common - Win64 Release"
1620 # Begin Custom Build
1621 InputPath=.\unicode\parsepos.h
1623 "..\..\include\unicode\parsepos.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1624 copy $(InputPath) ..\..\include\unicode
1628 !ELSEIF "$(CFG)" == "common - Win64 Debug"
1630 # Begin Custom Build
1631 InputPath=.\unicode\parsepos.h
1633 "..\..\include\unicode\parsepos.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1634 copy $(InputPath) ..\..\include\unicode
1643 SOURCE=.\unicode\umisc.h
1645 !IF "$(CFG)" == "common - Win32 Release"
1647 # Begin Custom Build
1648 InputPath=.\unicode\umisc.h
1651 "..\..\include\unicode\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1652 copy $(InputPath) ..\..\include\unicode
1656 !ELSEIF "$(CFG)" == "common - Win32 Debug"
1658 # Begin Custom Build
1659 InputPath=.\unicode\umisc.h
1662 "..\..\include\unicode\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1663 copy $(InputPath) ..\..\include\unicode
1667 !ELSEIF "$(CFG)" == "common - Win64 Release"
1669 # Begin Custom Build
1670 InputPath=.\unicode\umisc.h
1673 "..\..\include\unicode\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1674 copy $(InputPath) ..\..\include\unicode
1678 !ELSEIF "$(CFG)" == "common - Win64 Debug"
1680 # Begin Custom Build
1681 InputPath=.\unicode\umisc.h
1684 "..\..\include\unicode\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1685 copy $(InputPath) ..\..\include\unicode
1709 # Begin Group "locales & resources"
1711 # PROP Default_Filter ""
1718 SOURCE=.\unicode\locid.h
1720 !IF "$(CFG)" == "common - Win32 Release"
1722 # Begin Custom Build
1723 InputPath=.\unicode\locid.h
1725 "..\..\include\unicode\locid.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1726 copy $(InputPath) ..\..\include\unicode
1730 !ELSEIF "$(CFG)" == "common - Win32 Debug"
1732 # Begin Custom Build
1733 InputPath=.\unicode\locid.h
1735 "..\..\include\unicode\locid.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1736 copy $(InputPath) ..\..\include\unicode
1740 !ELSEIF "$(CFG)" == "common - Win64 Release"
1742 # Begin Custom Build
1743 InputPath=.\unicode\locid.h
1745 "..\..\include\unicode\locid.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1746 copy $(InputPath) ..\..\include\unicode
1750 !ELSEIF "$(CFG)" == "common - Win64 Debug"
1752 # Begin Custom Build
1753 InputPath=.\unicode\locid.h
1755 "..\..\include\unicode\locid.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1756 copy $(InputPath) ..\..\include\unicode
1765 SOURCE=.\resbund.cpp
1769 SOURCE=.\unicode\resbund.h
1771 !IF "$(CFG)" == "common - Win32 Release"
1773 # Begin Custom Build
1774 InputPath=.\unicode\resbund.h
1776 "..\..\include\unicode\resbund.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1777 copy $(InputPath) ..\..\include\unicode
1781 !ELSEIF "$(CFG)" == "common - Win32 Debug"
1783 # Begin Custom Build
1784 InputPath=.\unicode\resbund.h
1786 "..\..\include\unicode\resbund.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1787 copy $(InputPath) ..\..\include\unicode
1791 !ELSEIF "$(CFG)" == "common - Win64 Release"
1793 # Begin Custom Build
1794 InputPath=.\unicode\resbund.h
1796 "..\..\include\unicode\resbund.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1797 copy $(InputPath) ..\..\include\unicode
1801 !ELSEIF "$(CFG)" == "common - Win64 Debug"
1803 # Begin Custom Build
1804 InputPath=.\unicode\resbund.h
1806 "..\..\include\unicode\resbund.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1807 copy $(InputPath) ..\..\include\unicode
1820 SOURCE=.\unicode\ucat.h
1822 !IF "$(CFG)" == "common - Win32 Release"
1824 # Begin Custom Build
1825 InputPath=.\unicode\ucat.h
1827 "..\..\include\unicode\ucat.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1828 copy $(InputPath) ..\..\include\unicode
1832 !ELSEIF "$(CFG)" == "common - Win32 Debug"
1834 # Begin Custom Build
1835 InputPath=.\unicode\ucat.h
1837 "..\..\include\unicode\ucat.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1838 copy $(InputPath) ..\..\include\unicode
1842 !ELSEIF "$(CFG)" == "common - Win64 Release"
1844 # Begin Custom Build
1845 InputPath=.\unicode\ucat.h
1847 "..\..\include\unicode\ucat.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1848 copy $(InputPath) ..\..\include\unicode
1852 !ELSEIF "$(CFG)" == "common - Win64 Debug"
1854 # Begin Custom Build
1855 InputPath=.\unicode\ucat.h
1857 "..\..\include\unicode\ucat.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1858 copy $(InputPath) ..\..\include\unicode
1871 SOURCE=.\unicode\uloc.h
1873 !IF "$(CFG)" == "common - Win32 Release"
1875 # Begin Custom Build
1876 InputPath=.\unicode\uloc.h
1878 "..\..\include\unicode\uloc.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1879 copy $(InputPath) ..\..\include\unicode
1883 !ELSEIF "$(CFG)" == "common - Win32 Debug"
1885 # Begin Custom Build
1886 InputPath=.\unicode\uloc.h
1888 "..\..\include\unicode\uloc.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1889 copy $(InputPath) ..\..\include\unicode
1893 !ELSEIF "$(CFG)" == "common - Win64 Release"
1895 # Begin Custom Build
1896 InputPath=.\unicode\uloc.h
1898 "..\..\include\unicode\uloc.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1899 copy $(InputPath) ..\..\include\unicode
1903 !ELSEIF "$(CFG)" == "common - Win64 Debug"
1905 # Begin Custom Build
1906 InputPath=.\unicode\uloc.h
1908 "..\..\include\unicode\uloc.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1909 copy $(InputPath) ..\..\include\unicode
1918 SOURCE=.\unicode\ures.h
1920 !IF "$(CFG)" == "common - Win32 Release"
1922 # Begin Custom Build
1923 InputPath=.\unicode\ures.h
1925 "..\..\include\unicode\ures.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1926 copy $(InputPath) ..\..\include\unicode
1930 !ELSEIF "$(CFG)" == "common - Win32 Debug"
1932 # Begin Custom Build
1933 InputPath=.\unicode\ures.h
1935 "..\..\include\unicode\ures.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1936 copy $(InputPath) ..\..\include\unicode
1940 !ELSEIF "$(CFG)" == "common - Win64 Release"
1942 # Begin Custom Build
1943 InputPath=.\unicode\ures.h
1945 "..\..\include\unicode\ures.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1946 copy $(InputPath) ..\..\include\unicode
1950 !ELSEIF "$(CFG)" == "common - Win64 Debug"
1952 # Begin Custom Build
1953 InputPath=.\unicode\ures.h
1955 "..\..\include\unicode\ures.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1956 copy $(InputPath) ..\..\include\unicode
1980 # Begin Group "normalization"
1982 # PROP Default_Filter ""
1985 SOURCE=.\caniter.cpp
1989 SOURCE=.\unicode\caniter.h
1991 !IF "$(CFG)" == "common - Win32 Release"
1993 # Begin Custom Build
1994 InputPath=.\unicode\caniter.h
1996 "..\..\include\unicode\caniter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1997 copy $(InputPath) ..\..\include\unicode
2001 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2003 # Begin Custom Build
2004 InputPath=.\unicode\caniter.h
2006 "..\..\include\unicode\caniter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2007 copy $(InputPath) ..\..\include\unicode
2011 !ELSEIF "$(CFG)" == "common - Win64 Release"
2013 # Begin Custom Build
2014 InputPath=.\unicode\caniter.h
2016 "..\..\include\unicode\caniter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2017 copy $(InputPath) ..\..\include\unicode
2021 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2023 # Begin Custom Build
2024 InputPath=.\unicode\caniter.h
2026 "..\..\include\unicode\caniter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2027 copy $(InputPath) ..\..\include\unicode
2036 SOURCE=.\normlzr.cpp
2040 SOURCE=.\unicode\normlzr.h
2042 !IF "$(CFG)" == "common - Win32 Release"
2044 # Begin Custom Build
2045 InputPath=.\unicode\normlzr.h
2047 "..\..\include\unicode\normlzr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2048 copy $(InputPath) ..\..\include\unicode
2052 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2054 # Begin Custom Build
2055 InputPath=.\unicode\normlzr.h
2057 "..\..\include\unicode\normlzr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2058 copy $(InputPath) ..\..\include\unicode
2062 !ELSEIF "$(CFG)" == "common - Win64 Release"
2064 # Begin Custom Build
2065 InputPath=.\unicode\normlzr.h
2067 "..\..\include\unicode\normlzr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2068 copy $(InputPath) ..\..\include\unicode
2072 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2074 # Begin Custom Build
2075 InputPath=.\unicode\normlzr.h
2077 "..\..\include\unicode\normlzr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2078 copy $(InputPath) ..\..\include\unicode
2091 SOURCE=.\unicode\unorm.h
2093 !IF "$(CFG)" == "common - Win32 Release"
2095 # Begin Custom Build
2096 InputPath=.\unicode\unorm.h
2098 "..\..\include\unicode\unorm.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2099 copy $(InputPath) ..\..\include\unicode
2103 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2105 # Begin Custom Build
2106 InputPath=.\unicode\unorm.h
2108 "..\..\include\unicode\unorm.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2109 copy $(InputPath) ..\..\include\unicode
2113 !ELSEIF "$(CFG)" == "common - Win64 Release"
2115 # Begin Custom Build
2116 InputPath=.\unicode\unorm.h
2118 "..\..\include\unicode\unorm.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2119 copy $(InputPath) ..\..\include\unicode
2123 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2125 # Begin Custom Build
2126 InputPath=.\unicode\unorm.h
2128 "..\..\include\unicode\unorm.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2129 copy $(InputPath) ..\..\include\unicode
2149 # Begin Group "properties & sets"
2151 # PROP Default_Filter ""
2154 SOURCE=.\propname.cpp
2170 SOURCE=.\unicode\uchar.h
2172 !IF "$(CFG)" == "common - Win32 Release"
2174 # Begin Custom Build
2175 InputPath=.\unicode\uchar.h
2177 "..\..\include\unicode\uchar.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2178 copy $(InputPath) ..\..\include\unicode
2182 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2184 # Begin Custom Build
2185 InputPath=.\unicode\uchar.h
2187 "..\..\include\unicode\uchar.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2188 copy $(InputPath) ..\..\include\unicode
2192 !ELSEIF "$(CFG)" == "common - Win64 Release"
2194 # Begin Custom Build
2195 InputPath=.\unicode\uchar.h
2197 "..\..\include\unicode\uchar.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2198 copy $(InputPath) ..\..\include\unicode
2202 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2204 # Begin Custom Build
2205 InputPath=.\unicode\uchar.h
2207 "..\..\include\unicode\uchar.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2208 copy $(InputPath) ..\..\include\unicode
2221 SOURCE=.\unifilt.cpp
2225 SOURCE=.\unicode\unifilt.h
2227 !IF "$(CFG)" == "common - Win32 Release"
2229 # Begin Custom Build
2230 InputPath=.\unicode\unifilt.h
2232 "..\..\include\unicode\unifilt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2233 copy $(InputPath) ..\..\include\unicode
2237 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2239 # Begin Custom Build
2240 InputPath=.\unicode\unifilt.h
2242 "..\..\include\unicode\unifilt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2243 copy $(InputPath) ..\..\include\unicode
2247 !ELSEIF "$(CFG)" == "common - Win64 Release"
2249 # Begin Custom Build
2250 InputPath=.\unicode\unifilt.h
2252 "..\..\include\unicode\unifilt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2253 copy $(InputPath) ..\..\include\unicode
2257 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2259 # Begin Custom Build
2260 InputPath=.\unicode\unifilt.h
2262 "..\..\include\unicode\unifilt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2263 copy $(InputPath) ..\..\include\unicode
2272 SOURCE=.\unifunct.cpp
2276 SOURCE=.\unicode\unifunct.h
2278 !IF "$(CFG)" == "common - Win32 Release"
2280 # Begin Custom Build
2281 InputPath=.\unicode\unifunct.h
2283 "..\..\include\unicode\unifunct.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2284 copy $(InputPath) ..\..\include\unicode
2288 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2290 # Begin Custom Build
2291 InputPath=.\unicode\unifunct.h
2293 "..\..\include\unicode\unifunct.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2294 copy $(InputPath) ..\..\include\unicode
2298 !ELSEIF "$(CFG)" == "common - Win64 Release"
2300 # Begin Custom Build
2301 InputPath=.\unicode\unifunct.h
2303 "..\..\include\unicode\unifunct.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2304 copy $(InputPath) ..\..\include\unicode
2308 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2310 # Begin Custom Build
2311 InputPath=.\unicode\unifunct.h
2313 "..\..\include\unicode\unifunct.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2314 copy $(InputPath) ..\..\include\unicode
2323 SOURCE=.\unicode\unimatch.h
2325 !IF "$(CFG)" == "common - Win32 Release"
2327 # Begin Custom Build
2328 InputPath=.\unicode\unimatch.h
2330 "..\..\include\unicode\unimatch.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2331 copy $(InputPath) ..\..\include\unicode
2335 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2337 # Begin Custom Build
2338 InputPath=.\unicode\unimatch.h
2340 "..\..\include\unicode\unimatch.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2341 copy $(InputPath) ..\..\include\unicode
2345 !ELSEIF "$(CFG)" == "common - Win64 Release"
2347 # Begin Custom Build
2348 InputPath=.\unicode\unimatch.h
2350 "..\..\include\unicode\unimatch.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2351 copy $(InputPath) ..\..\include\unicode
2355 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2357 # Begin Custom Build
2358 InputPath=.\unicode\unimatch.h
2360 "..\..\include\unicode\unimatch.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2361 copy $(InputPath) ..\..\include\unicode
2374 SOURCE=.\unicode\uniset.h
2376 !IF "$(CFG)" == "common - Win32 Release"
2378 # Begin Custom Build
2379 InputPath=.\unicode\uniset.h
2381 "..\..\include\unicode\uniset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2382 copy $(InputPath) ..\..\include\unicode
2386 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2388 # Begin Custom Build
2389 InputPath=.\unicode\uniset.h
2391 "..\..\include\unicode\uniset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2392 copy $(InputPath) ..\..\include\unicode
2396 !ELSEIF "$(CFG)" == "common - Win64 Release"
2398 # Begin Custom Build
2399 InputPath=.\unicode\uniset.h
2401 "..\..\include\unicode\uniset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2402 copy $(InputPath) ..\..\include\unicode
2406 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2408 # Begin Custom Build
2409 InputPath=.\unicode\uniset.h
2411 "..\..\include\unicode\uniset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2412 copy $(InputPath) ..\..\include\unicode
2441 SOURCE=.\unicode\uscript.h
2443 !IF "$(CFG)" == "common - Win32 Release"
2445 # Begin Custom Build
2446 InputPath=.\unicode\uscript.h
2448 "..\..\include\unicode\uscript.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2449 copy $(InputPath) ..\..\include\unicode
2453 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2455 # Begin Custom Build
2456 InputPath=.\unicode\uscript.h
2458 "..\..\include\unicode\uscript.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2459 copy $(InputPath) ..\..\include\unicode
2463 !ELSEIF "$(CFG)" == "common - Win64 Release"
2465 # Begin Custom Build
2466 InputPath=.\unicode\uscript.h
2468 "..\..\include\unicode\uscript.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2469 copy $(InputPath) ..\..\include\unicode
2473 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2475 # Begin Custom Build
2476 InputPath=.\unicode\uscript.h
2478 "..\..\include\unicode\uscript.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2479 copy $(InputPath) ..\..\include\unicode
2492 SOURCE=.\unicode\uset.h
2494 !IF "$(CFG)" == "common - Win32 Release"
2496 # Begin Custom Build
2497 InputPath=.\unicode\uset.h
2499 "..\..\include\unicode\uset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2500 copy $(InputPath) ..\..\include\unicode
2504 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2506 # Begin Custom Build
2507 InputPath=.\unicode\uset.h
2509 "..\..\include\unicode\uset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2510 copy $(InputPath) ..\..\include\unicode
2514 !ELSEIF "$(CFG)" == "common - Win64 Release"
2516 # Begin Custom Build
2517 InputPath=.\unicode\uset.h
2519 "..\..\include\unicode\uset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2520 copy $(InputPath) ..\..\include\unicode
2524 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2526 # Begin Custom Build
2527 InputPath=.\unicode\uset.h
2529 "..\..\include\unicode\uset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2530 copy $(InputPath) ..\..\include\unicode
2539 SOURCE=.\usetiter.cpp
2543 SOURCE=.\unicode\usetiter.h
2545 !IF "$(CFG)" == "common - Win32 Release"
2547 # Begin Custom Build
2548 InputPath=.\unicode\usetiter.h
2550 "..\..\include\unicode\usetiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2551 copy $(InputPath) ..\..\include\unicode
2555 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2557 # Begin Custom Build
2558 InputPath=.\unicode\usetiter.h
2560 "..\..\include\unicode\usetiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2561 copy $(InputPath) ..\..\include\unicode
2565 !ELSEIF "$(CFG)" == "common - Win64 Release"
2567 # Begin Custom Build
2568 InputPath=.\unicode\usetiter.h
2570 "..\..\include\unicode\usetiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2571 copy $(InputPath) ..\..\include\unicode
2575 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2577 # Begin Custom Build
2578 InputPath=.\unicode\usetiter.h
2580 "..\..\include\unicode\usetiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2581 copy $(InputPath) ..\..\include\unicode
2589 # Begin Group "registration"
2591 # PROP Default_Filter ""
2598 SOURCE=.\iculserv.cpp
2606 SOURCE=.\icunotif.cpp
2618 SOURCE=.\icuserv.cpp
2625 # Begin Group "strings"
2627 # PROP Default_Filter ""
2630 SOURCE=.\chariter.cpp
2634 SOURCE=.\unicode\chariter.h
2636 !IF "$(CFG)" == "common - Win32 Release"
2638 # Begin Custom Build
2639 InputPath=.\unicode\chariter.h
2641 "..\..\include\unicode\chariter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2642 copy $(InputPath) ..\..\include\unicode
2646 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2648 # Begin Custom Build
2649 InputPath=.\unicode\chariter.h
2651 "..\..\include\unicode\chariter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2652 copy $(InputPath) ..\..\include\unicode
2656 !ELSEIF "$(CFG)" == "common - Win64 Release"
2658 # Begin Custom Build
2659 InputPath=.\unicode\chariter.h
2661 "..\..\include\unicode\chariter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2662 copy $(InputPath) ..\..\include\unicode
2666 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2668 # Begin Custom Build
2669 InputPath=.\unicode\chariter.h
2671 "..\..\include\unicode\chariter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2672 copy $(InputPath) ..\..\include\unicode
2701 SOURCE=.\unicode\rep.h
2703 !IF "$(CFG)" == "common - Win32 Release"
2705 # Begin Custom Build
2706 InputPath=.\unicode\rep.h
2708 "..\..\include\unicode\rep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2709 copy $(InputPath) ..\..\include\unicode
2713 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2715 # Begin Custom Build
2716 InputPath=.\unicode\rep.h
2718 "..\..\include\unicode\rep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2719 copy $(InputPath) ..\..\include\unicode
2723 !ELSEIF "$(CFG)" == "common - Win64 Release"
2725 # Begin Custom Build
2726 InputPath=.\unicode\rep.h
2728 "..\..\include\unicode\rep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2729 copy $(InputPath) ..\..\include\unicode
2733 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2735 # Begin Custom Build
2736 InputPath=.\unicode\rep.h
2738 "..\..\include\unicode\rep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2739 copy $(InputPath) ..\..\include\unicode
2748 SOURCE=.\schriter.cpp
2752 SOURCE=.\unicode\schriter.h
2754 !IF "$(CFG)" == "common - Win32 Release"
2756 # Begin Custom Build
2757 InputPath=.\unicode\schriter.h
2759 "..\..\include\unicode\schriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2760 copy $(InputPath) ..\..\include\unicode
2764 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2766 # Begin Custom Build
2767 InputPath=.\unicode\schriter.h
2769 "..\..\include\unicode\schriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2770 copy $(InputPath) ..\..\include\unicode
2774 !ELSEIF "$(CFG)" == "common - Win64 Release"
2776 # Begin Custom Build
2777 InputPath=.\unicode\schriter.h
2779 "..\..\include\unicode\schriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2780 copy $(InputPath) ..\..\include\unicode
2784 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2786 # Begin Custom Build
2787 InputPath=.\unicode\schriter.h
2789 "..\..\include\unicode\schriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2790 copy $(InputPath) ..\..\include\unicode
2799 SOURCE=.\uchriter.cpp
2803 SOURCE=.\unicode\uchriter.h
2805 !IF "$(CFG)" == "common - Win32 Release"
2807 # Begin Custom Build
2808 InputPath=.\unicode\uchriter.h
2810 "..\..\include\unicode\uchriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2811 copy $(InputPath) ..\..\include\unicode
2815 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2817 # Begin Custom Build
2818 InputPath=.\unicode\uchriter.h
2820 "..\..\include\unicode\uchriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2821 copy $(InputPath) ..\..\include\unicode
2825 !ELSEIF "$(CFG)" == "common - Win64 Release"
2827 # Begin Custom Build
2828 InputPath=.\unicode\uchriter.h
2830 "..\..\include\unicode\uchriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2831 copy $(InputPath) ..\..\include\unicode
2835 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2837 # Begin Custom Build
2838 InputPath=.\unicode\uchriter.h
2840 "..\..\include\unicode\uchriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2841 copy $(InputPath) ..\..\include\unicode
2854 SOURCE=.\unicode\uiter.h
2856 !IF "$(CFG)" == "common - Win32 Release"
2858 # Begin Custom Build
2859 InputPath=.\unicode\uiter.h
2861 "..\..\include\unicode\uiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2862 copy $(InputPath) ..\..\include\unicode
2866 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2868 # Begin Custom Build
2869 InputPath=.\unicode\uiter.h
2871 "..\..\include\unicode\uiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2872 copy $(InputPath) ..\..\include\unicode
2876 !ELSEIF "$(CFG)" == "common - Win64 Release"
2878 # Begin Custom Build
2879 InputPath=.\unicode\uiter.h
2881 "..\..\include\unicode\uiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2882 copy $(InputPath) ..\..\include\unicode
2886 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2888 # Begin Custom Build
2889 InputPath=.\unicode\uiter.h
2891 "..\..\include\unicode\uiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2892 copy $(InputPath) ..\..\include\unicode
2905 SOURCE=.\unicode\unistr.h
2907 !IF "$(CFG)" == "common - Win32 Release"
2909 # Begin Custom Build
2910 InputPath=.\unicode\unistr.h
2912 "..\..\include\unicode\unistr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2913 copy $(InputPath) ..\..\include\unicode
2917 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2919 # Begin Custom Build
2920 InputPath=.\unicode\unistr.h
2922 "..\..\include\unicode\unistr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2923 copy $(InputPath) ..\..\include\unicode
2927 !ELSEIF "$(CFG)" == "common - Win64 Release"
2929 # Begin Custom Build
2930 InputPath=.\unicode\unistr.h
2932 "..\..\include\unicode\unistr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2933 copy $(InputPath) ..\..\include\unicode
2937 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2939 # Begin Custom Build
2940 InputPath=.\unicode\unistr.h
2942 "..\..\include\unicode\unistr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2943 copy $(InputPath) ..\..\include\unicode
2952 SOURCE=.\unicode\urep.h
2954 !IF "$(CFG)" == "common - Win32 Release"
2956 # Begin Custom Build
2957 InputPath=.\unicode\urep.h
2959 "..\..\include\unicode\urep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2960 copy $(InputPath) ..\..\include\unicode
2964 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2966 # Begin Custom Build
2967 InputPath=.\unicode\urep.h
2969 "..\..\include\unicode\urep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2970 copy $(InputPath) ..\..\include\unicode
2974 !ELSEIF "$(CFG)" == "common - Win64 Release"
2976 # Begin Custom Build
2977 InputPath=.\unicode\urep.h
2979 "..\..\include\unicode\urep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2980 copy $(InputPath) ..\..\include\unicode
2984 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2986 # Begin Custom Build
2987 InputPath=.\unicode\urep.h
2989 "..\..\include\unicode\urep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2990 copy $(InputPath) ..\..\include\unicode
3011 SOURCE=.\unicode\ustring.h
3013 !IF "$(CFG)" == "common - Win32 Release"
3015 # Begin Custom Build
3016 InputPath=.\unicode\ustring.h
3018 "..\..\include\unicode\ustring.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3019 copy $(InputPath) ..\..\include\unicode
3023 !ELSEIF "$(CFG)" == "common - Win32 Debug"
3025 # Begin Custom Build
3026 InputPath=.\unicode\ustring.h
3028 "..\..\include\unicode\ustring.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3029 copy $(InputPath) ..\..\include\unicode
3033 !ELSEIF "$(CFG)" == "common - Win64 Release"
3035 # Begin Custom Build
3036 InputPath=.\unicode\ustring.h
3038 "..\..\include\unicode\ustring.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3039 copy $(InputPath) ..\..\include\unicode
3043 !ELSEIF "$(CFG)" == "common - Win64 Debug"
3045 # Begin Custom Build
3046 InputPath=.\unicode\ustring.h
3048 "..\..\include\unicode\ustring.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3049 copy $(InputPath) ..\..\include\unicode
3062 SOURCE=.\unicode\utf.h
3064 !IF "$(CFG)" == "common - Win32 Release"
3066 # Begin Custom Build
3067 InputPath=.\unicode\utf.h
3069 "..\..\include\unicode\utf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3070 copy $(InputPath) ..\..\include\unicode
3074 !ELSEIF "$(CFG)" == "common - Win32 Debug"
3076 # Begin Custom Build
3077 InputPath=.\unicode\utf.h
3079 "..\..\include\unicode\utf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3080 copy $(InputPath) ..\..\include\unicode
3084 !ELSEIF "$(CFG)" == "common - Win64 Release"
3086 # Begin Custom Build
3087 InputPath=.\unicode\utf.h
3089 "..\..\include\unicode\utf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3090 copy $(InputPath) ..\..\include\unicode
3094 !ELSEIF "$(CFG)" == "common - Win64 Debug"
3096 # Begin Custom Build
3097 InputPath=.\unicode\utf.h
3099 "..\..\include\unicode\utf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3100 copy $(InputPath) ..\..\include\unicode
3109 SOURCE=.\unicode\utf16.h
3111 !IF "$(CFG)" == "common - Win32 Release"
3113 # Begin Custom Build
3114 InputPath=.\unicode\utf16.h
3116 "..\..\include\unicode\utf16.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3117 copy $(InputPath) ..\..\include\unicode
3121 !ELSEIF "$(CFG)" == "common - Win32 Debug"
3123 # Begin Custom Build
3124 InputPath=.\unicode\utf16.h
3126 "..\..\include\unicode\utf16.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3127 copy $(InputPath) ..\..\include\unicode
3131 !ELSEIF "$(CFG)" == "common - Win64 Release"
3133 # Begin Custom Build
3134 InputPath=.\unicode\utf16.h
3136 "..\..\include\unicode\utf16.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3137 copy $(InputPath) ..\..\include\unicode
3141 !ELSEIF "$(CFG)" == "common - Win64 Debug"
3143 # Begin Custom Build
3144 InputPath=.\unicode\utf16.h
3146 "..\..\include\unicode\utf16.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3147 copy $(InputPath) ..\..\include\unicode
3156 SOURCE=.\unicode\utf32.h
3158 !IF "$(CFG)" == "common - Win32 Release"
3160 # Begin Custom Build
3161 InputPath=.\unicode\utf32.h
3163 "..\..\include\unicode\utf32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3164 copy $(InputPath) ..\..\include\unicode
3168 !ELSEIF "$(CFG)" == "common - Win32 Debug"
3170 # Begin Custom Build
3171 InputPath=.\unicode\utf32.h
3173 "..\..\include\unicode\utf32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3174 copy $(InputPath) ..\..\include\unicode
3178 !ELSEIF "$(CFG)" == "common - Win64 Release"
3180 # Begin Custom Build
3181 InputPath=.\unicode\utf32.h
3183 "..\..\include\unicode\utf32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3184 copy $(InputPath) ..\..\include\unicode
3188 !ELSEIF "$(CFG)" == "common - Win64 Debug"
3190 # Begin Custom Build
3191 InputPath=.\unicode\utf32.h
3193 "..\..\include\unicode\utf32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3194 copy $(InputPath) ..\..\include\unicode
3203 SOURCE=.\unicode\utf8.h
3205 !IF "$(CFG)" == "common - Win32 Release"
3207 # Begin Custom Build
3208 InputPath=.\unicode\utf8.h
3210 "..\..\include\unicode\utf8.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3211 copy $(InputPath) ..\..\include\unicode
3215 !ELSEIF "$(CFG)" == "common - Win32 Debug"
3217 # Begin Custom Build
3218 InputPath=.\unicode\utf8.h
3220 "..\..\include\unicode\utf8.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3221 copy $(InputPath) ..\..\include\unicode
3225 !ELSEIF "$(CFG)" == "common - Win64 Release"
3227 # Begin Custom Build
3228 InputPath=.\unicode\utf8.h
3230 "..\..\include\unicode\utf8.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3231 copy $(InputPath) ..\..\include\unicode
3235 !ELSEIF "$(CFG)" == "common - Win64 Debug"
3237 # Begin Custom Build
3238 InputPath=.\unicode\utf8.h
3240 "..\..\include\unicode\utf8.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3241 copy $(InputPath) ..\..\include\unicode
3254 SOURCE=.\unicode\utf_old.h
3256 !IF "$(CFG)" == "common - Win32 Release"
3258 # Begin Custom Build
3259 InputPath=.\unicode\utf_old.h
3261 "..\..\include\unicode\utf_old.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3262 copy $(InputPath) ..\..\include\unicode
3266 !ELSEIF "$(CFG)" == "common - Win32 Debug"
3268 # Begin Custom Build
3269 InputPath=.\unicode\utf_old.h
3271 "..\..\include\unicode\utf_old.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3272 copy $(InputPath) ..\..\include\unicode
3276 !ELSEIF "$(CFG)" == "common - Win64 Release"
3278 # Begin Custom Build
3279 InputPath=.\unicode\utf_old.h
3281 "..\..\include\unicode\utf_old.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3282 copy $(InputPath) ..\..\include\unicode
3286 !ELSEIF "$(CFG)" == "common - Win64 Debug"
3288 # Begin Custom Build
3289 InputPath=.\unicode\utf_old.h
3291 "..\..\include\unicode\utf_old.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3292 copy $(InputPath) ..\..\include\unicode
3300 # Begin Group "idna"
3302 # PROP Default_Filter "*.c,*.h"
3305 SOURCE=.\nameprep.cpp
3325 SOURCE=.\strprep.cpp
3337 SOURCE=.\unicode\uidna.h
3339 !IF "$(CFG)" == "common - Win32 Release"
3341 !ELSEIF "$(CFG)" == "common - Win32 Debug"
3343 # Begin Custom Build
3344 InputPath=.\unicode\uidna.h
3346 "..\..\include\unicode\uidna.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3347 copy $(InputPath) ..\..\include\unicode
3351 !ELSEIF "$(CFG)" == "common - Win64 Release"
3353 !ELSEIF "$(CFG)" == "common - Win64 Debug"