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727 # End Source File
728 # Begin Source File
729
730 SOURCE=.\locmap.c
731 # End Source File
732 # Begin Source File
733
734 SOURCE=.\locmap.h
735 # End Source File
736 # Begin Source File
737
738 SOURCE=.\mutex.cpp
739 # End Source File
740 # Begin Source File
741
742 SOURCE=.\mutex.h
743 # End Source File
744 # Begin Source File
745
746 SOURCE=.\putil.c
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748 # End Source File
749 # Begin Source File
750
751 SOURCE=.\unicode\putil.h
752
753 !IF "$(CFG)" == "common - Win32 Release"
754
755 # Begin Custom Build
756 InputPath=.\unicode\putil.h
757
758 "..\..\include\unicode\putil.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
759 copy $(InputPath) ..\..\include\unicode
760
761 # End Custom Build
762
763 !ELSEIF "$(CFG)" == "common - Win32 Debug"
764
765 # Begin Custom Build
766 InputPath=.\unicode\putil.h
767
768 "..\..\include\unicode\putil.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
769 copy $(InputPath) ..\..\include\unicode
770
771 # End Custom Build
772
773 !ELSEIF "$(CFG)" == "common - Win64 Release"
774
775 # Begin Custom Build
776 InputPath=.\unicode\putil.h
777
778 "..\..\include\unicode\putil.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
779 copy $(InputPath) ..\..\include\unicode
780
781 # End Custom Build
782
783 !ELSEIF "$(CFG)" == "common - Win64 Debug"
784
785 # Begin Custom Build
786 InputPath=.\unicode\putil.h
787
788 "..\..\include\unicode\putil.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
789 copy $(InputPath) ..\..\include\unicode
790
791 # End Custom Build
792
793 !ENDIF
794
795 # End Source File
796 # Begin Source File
797
798 SOURCE=.\unicode\pwin32.h
799
800 !IF "$(CFG)" == "common - Win32 Release"
801
802 # Begin Custom Build
803 InputPath=.\unicode\pwin32.h
804
805 "..\..\include\unicode\pwin32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
806 copy $(InputPath) ..\..\include\unicode
807
808 # End Custom Build
809
810 !ELSEIF "$(CFG)" == "common - Win32 Debug"
811
812 # Begin Custom Build
813 InputPath=.\unicode\pwin32.h
814
815 "..\..\include\unicode\pwin32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
816 copy $(InputPath) ..\..\include\unicode
817
818 # End Custom Build
819
820 !ELSEIF "$(CFG)" == "common - Win64 Release"
821
822 # Begin Custom Build
823 InputPath=.\unicode\pwin32.h
824
825 "..\..\include\unicode\pwin32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
826 copy $(InputPath) ..\..\include\unicode
827
828 # End Custom Build
829
830 !ELSEIF "$(CFG)" == "common - Win64 Debug"
831
832 # Begin Custom Build
833 InputPath=.\unicode\pwin32.h
834
835 "..\..\include\unicode\pwin32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
836 copy $(InputPath) ..\..\include\unicode
837
838 # End Custom Build
839
840 !ENDIF
841
842 # End Source File
843 # Begin Source File
844
845 SOURCE=.\uassert.h
846 # End Source File
847 # Begin Source File
848
849 SOURCE=.\unicode\uconfig.h
850
851 !IF "$(CFG)" == "common - Win32 Release"
852
853 # Begin Custom Build
854 InputPath=.\unicode\uconfig.h
855
856 "..\..\include\unicode\uconfig.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
857 copy $(InputPath) ..\..\include\unicode
858
859 # End Custom Build
860
861 !ELSEIF "$(CFG)" == "common - Win32 Debug"
862
863 # Begin Custom Build
864 InputPath=.\unicode\uconfig.h
865
866 "..\..\include\unicode\uconfig.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
867 copy $(InputPath) ..\..\include\unicode
868
869 # End Custom Build
870
871 !ELSEIF "$(CFG)" == "common - Win64 Release"
872
873 # Begin Custom Build
874 InputPath=.\unicode\uconfig.h
875
876 "..\..\include\unicode\uconfig.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
877 copy $(InputPath) ..\..\include\unicode
878
879 # End Custom Build
880
881 !ELSEIF "$(CFG)" == "common - Win64 Debug"
882
883 # Begin Custom Build
884 InputPath=.\unicode\uconfig.h
885
886 "..\..\include\unicode\uconfig.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
887 copy $(InputPath) ..\..\include\unicode
888
889 # End Custom Build
890
891 !ENDIF
892
893 # End Source File
894 # Begin Source File
895
896 SOURCE=.\unicode\umachine.h
897
898 !IF "$(CFG)" == "common - Win32 Release"
899
900 # Begin Custom Build
901 InputPath=.\unicode\umachine.h
902
903 "..\..\include\unicode\umachine.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
904 copy $(InputPath) ..\..\include\unicode
905
906 # End Custom Build
907
908 !ELSEIF "$(CFG)" == "common - Win32 Debug"
909
910 # Begin Custom Build
911 InputPath=.\unicode\umachine.h
912
913 "..\..\include\unicode\umachine.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
914 copy $(InputPath) ..\..\include\unicode
915
916 # End Custom Build
917
918 !ELSEIF "$(CFG)" == "common - Win64 Release"
919
920 # Begin Custom Build
921 InputPath=.\unicode\umachine.h
922
923 "..\..\include\unicode\umachine.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
924 copy $(InputPath) ..\..\include\unicode
925
926 # End Custom Build
927
928 !ELSEIF "$(CFG)" == "common - Win64 Debug"
929
930 # Begin Custom Build
931 InputPath=.\unicode\umachine.h
932
933 "..\..\include\unicode\umachine.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
934 copy $(InputPath) ..\..\include\unicode
935
936 # End Custom Build
937
938 !ENDIF
939
940 # End Source File
941 # Begin Source File
942
943 SOURCE=.\umemstrm.c
944 # End Source File
945 # Begin Source File
946
947 SOURCE=.\umemstrm.h
948 # End Source File
949 # Begin Source File
950
951 SOURCE=.\umutex.c
952 # ADD CPP /Ze
953 # End Source File
954 # Begin Source File
955
956 SOURCE=.\umutex.h
957 # End Source File
958 # Begin Source File
959
960 SOURCE=.\unicode\urename.h
961
962 !IF "$(CFG)" == "common - Win32 Release"
963
964 # Begin Custom Build
965 InputPath=.\unicode\urename.h
966
967 "..\..\include\unicode\urename.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
968 copy $(InputPath) ..\..\include\unicode
969
970 # End Custom Build
971
972 !ELSEIF "$(CFG)" == "common - Win32 Debug"
973
974 # Begin Custom Build
975 InputPath=.\unicode\urename.h
976
977 "..\..\include\unicode\urename.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
978 copy $(InputPath) ..\..\include\unicode
979
980 # End Custom Build
981
982 !ELSEIF "$(CFG)" == "common - Win64 Release"
983
984 # Begin Custom Build
985 InputPath=.\unicode\urename.h
986
987 "..\..\include\unicode\urename.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
988 copy $(InputPath) ..\..\include\unicode
989
990 # End Custom Build
991
992 !ELSEIF "$(CFG)" == "common - Win64 Debug"
993
994 # Begin Custom Build
995 InputPath=.\unicode\urename.h
996
997 "..\..\include\unicode\urename.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
998 copy $(InputPath) ..\..\include\unicode
999
1000 # End Custom Build
1001
1002 !ENDIF
1003
1004 # End Source File
1005 # Begin Source File
1006
1007 SOURCE=.\unicode\utypes.h
1008
1009 !IF "$(CFG)" == "common - Win32 Release"
1010
1011 # Begin Custom Build
1012 InputPath=.\unicode\utypes.h
1013
1014 "..\..\include\unicode\utypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1015 copy $(InputPath) ..\..\include\unicode
1016
1017 # End Custom Build
1018
1019 !ELSEIF "$(CFG)" == "common - Win32 Debug"
1020
1021 # Begin Custom Build
1022 InputPath=.\unicode\utypes.h
1023
1024 "..\..\include\unicode\utypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1025 copy $(InputPath) ..\..\include\unicode
1026
1027 # End Custom Build
1028
1029 !ELSEIF "$(CFG)" == "common - Win64 Release"
1030
1031 # Begin Custom Build
1032 InputPath=.\unicode\utypes.h
1033
1034 "..\..\include\unicode\utypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1035 copy $(InputPath) ..\..\include\unicode
1036
1037 # End Custom Build
1038
1039 !ELSEIF "$(CFG)" == "common - Win64 Debug"
1040
1041 # Begin Custom Build
1042 InputPath=.\unicode\utypes.h
1043
1044 "..\..\include\unicode\utypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1045 copy $(InputPath) ..\..\include\unicode
1046
1047 # End Custom Build
1048
1049 !ENDIF
1050
1051 # End Source File
1052 # Begin Source File
1053
1054 SOURCE=.\unicode\uversion.h
1055
1056 !IF "$(CFG)" == "common - Win32 Release"
1057
1058 # Begin Custom Build
1059 InputPath=.\unicode\uversion.h
1060
1061 "..\..\include\unicode\uversion.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1062 copy $(InputPath) ..\..\include\unicode
1063
1064 # End Custom Build
1065
1066 !ELSEIF "$(CFG)" == "common - Win32 Debug"
1067
1068 # Begin Custom Build
1069 InputPath=.\unicode\uversion.h
1070
1071 "..\..\include\unicode\uversion.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1072 copy $(InputPath) ..\..\include\unicode
1073
1074 # End Custom Build
1075
1076 !ELSEIF "$(CFG)" == "common - Win64 Release"
1077
1078 # Begin Custom Build
1079 InputPath=.\unicode\uversion.h
1080
1081 "..\..\include\unicode\uversion.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1082 copy $(InputPath) ..\..\include\unicode
1083
1084 # End Custom Build
1085
1086 !ELSEIF "$(CFG)" == "common - Win64 Debug"
1087
1088 # Begin Custom Build
1089 InputPath=.\unicode\uversion.h
1090
1091 "..\..\include\unicode\uversion.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1092 copy $(InputPath) ..\..\include\unicode
1093
1094 # End Custom Build
1095
1096 !ENDIF
1097
1098 # End Source File
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1100 # Begin Group "conversion"
1101
1102 # PROP Default_Filter ""
1103 # Begin Source File
1104
1105 SOURCE=.\ucnv.c
1106 # End Source File
1107 # Begin Source File
1108
1109 SOURCE=.\unicode\ucnv.h
1110
1111 !IF "$(CFG)" == "common - Win32 Release"
1112
1113 # Begin Custom Build
1114 InputPath=.\unicode\ucnv.h
1115
1116 "..\..\include\unicode\ucnv.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1117 copy $(InputPath) ..\..\include\unicode
1118
1119 # End Custom Build
1120
1121 !ELSEIF "$(CFG)" == "common - Win32 Debug"
1122
1123 # Begin Custom Build
1124 InputPath=.\unicode\ucnv.h
1125
1126 "..\..\include\unicode\ucnv.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1127 copy $(InputPath) ..\..\include\unicode
1128
1129 # End Custom Build
1130
1131 !ELSEIF "$(CFG)" == "common - Win64 Release"
1132
1133 # Begin Custom Build
1134 InputPath=.\unicode\ucnv.h
1135
1136 "..\..\include\unicode\ucnv.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1137 copy $(InputPath) ..\..\include\unicode
1138
1139 # End Custom Build
1140
1141 !ELSEIF "$(CFG)" == "common - Win64 Debug"
1142
1143 # Begin Custom Build
1144 InputPath=.\unicode\ucnv.h
1145
1146 "..\..\include\unicode\ucnv.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1147 copy $(InputPath) ..\..\include\unicode
1148
1149 # End Custom Build
1150
1151 !ENDIF
1152
1153 # End Source File
1154 # Begin Source File
1155
1156 SOURCE=.\ucnv2022.c
1157 # End Source File
1158 # Begin Source File
1159
1160 SOURCE=.\ucnv_bld.c
1161 # End Source File
1162 # Begin Source File
1163
1164 SOURCE=.\ucnv_bld.h
1165 # End Source File
1166 # Begin Source File
1167
1168 SOURCE=.\ucnv_cb.c
1169 # End Source File
1170 # Begin Source File
1171
1172 SOURCE=.\unicode\ucnv_cb.h
1173
1174 !IF "$(CFG)" == "common - Win32 Release"
1175
1176 # Begin Custom Build
1177 InputPath=.\unicode\ucnv_cb.h
1178
1179 "..\..\include\unicode\ucnv_cb.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1180 copy $(InputPath) ..\..\include\unicode
1181
1182 # End Custom Build
1183
1184 !ELSEIF "$(CFG)" == "common - Win32 Debug"
1185
1186 # Begin Custom Build
1187 InputPath=.\unicode\ucnv_cb.h
1188
1189 "..\..\include\unicode\ucnv_cb.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1190 copy $(InputPath) ..\..\include\unicode
1191
1192 # End Custom Build
1193
1194 !ELSEIF "$(CFG)" == "common - Win64 Release"
1195
1196 # Begin Custom Build
1197 InputPath=.\unicode\ucnv_cb.h
1198
1199 "..\..\include\unicode\ucnv_cb.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1200 copy $(InputPath) ..\..\include\unicode
1201
1202 # End Custom Build
1203
1204 !ELSEIF "$(CFG)" == "common - Win64 Debug"
1205
1206 # Begin Custom Build
1207 InputPath=.\unicode\ucnv_cb.h
1208
1209 "..\..\include\unicode\ucnv_cb.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1210 copy $(InputPath) ..\..\include\unicode
1211
1212 # End Custom Build
1213
1214 !ENDIF
1215
1216 # End Source File
1217 # Begin Source File
1218
1219 SOURCE=.\ucnv_cnv.c
1220 # End Source File
1221 # Begin Source File
1222
1223 SOURCE=.\ucnv_cnv.h
1224 # End Source File
1225 # Begin Source File
1226
1227 SOURCE=.\ucnv_err.c
1228 # End Source File
1229 # Begin Source File
1230
1231 SOURCE=.\unicode\ucnv_err.h
1232
1233 !IF "$(CFG)" == "common - Win32 Release"
1234
1235 # Begin Custom Build
1236 InputPath=.\unicode\ucnv_err.h
1237
1238 "..\..\include\unicode\ucnv_err.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1239 copy $(InputPath) ..\..\include\unicode
1240
1241 # End Custom Build
1242
1243 !ELSEIF "$(CFG)" == "common - Win32 Debug"
1244
1245 # Begin Custom Build
1246 InputPath=.\unicode\ucnv_err.h
1247
1248 "..\..\include\unicode\ucnv_err.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1249 copy $(InputPath) ..\..\include\unicode
1250
1251 # End Custom Build
1252
1253 !ELSEIF "$(CFG)" == "common - Win64 Release"
1254
1255 # Begin Custom Build
1256 InputPath=.\unicode\ucnv_err.h
1257
1258 "..\..\include\unicode\ucnv_err.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1259 copy $(InputPath) ..\..\include\unicode
1260
1261 # End Custom Build
1262
1263 !ELSEIF "$(CFG)" == "common - Win64 Debug"
1264
1265 # Begin Custom Build
1266 InputPath=.\unicode\ucnv_err.h
1267
1268 "..\..\include\unicode\ucnv_err.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1269 copy $(InputPath) ..\..\include\unicode
1270
1271 # End Custom Build
1272
1273 !ENDIF
1274
1275 # End Source File
1276 # Begin Source File
1277
1278 SOURCE=.\ucnv_imp.h
1279 # End Source File
1280 # Begin Source File
1281
1282 SOURCE=.\ucnv_io.c
1283 # End Source File
1284 # Begin Source File
1285
1286 SOURCE=.\ucnv_io.h
1287 # End Source File
1288 # Begin Source File
1289
1290 SOURCE=.\ucnv_lmb.c
1291 # End Source File
1292 # Begin Source File
1293
1294 SOURCE=.\ucnv_u16.c
1295 # End Source File
1296 # Begin Source File
1297
1298 SOURCE=.\ucnv_u32.c
1299 # End Source File
1300 # Begin Source File
1301
1302 SOURCE=.\ucnv_u7.c
1303 # End Source File
1304 # Begin Source File
1305
1306 SOURCE=.\ucnv_u8.c
1307 # End Source File
1308 # Begin Source File
1309
1310 SOURCE=.\ucnvbocu.c
1311 # End Source File
1312 # Begin Source File
1313
1314 SOURCE=.\ucnvhz.c
1315 # End Source File
1316 # Begin Source File
1317
1318 SOURCE=.\ucnvisci.c
1319 # End Source File
1320 # Begin Source File
1321
1322 SOURCE=.\ucnvlat1.c
1323 # End Source File
1324 # Begin Source File
1325
1326 SOURCE=.\ucnvmbcs.c
1327 # End Source File
1328 # Begin Source File
1329
1330 SOURCE=.\ucnvmbcs.h
1331 # End Source File
1332 # Begin Source File
1333
1334 SOURCE=.\ucnvscsu.c
1335 # End Source File
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1338
1339 # PROP Default_Filter ""
1340 # Begin Source File
1341
1342 SOURCE=.\cmemory.c
1343 # End Source File
1344 # Begin Source File
1345
1346 SOURCE=.\cmemory.h
1347 # End Source File
1348 # Begin Source File
1349
1350 SOURCE=.\unicode\uclean.h
1351
1352 !IF "$(CFG)" == "common - Win32 Release"
1353
1354 # Begin Custom Build
1355 InputPath=.\unicode\uclean.h
1356
1357 "..\..\include\unicode\uclean.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1358 copy $(InputPath) ..\..\include\unicode
1359
1360 # End Custom Build
1361
1362 !ELSEIF "$(CFG)" == "common - Win32 Debug"
1363
1364 # Begin Custom Build
1365 InputPath=.\unicode\uclean.h
1366
1367 "..\..\include\unicode\uclean.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1368 copy $(InputPath) ..\..\include\unicode
1369
1370 # End Custom Build
1371
1372 !ELSEIF "$(CFG)" == "common - Win64 Release"
1373
1374 # Begin Custom Build
1375 InputPath=.\unicode\uclean.h
1376
1377 "..\..\include\unicode\uclean.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1378 copy $(InputPath) ..\..\include\unicode
1379
1380 # End Custom Build
1381
1382 !ELSEIF "$(CFG)" == "common - Win64 Debug"
1383
1384 # Begin Custom Build
1385 InputPath=.\unicode\uclean.h
1386
1387 "..\..\include\unicode\uclean.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1388 copy $(InputPath) ..\..\include\unicode
1389
1390 # End Custom Build
1391
1392 !ENDIF
1393
1394 # End Source File
1395 # Begin Source File
1396
1397 SOURCE=.\ucln.h
1398 # End Source File
1399 # Begin Source File
1400
1401 SOURCE=.\ucln_cmn.c
1402 # End Source File
1403 # Begin Source File
1404
1405 SOURCE=.\ucln_cmn.h
1406 # End Source File
1407 # Begin Source File
1408
1409 SOURCE=.\ucmndata.c
1410 # End Source File
1411 # Begin Source File
1412
1413 SOURCE=.\ucmndata.h
1414 # End Source File
1415 # Begin Source File
1416
1417 SOURCE=.\udata.c
1418 # ADD CPP /Za
1419 # End Source File
1420 # Begin Source File
1421
1422 SOURCE=.\unicode\udata.h
1423
1424 !IF "$(CFG)" == "common - Win32 Release"
1425
1426 # Begin Custom Build
1427 InputPath=.\unicode\udata.h
1428
1429 "..\..\include\unicode\udata.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1430 copy $(InputPath) ..\..\include\unicode
1431
1432 # End Custom Build
1433
1434 !ELSEIF "$(CFG)" == "common - Win32 Debug"
1435
1436 # Begin Custom Build
1437 InputPath=.\unicode\udata.h
1438
1439 "..\..\include\unicode\udata.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1440 copy $(InputPath) ..\..\include\unicode
1441
1442 # End Custom Build
1443
1444 !ELSEIF "$(CFG)" == "common - Win64 Release"
1445
1446 # Begin Custom Build
1447 InputPath=.\unicode\udata.h
1448
1449 "..\..\include\unicode\udata.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1450 copy $(InputPath) ..\..\include\unicode
1451
1452 # End Custom Build
1453
1454 !ELSEIF "$(CFG)" == "common - Win64 Debug"
1455
1456 # Begin Custom Build
1457 InputPath=.\unicode\udata.h
1458
1459 "..\..\include\unicode\udata.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1460 copy $(InputPath) ..\..\include\unicode
1461
1462 # End Custom Build
1463
1464 !ENDIF
1465
1466 # End Source File
1467 # Begin Source File
1468
1469 SOURCE=.\udatamem.c
1470 # End Source File
1471 # Begin Source File
1472
1473 SOURCE=.\udatamem.h
1474 # End Source File
1475 # Begin Source File
1476
1477 SOURCE=.\umapfile.c
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1479 # End Source File
1480 # Begin Source File
1481
1482 SOURCE=.\umapfile.h
1483 # End Source File
1484 # Begin Source File
1485
1486 SOURCE=.\uobject.cpp
1487 # End Source File
1488 # Begin Source File
1489
1490 SOURCE=.\unicode\uobject.h
1491
1492 !IF "$(CFG)" == "common - Win32 Release"
1493
1494 # Begin Custom Build
1495 InputPath=.\unicode\uobject.h
1496
1497 "..\..\include\unicode\uobject.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1498 copy $(InputPath) ..\..\include\unicode
1499
1500 # End Custom Build
1501
1502 !ELSEIF "$(CFG)" == "common - Win32 Debug"
1503
1504 # Begin Custom Build
1505 InputPath=.\unicode\uobject.h
1506
1507 "..\..\include\unicode\uobject.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1508 copy $(InputPath) ..\..\include\unicode
1509
1510 # End Custom Build
1511
1512 !ELSEIF "$(CFG)" == "common - Win64 Release"
1513
1514 # Begin Custom Build
1515 InputPath=.\unicode\uobject.h
1516
1517 "..\..\include\unicode\uobject.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1518 copy $(InputPath) ..\..\include\unicode
1519
1520 # End Custom Build
1521
1522 !ELSEIF "$(CFG)" == "common - Win64 Debug"
1523
1524 # Begin Custom Build
1525 InputPath=.\unicode\uobject.h
1526
1527 "..\..\include\unicode\uobject.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1528 copy $(InputPath) ..\..\include\unicode
1529
1530 # End Custom Build
1531
1532 !ENDIF
1533
1534 # End Source File
1535 # End Group
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1537
1538 # PROP Default_Filter ""
1539 # Begin Source File
1540
1541 SOURCE=.\digitlst.cpp
1542 # End Source File
1543 # Begin Source File
1544
1545 SOURCE=.\digitlst.h
1546 # End Source File
1547 # Begin Source File
1548
1549 SOURCE=.\unicode\parseerr.h
1550
1551 !IF "$(CFG)" == "common - Win32 Release"
1552
1553 # Begin Custom Build
1554 InputPath=.\unicode\parseerr.h
1555
1556 "..\..\include\unicode\parseerr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1557 copy $(InputPath) ..\..\include\unicode
1558
1559 # End Custom Build
1560
1561 !ELSEIF "$(CFG)" == "common - Win32 Debug"
1562
1563 # Begin Custom Build
1564 InputPath=.\unicode\parseerr.h
1565
1566 "..\..\include\unicode\parseerr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1567 copy $(InputPath) ..\..\include\unicode
1568
1569 # End Custom Build
1570
1571 !ELSEIF "$(CFG)" == "common - Win64 Release"
1572
1573 # Begin Custom Build
1574 InputPath=.\unicode\parseerr.h
1575
1576 "..\..\include\unicode\parseerr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1577 copy $(InputPath) ..\..\include\unicode
1578
1579 # End Custom Build
1580
1581 !ELSEIF "$(CFG)" == "common - Win64 Debug"
1582
1583 # Begin Custom Build
1584 InputPath=.\unicode\parseerr.h
1585
1586 "..\..\include\unicode\parseerr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1587 copy $(InputPath) ..\..\include\unicode
1588
1589 # End Custom Build
1590
1591 !ENDIF
1592
1593 # End Source File
1594 # Begin Source File
1595
1596 SOURCE=.\unicode\parsepos.h
1597
1598 !IF "$(CFG)" == "common - Win32 Release"
1599
1600 # Begin Custom Build
1601 InputPath=.\unicode\parsepos.h
1602
1603 "..\..\include\unicode\parsepos.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1604 copy $(InputPath) ..\..\include\unicode
1605
1606 # End Custom Build
1607
1608 !ELSEIF "$(CFG)" == "common - Win32 Debug"
1609
1610 # Begin Custom Build
1611 InputPath=.\unicode\parsepos.h
1612
1613 "..\..\include\unicode\parsepos.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1614 copy $(InputPath) ..\..\include\unicode
1615
1616 # End Custom Build
1617
1618 !ELSEIF "$(CFG)" == "common - Win64 Release"
1619
1620 # Begin Custom Build
1621 InputPath=.\unicode\parsepos.h
1622
1623 "..\..\include\unicode\parsepos.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1624 copy $(InputPath) ..\..\include\unicode
1625
1626 # End Custom Build
1627
1628 !ELSEIF "$(CFG)" == "common - Win64 Debug"
1629
1630 # Begin Custom Build
1631 InputPath=.\unicode\parsepos.h
1632
1633 "..\..\include\unicode\parsepos.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1634 copy $(InputPath) ..\..\include\unicode
1635
1636 # End Custom Build
1637
1638 !ENDIF
1639
1640 # End Source File
1641 # Begin Source File
1642
1643 SOURCE=.\unicode\umisc.h
1644
1645 !IF "$(CFG)" == "common - Win32 Release"
1646
1647 # Begin Custom Build
1648 InputPath=.\unicode\umisc.h
1649 InputName=umisc
1650
1651 "..\..\include\unicode\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1652 copy $(InputPath) ..\..\include\unicode
1653
1654 # End Custom Build
1655
1656 !ELSEIF "$(CFG)" == "common - Win32 Debug"
1657
1658 # Begin Custom Build
1659 InputPath=.\unicode\umisc.h
1660 InputName=umisc
1661
1662 "..\..\include\unicode\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1663 copy $(InputPath) ..\..\include\unicode
1664
1665 # End Custom Build
1666
1667 !ELSEIF "$(CFG)" == "common - Win64 Release"
1668
1669 # Begin Custom Build
1670 InputPath=.\unicode\umisc.h
1671 InputName=umisc
1672
1673 "..\..\include\unicode\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1674 copy $(InputPath) ..\..\include\unicode
1675
1676 # End Custom Build
1677
1678 !ELSEIF "$(CFG)" == "common - Win64 Debug"
1679
1680 # Begin Custom Build
1681 InputPath=.\unicode\umisc.h
1682 InputName=umisc
1683
1684 "..\..\include\unicode\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1685 copy $(InputPath) ..\..\include\unicode
1686
1687 # End Custom Build
1688
1689 !ENDIF
1690
1691 # End Source File
1692 # Begin Source File
1693
1694 SOURCE=.\ustrfmt.c
1695 # End Source File
1696 # Begin Source File
1697
1698 SOURCE=.\ustrfmt.h
1699 # End Source File
1700 # Begin Source File
1701
1702 SOURCE=.\util.cpp
1703 # End Source File
1704 # Begin Source File
1705
1706 SOURCE=.\util.h
1707 # End Source File
1708 # End Group
1709 # Begin Group "locales & resources"
1710
1711 # PROP Default_Filter ""
1712 # Begin Source File
1713
1714 SOURCE=.\locid.cpp
1715 # End Source File
1716 # Begin Source File
1717
1718 SOURCE=.\unicode\locid.h
1719
1720 !IF "$(CFG)" == "common - Win32 Release"
1721
1722 # Begin Custom Build
1723 InputPath=.\unicode\locid.h
1724
1725 "..\..\include\unicode\locid.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1726 copy $(InputPath) ..\..\include\unicode
1727
1728 # End Custom Build
1729
1730 !ELSEIF "$(CFG)" == "common - Win32 Debug"
1731
1732 # Begin Custom Build
1733 InputPath=.\unicode\locid.h
1734
1735 "..\..\include\unicode\locid.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1736 copy $(InputPath) ..\..\include\unicode
1737
1738 # End Custom Build
1739
1740 !ELSEIF "$(CFG)" == "common - Win64 Release"
1741
1742 # Begin Custom Build
1743 InputPath=.\unicode\locid.h
1744
1745 "..\..\include\unicode\locid.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1746 copy $(InputPath) ..\..\include\unicode
1747
1748 # End Custom Build
1749
1750 !ELSEIF "$(CFG)" == "common - Win64 Debug"
1751
1752 # Begin Custom Build
1753 InputPath=.\unicode\locid.h
1754
1755 "..\..\include\unicode\locid.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1756 copy $(InputPath) ..\..\include\unicode
1757
1758 # End Custom Build
1759
1760 !ENDIF
1761
1762 # End Source File
1763 # Begin Source File
1764
1765 SOURCE=.\resbund.cpp
1766 # End Source File
1767 # Begin Source File
1768
1769 SOURCE=.\unicode\resbund.h
1770
1771 !IF "$(CFG)" == "common - Win32 Release"
1772
1773 # Begin Custom Build
1774 InputPath=.\unicode\resbund.h
1775
1776 "..\..\include\unicode\resbund.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1777 copy $(InputPath) ..\..\include\unicode
1778
1779 # End Custom Build
1780
1781 !ELSEIF "$(CFG)" == "common - Win32 Debug"
1782
1783 # Begin Custom Build
1784 InputPath=.\unicode\resbund.h
1785
1786 "..\..\include\unicode\resbund.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1787 copy $(InputPath) ..\..\include\unicode
1788
1789 # End Custom Build
1790
1791 !ELSEIF "$(CFG)" == "common - Win64 Release"
1792
1793 # Begin Custom Build
1794 InputPath=.\unicode\resbund.h
1795
1796 "..\..\include\unicode\resbund.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1797 copy $(InputPath) ..\..\include\unicode
1798
1799 # End Custom Build
1800
1801 !ELSEIF "$(CFG)" == "common - Win64 Debug"
1802
1803 # Begin Custom Build
1804 InputPath=.\unicode\resbund.h
1805
1806 "..\..\include\unicode\resbund.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1807 copy $(InputPath) ..\..\include\unicode
1808
1809 # End Custom Build
1810
1811 !ENDIF
1812
1813 # End Source File
1814 # Begin Source File
1815
1816 SOURCE=.\ucat.c
1817 # End Source File
1818 # Begin Source File
1819
1820 SOURCE=.\unicode\ucat.h
1821
1822 !IF "$(CFG)" == "common - Win32 Release"
1823
1824 # Begin Custom Build
1825 InputPath=.\unicode\ucat.h
1826
1827 "..\..\include\unicode\ucat.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1828 copy $(InputPath) ..\..\include\unicode
1829
1830 # End Custom Build
1831
1832 !ELSEIF "$(CFG)" == "common - Win32 Debug"
1833
1834 # Begin Custom Build
1835 InputPath=.\unicode\ucat.h
1836
1837 "..\..\include\unicode\ucat.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1838 copy $(InputPath) ..\..\include\unicode
1839
1840 # End Custom Build
1841
1842 !ELSEIF "$(CFG)" == "common - Win64 Release"
1843
1844 # Begin Custom Build
1845 InputPath=.\unicode\ucat.h
1846
1847 "..\..\include\unicode\ucat.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1848 copy $(InputPath) ..\..\include\unicode
1849
1850 # End Custom Build
1851
1852 !ELSEIF "$(CFG)" == "common - Win64 Debug"
1853
1854 # Begin Custom Build
1855 InputPath=.\unicode\ucat.h
1856
1857 "..\..\include\unicode\ucat.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1858 copy $(InputPath) ..\..\include\unicode
1859
1860 # End Custom Build
1861
1862 !ENDIF
1863
1864 # End Source File
1865 # Begin Source File
1866
1867 SOURCE=.\uloc.c
1868 # End Source File
1869 # Begin Source File
1870
1871 SOURCE=.\unicode\uloc.h
1872
1873 !IF "$(CFG)" == "common - Win32 Release"
1874
1875 # Begin Custom Build
1876 InputPath=.\unicode\uloc.h
1877
1878 "..\..\include\unicode\uloc.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1879 copy $(InputPath) ..\..\include\unicode
1880
1881 # End Custom Build
1882
1883 !ELSEIF "$(CFG)" == "common - Win32 Debug"
1884
1885 # Begin Custom Build
1886 InputPath=.\unicode\uloc.h
1887
1888 "..\..\include\unicode\uloc.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1889 copy $(InputPath) ..\..\include\unicode
1890
1891 # End Custom Build
1892
1893 !ELSEIF "$(CFG)" == "common - Win64 Release"
1894
1895 # Begin Custom Build
1896 InputPath=.\unicode\uloc.h
1897
1898 "..\..\include\unicode\uloc.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1899 copy $(InputPath) ..\..\include\unicode
1900
1901 # End Custom Build
1902
1903 !ELSEIF "$(CFG)" == "common - Win64 Debug"
1904
1905 # Begin Custom Build
1906 InputPath=.\unicode\uloc.h
1907
1908 "..\..\include\unicode\uloc.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1909 copy $(InputPath) ..\..\include\unicode
1910
1911 # End Custom Build
1912
1913 !ENDIF
1914
1915 # End Source File
1916 # Begin Source File
1917
1918 SOURCE=.\unicode\ures.h
1919
1920 !IF "$(CFG)" == "common - Win32 Release"
1921
1922 # Begin Custom Build
1923 InputPath=.\unicode\ures.h
1924
1925 "..\..\include\unicode\ures.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1926 copy $(InputPath) ..\..\include\unicode
1927
1928 # End Custom Build
1929
1930 !ELSEIF "$(CFG)" == "common - Win32 Debug"
1931
1932 # Begin Custom Build
1933 InputPath=.\unicode\ures.h
1934
1935 "..\..\include\unicode\ures.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1936 copy $(InputPath) ..\..\include\unicode
1937
1938 # End Custom Build
1939
1940 !ELSEIF "$(CFG)" == "common - Win64 Release"
1941
1942 # Begin Custom Build
1943 InputPath=.\unicode\ures.h
1944
1945 "..\..\include\unicode\ures.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1946 copy $(InputPath) ..\..\include\unicode
1947
1948 # End Custom Build
1949
1950 !ELSEIF "$(CFG)" == "common - Win64 Debug"
1951
1952 # Begin Custom Build
1953 InputPath=.\unicode\ures.h
1954
1955 "..\..\include\unicode\ures.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1956 copy $(InputPath) ..\..\include\unicode
1957
1958 # End Custom Build
1959
1960 !ENDIF
1961
1962 # End Source File
1963 # Begin Source File
1964
1965 SOURCE=.\uresbund.c
1966 # End Source File
1967 # Begin Source File
1968
1969 SOURCE=.\uresdata.c
1970 # End Source File
1971 # Begin Source File
1972
1973 SOURCE=.\uresdata.h
1974 # End Source File
1975 # Begin Source File
1976
1977 SOURCE=.\uresimp.h
1978 # End Source File
1979 # End Group
1980 # Begin Group "normalization"
1981
1982 # PROP Default_Filter ""
1983 # Begin Source File
1984
1985 SOURCE=.\caniter.cpp
1986 # End Source File
1987 # Begin Source File
1988
1989 SOURCE=.\unicode\caniter.h
1990
1991 !IF "$(CFG)" == "common - Win32 Release"
1992
1993 # Begin Custom Build
1994 InputPath=.\unicode\caniter.h
1995
1996 "..\..\include\unicode\caniter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
1997 copy $(InputPath) ..\..\include\unicode
1998
1999 # End Custom Build
2000
2001 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2002
2003 # Begin Custom Build
2004 InputPath=.\unicode\caniter.h
2005
2006 "..\..\include\unicode\caniter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2007 copy $(InputPath) ..\..\include\unicode
2008
2009 # End Custom Build
2010
2011 !ELSEIF "$(CFG)" == "common - Win64 Release"
2012
2013 # Begin Custom Build
2014 InputPath=.\unicode\caniter.h
2015
2016 "..\..\include\unicode\caniter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2017 copy $(InputPath) ..\..\include\unicode
2018
2019 # End Custom Build
2020
2021 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2022
2023 # Begin Custom Build
2024 InputPath=.\unicode\caniter.h
2025
2026 "..\..\include\unicode\caniter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2027 copy $(InputPath) ..\..\include\unicode
2028
2029 # End Custom Build
2030
2031 !ENDIF
2032
2033 # End Source File
2034 # Begin Source File
2035
2036 SOURCE=.\normlzr.cpp
2037 # End Source File
2038 # Begin Source File
2039
2040 SOURCE=.\unicode\normlzr.h
2041
2042 !IF "$(CFG)" == "common - Win32 Release"
2043
2044 # Begin Custom Build
2045 InputPath=.\unicode\normlzr.h
2046
2047 "..\..\include\unicode\normlzr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2048 copy $(InputPath) ..\..\include\unicode
2049
2050 # End Custom Build
2051
2052 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2053
2054 # Begin Custom Build
2055 InputPath=.\unicode\normlzr.h
2056
2057 "..\..\include\unicode\normlzr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2058 copy $(InputPath) ..\..\include\unicode
2059
2060 # End Custom Build
2061
2062 !ELSEIF "$(CFG)" == "common - Win64 Release"
2063
2064 # Begin Custom Build
2065 InputPath=.\unicode\normlzr.h
2066
2067 "..\..\include\unicode\normlzr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2068 copy $(InputPath) ..\..\include\unicode
2069
2070 # End Custom Build
2071
2072 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2073
2074 # Begin Custom Build
2075 InputPath=.\unicode\normlzr.h
2076
2077 "..\..\include\unicode\normlzr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2078 copy $(InputPath) ..\..\include\unicode
2079
2080 # End Custom Build
2081
2082 !ENDIF
2083
2084 # End Source File
2085 # Begin Source File
2086
2087 SOURCE=.\unorm.cpp
2088 # End Source File
2089 # Begin Source File
2090
2091 SOURCE=.\unicode\unorm.h
2092
2093 !IF "$(CFG)" == "common - Win32 Release"
2094
2095 # Begin Custom Build
2096 InputPath=.\unicode\unorm.h
2097
2098 "..\..\include\unicode\unorm.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2099 copy $(InputPath) ..\..\include\unicode
2100
2101 # End Custom Build
2102
2103 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2104
2105 # Begin Custom Build
2106 InputPath=.\unicode\unorm.h
2107
2108 "..\..\include\unicode\unorm.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2109 copy $(InputPath) ..\..\include\unicode
2110
2111 # End Custom Build
2112
2113 !ELSEIF "$(CFG)" == "common - Win64 Release"
2114
2115 # Begin Custom Build
2116 InputPath=.\unicode\unorm.h
2117
2118 "..\..\include\unicode\unorm.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2119 copy $(InputPath) ..\..\include\unicode
2120
2121 # End Custom Build
2122
2123 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2124
2125 # Begin Custom Build
2126 InputPath=.\unicode\unorm.h
2127
2128 "..\..\include\unicode\unorm.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2129 copy $(InputPath) ..\..\include\unicode
2130
2131 # End Custom Build
2132
2133 !ENDIF
2134
2135 # End Source File
2136 # Begin Source File
2137
2138 SOURCE=.\unorm_it.c
2139 # End Source File
2140 # Begin Source File
2141
2142 SOURCE=.\unorm_it.h
2143 # End Source File
2144 # Begin Source File
2145
2146 SOURCE=.\unormimp.h
2147 # End Source File
2148 # End Group
2149 # Begin Group "properties & sets"
2150
2151 # PROP Default_Filter ""
2152 # Begin Source File
2153
2154 SOURCE=.\propname.cpp
2155 # End Source File
2156 # Begin Source File
2157
2158 SOURCE=.\propname.h
2159 # End Source File
2160 # Begin Source File
2161
2162 SOURCE=.\symtable.h
2163 # End Source File
2164 # Begin Source File
2165
2166 SOURCE=.\uchar.c
2167 # End Source File
2168 # Begin Source File
2169
2170 SOURCE=.\unicode\uchar.h
2171
2172 !IF "$(CFG)" == "common - Win32 Release"
2173
2174 # Begin Custom Build
2175 InputPath=.\unicode\uchar.h
2176
2177 "..\..\include\unicode\uchar.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2178 copy $(InputPath) ..\..\include\unicode
2179
2180 # End Custom Build
2181
2182 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2183
2184 # Begin Custom Build
2185 InputPath=.\unicode\uchar.h
2186
2187 "..\..\include\unicode\uchar.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2188 copy $(InputPath) ..\..\include\unicode
2189
2190 # End Custom Build
2191
2192 !ELSEIF "$(CFG)" == "common - Win64 Release"
2193
2194 # Begin Custom Build
2195 InputPath=.\unicode\uchar.h
2196
2197 "..\..\include\unicode\uchar.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2198 copy $(InputPath) ..\..\include\unicode
2199
2200 # End Custom Build
2201
2202 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2203
2204 # Begin Custom Build
2205 InputPath=.\unicode\uchar.h
2206
2207 "..\..\include\unicode\uchar.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2208 copy $(InputPath) ..\..\include\unicode
2209
2210 # End Custom Build
2211
2212 !ENDIF
2213
2214 # End Source File
2215 # Begin Source File
2216
2217 SOURCE=.\unames.c
2218 # End Source File
2219 # Begin Source File
2220
2221 SOURCE=.\unifilt.cpp
2222 # End Source File
2223 # Begin Source File
2224
2225 SOURCE=.\unicode\unifilt.h
2226
2227 !IF "$(CFG)" == "common - Win32 Release"
2228
2229 # Begin Custom Build
2230 InputPath=.\unicode\unifilt.h
2231
2232 "..\..\include\unicode\unifilt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2233 copy $(InputPath) ..\..\include\unicode
2234
2235 # End Custom Build
2236
2237 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2238
2239 # Begin Custom Build
2240 InputPath=.\unicode\unifilt.h
2241
2242 "..\..\include\unicode\unifilt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2243 copy $(InputPath) ..\..\include\unicode
2244
2245 # End Custom Build
2246
2247 !ELSEIF "$(CFG)" == "common - Win64 Release"
2248
2249 # Begin Custom Build
2250 InputPath=.\unicode\unifilt.h
2251
2252 "..\..\include\unicode\unifilt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2253 copy $(InputPath) ..\..\include\unicode
2254
2255 # End Custom Build
2256
2257 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2258
2259 # Begin Custom Build
2260 InputPath=.\unicode\unifilt.h
2261
2262 "..\..\include\unicode\unifilt.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2263 copy $(InputPath) ..\..\include\unicode
2264
2265 # End Custom Build
2266
2267 !ENDIF
2268
2269 # End Source File
2270 # Begin Source File
2271
2272 SOURCE=.\unifunct.cpp
2273 # End Source File
2274 # Begin Source File
2275
2276 SOURCE=.\unicode\unifunct.h
2277
2278 !IF "$(CFG)" == "common - Win32 Release"
2279
2280 # Begin Custom Build
2281 InputPath=.\unicode\unifunct.h
2282
2283 "..\..\include\unicode\unifunct.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2284 copy $(InputPath) ..\..\include\unicode
2285
2286 # End Custom Build
2287
2288 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2289
2290 # Begin Custom Build
2291 InputPath=.\unicode\unifunct.h
2292
2293 "..\..\include\unicode\unifunct.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2294 copy $(InputPath) ..\..\include\unicode
2295
2296 # End Custom Build
2297
2298 !ELSEIF "$(CFG)" == "common - Win64 Release"
2299
2300 # Begin Custom Build
2301 InputPath=.\unicode\unifunct.h
2302
2303 "..\..\include\unicode\unifunct.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2304 copy $(InputPath) ..\..\include\unicode
2305
2306 # End Custom Build
2307
2308 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2309
2310 # Begin Custom Build
2311 InputPath=.\unicode\unifunct.h
2312
2313 "..\..\include\unicode\unifunct.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2314 copy $(InputPath) ..\..\include\unicode
2315
2316 # End Custom Build
2317
2318 !ENDIF
2319
2320 # End Source File
2321 # Begin Source File
2322
2323 SOURCE=.\unicode\unimatch.h
2324
2325 !IF "$(CFG)" == "common - Win32 Release"
2326
2327 # Begin Custom Build
2328 InputPath=.\unicode\unimatch.h
2329
2330 "..\..\include\unicode\unimatch.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2331 copy $(InputPath) ..\..\include\unicode
2332
2333 # End Custom Build
2334
2335 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2336
2337 # Begin Custom Build
2338 InputPath=.\unicode\unimatch.h
2339
2340 "..\..\include\unicode\unimatch.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2341 copy $(InputPath) ..\..\include\unicode
2342
2343 # End Custom Build
2344
2345 !ELSEIF "$(CFG)" == "common - Win64 Release"
2346
2347 # Begin Custom Build
2348 InputPath=.\unicode\unimatch.h
2349
2350 "..\..\include\unicode\unimatch.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2351 copy $(InputPath) ..\..\include\unicode
2352
2353 # End Custom Build
2354
2355 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2356
2357 # Begin Custom Build
2358 InputPath=.\unicode\unimatch.h
2359
2360 "..\..\include\unicode\unimatch.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2361 copy $(InputPath) ..\..\include\unicode
2362
2363 # End Custom Build
2364
2365 !ENDIF
2366
2367 # End Source File
2368 # Begin Source File
2369
2370 SOURCE=.\uniset.cpp
2371 # End Source File
2372 # Begin Source File
2373
2374 SOURCE=.\unicode\uniset.h
2375
2376 !IF "$(CFG)" == "common - Win32 Release"
2377
2378 # Begin Custom Build
2379 InputPath=.\unicode\uniset.h
2380
2381 "..\..\include\unicode\uniset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2382 copy $(InputPath) ..\..\include\unicode
2383
2384 # End Custom Build
2385
2386 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2387
2388 # Begin Custom Build
2389 InputPath=.\unicode\uniset.h
2390
2391 "..\..\include\unicode\uniset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2392 copy $(InputPath) ..\..\include\unicode
2393
2394 # End Custom Build
2395
2396 !ELSEIF "$(CFG)" == "common - Win64 Release"
2397
2398 # Begin Custom Build
2399 InputPath=.\unicode\uniset.h
2400
2401 "..\..\include\unicode\uniset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2402 copy $(InputPath) ..\..\include\unicode
2403
2404 # End Custom Build
2405
2406 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2407
2408 # Begin Custom Build
2409 InputPath=.\unicode\uniset.h
2410
2411 "..\..\include\unicode\uniset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2412 copy $(InputPath) ..\..\include\unicode
2413
2414 # End Custom Build
2415
2416 !ENDIF
2417
2418 # End Source File
2419 # Begin Source File
2420
2421 SOURCE=.\uprops.c
2422 # End Source File
2423 # Begin Source File
2424
2425 SOURCE=.\uprops.h
2426 # End Source File
2427 # Begin Source File
2428
2429 SOURCE=.\usc_impl.c
2430 # End Source File
2431 # Begin Source File
2432
2433 SOURCE=.\usc_impl.h
2434 # End Source File
2435 # Begin Source File
2436
2437 SOURCE=.\uscript.c
2438 # End Source File
2439 # Begin Source File
2440
2441 SOURCE=.\unicode\uscript.h
2442
2443 !IF "$(CFG)" == "common - Win32 Release"
2444
2445 # Begin Custom Build
2446 InputPath=.\unicode\uscript.h
2447
2448 "..\..\include\unicode\uscript.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2449 copy $(InputPath) ..\..\include\unicode
2450
2451 # End Custom Build
2452
2453 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2454
2455 # Begin Custom Build
2456 InputPath=.\unicode\uscript.h
2457
2458 "..\..\include\unicode\uscript.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2459 copy $(InputPath) ..\..\include\unicode
2460
2461 # End Custom Build
2462
2463 !ELSEIF "$(CFG)" == "common - Win64 Release"
2464
2465 # Begin Custom Build
2466 InputPath=.\unicode\uscript.h
2467
2468 "..\..\include\unicode\uscript.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2469 copy $(InputPath) ..\..\include\unicode
2470
2471 # End Custom Build
2472
2473 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2474
2475 # Begin Custom Build
2476 InputPath=.\unicode\uscript.h
2477
2478 "..\..\include\unicode\uscript.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2479 copy $(InputPath) ..\..\include\unicode
2480
2481 # End Custom Build
2482
2483 !ENDIF
2484
2485 # End Source File
2486 # Begin Source File
2487
2488 SOURCE=.\uset.cpp
2489 # End Source File
2490 # Begin Source File
2491
2492 SOURCE=.\unicode\uset.h
2493
2494 !IF "$(CFG)" == "common - Win32 Release"
2495
2496 # Begin Custom Build
2497 InputPath=.\unicode\uset.h
2498
2499 "..\..\include\unicode\uset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2500 copy $(InputPath) ..\..\include\unicode
2501
2502 # End Custom Build
2503
2504 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2505
2506 # Begin Custom Build
2507 InputPath=.\unicode\uset.h
2508
2509 "..\..\include\unicode\uset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2510 copy $(InputPath) ..\..\include\unicode
2511
2512 # End Custom Build
2513
2514 !ELSEIF "$(CFG)" == "common - Win64 Release"
2515
2516 # Begin Custom Build
2517 InputPath=.\unicode\uset.h
2518
2519 "..\..\include\unicode\uset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2520 copy $(InputPath) ..\..\include\unicode
2521
2522 # End Custom Build
2523
2524 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2525
2526 # Begin Custom Build
2527 InputPath=.\unicode\uset.h
2528
2529 "..\..\include\unicode\uset.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2530 copy $(InputPath) ..\..\include\unicode
2531
2532 # End Custom Build
2533
2534 !ENDIF
2535
2536 # End Source File
2537 # Begin Source File
2538
2539 SOURCE=.\usetiter.cpp
2540 # End Source File
2541 # Begin Source File
2542
2543 SOURCE=.\unicode\usetiter.h
2544
2545 !IF "$(CFG)" == "common - Win32 Release"
2546
2547 # Begin Custom Build
2548 InputPath=.\unicode\usetiter.h
2549
2550 "..\..\include\unicode\usetiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2551 copy $(InputPath) ..\..\include\unicode
2552
2553 # End Custom Build
2554
2555 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2556
2557 # Begin Custom Build
2558 InputPath=.\unicode\usetiter.h
2559
2560 "..\..\include\unicode\usetiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2561 copy $(InputPath) ..\..\include\unicode
2562
2563 # End Custom Build
2564
2565 !ELSEIF "$(CFG)" == "common - Win64 Release"
2566
2567 # Begin Custom Build
2568 InputPath=.\unicode\usetiter.h
2569
2570 "..\..\include\unicode\usetiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2571 copy $(InputPath) ..\..\include\unicode
2572
2573 # End Custom Build
2574
2575 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2576
2577 # Begin Custom Build
2578 InputPath=.\unicode\usetiter.h
2579
2580 "..\..\include\unicode\usetiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2581 copy $(InputPath) ..\..\include\unicode
2582
2583 # End Custom Build
2584
2585 !ENDIF
2586
2587 # End Source File
2588 # End Group
2589 # Begin Group "registration"
2590
2591 # PROP Default_Filter ""
2592 # Begin Source File
2593
2594 SOURCE=.\iculdata.h
2595 # End Source File
2596 # Begin Source File
2597
2598 SOURCE=.\iculserv.cpp
2599 # End Source File
2600 # Begin Source File
2601
2602 SOURCE=.\iculserv.h
2603 # End Source File
2604 # Begin Source File
2605
2606 SOURCE=.\icunotif.cpp
2607 # End Source File
2608 # Begin Source File
2609
2610 SOURCE=.\icunotif.h
2611 # End Source File
2612 # Begin Source File
2613
2614 SOURCE=.\icurwlck.h
2615 # End Source File
2616 # Begin Source File
2617
2618 SOURCE=.\icuserv.cpp
2619 # End Source File
2620 # Begin Source File
2621
2622 SOURCE=.\icuserv.h
2623 # End Source File
2624 # End Group
2625 # Begin Group "strings"
2626
2627 # PROP Default_Filter ""
2628 # Begin Source File
2629
2630 SOURCE=.\chariter.cpp
2631 # End Source File
2632 # Begin Source File
2633
2634 SOURCE=.\unicode\chariter.h
2635
2636 !IF "$(CFG)" == "common - Win32 Release"
2637
2638 # Begin Custom Build
2639 InputPath=.\unicode\chariter.h
2640
2641 "..\..\include\unicode\chariter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2642 copy $(InputPath) ..\..\include\unicode
2643
2644 # End Custom Build
2645
2646 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2647
2648 # Begin Custom Build
2649 InputPath=.\unicode\chariter.h
2650
2651 "..\..\include\unicode\chariter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2652 copy $(InputPath) ..\..\include\unicode
2653
2654 # End Custom Build
2655
2656 !ELSEIF "$(CFG)" == "common - Win64 Release"
2657
2658 # Begin Custom Build
2659 InputPath=.\unicode\chariter.h
2660
2661 "..\..\include\unicode\chariter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2662 copy $(InputPath) ..\..\include\unicode
2663
2664 # End Custom Build
2665
2666 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2667
2668 # Begin Custom Build
2669 InputPath=.\unicode\chariter.h
2670
2671 "..\..\include\unicode\chariter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2672 copy $(InputPath) ..\..\include\unicode
2673
2674 # End Custom Build
2675
2676 !ENDIF
2677
2678 # End Source File
2679 # Begin Source File
2680
2681 SOURCE=.\charstr.h
2682 # End Source File
2683 # Begin Source File
2684
2685 SOURCE=.\cstring.c
2686 # End Source File
2687 # Begin Source File
2688
2689 SOURCE=.\cstring.h
2690 # End Source File
2691 # Begin Source File
2692
2693 SOURCE=.\cwchar.c
2694 # End Source File
2695 # Begin Source File
2696
2697 SOURCE=.\cwchar.h
2698 # End Source File
2699 # Begin Source File
2700
2701 SOURCE=.\unicode\rep.h
2702
2703 !IF "$(CFG)" == "common - Win32 Release"
2704
2705 # Begin Custom Build
2706 InputPath=.\unicode\rep.h
2707
2708 "..\..\include\unicode\rep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2709 copy $(InputPath) ..\..\include\unicode
2710
2711 # End Custom Build
2712
2713 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2714
2715 # Begin Custom Build
2716 InputPath=.\unicode\rep.h
2717
2718 "..\..\include\unicode\rep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2719 copy $(InputPath) ..\..\include\unicode
2720
2721 # End Custom Build
2722
2723 !ELSEIF "$(CFG)" == "common - Win64 Release"
2724
2725 # Begin Custom Build
2726 InputPath=.\unicode\rep.h
2727
2728 "..\..\include\unicode\rep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2729 copy $(InputPath) ..\..\include\unicode
2730
2731 # End Custom Build
2732
2733 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2734
2735 # Begin Custom Build
2736 InputPath=.\unicode\rep.h
2737
2738 "..\..\include\unicode\rep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2739 copy $(InputPath) ..\..\include\unicode
2740
2741 # End Custom Build
2742
2743 !ENDIF
2744
2745 # End Source File
2746 # Begin Source File
2747
2748 SOURCE=.\schriter.cpp
2749 # End Source File
2750 # Begin Source File
2751
2752 SOURCE=.\unicode\schriter.h
2753
2754 !IF "$(CFG)" == "common - Win32 Release"
2755
2756 # Begin Custom Build
2757 InputPath=.\unicode\schriter.h
2758
2759 "..\..\include\unicode\schriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2760 copy $(InputPath) ..\..\include\unicode
2761
2762 # End Custom Build
2763
2764 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2765
2766 # Begin Custom Build
2767 InputPath=.\unicode\schriter.h
2768
2769 "..\..\include\unicode\schriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2770 copy $(InputPath) ..\..\include\unicode
2771
2772 # End Custom Build
2773
2774 !ELSEIF "$(CFG)" == "common - Win64 Release"
2775
2776 # Begin Custom Build
2777 InputPath=.\unicode\schriter.h
2778
2779 "..\..\include\unicode\schriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2780 copy $(InputPath) ..\..\include\unicode
2781
2782 # End Custom Build
2783
2784 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2785
2786 # Begin Custom Build
2787 InputPath=.\unicode\schriter.h
2788
2789 "..\..\include\unicode\schriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2790 copy $(InputPath) ..\..\include\unicode
2791
2792 # End Custom Build
2793
2794 !ENDIF
2795
2796 # End Source File
2797 # Begin Source File
2798
2799 SOURCE=.\uchriter.cpp
2800 # End Source File
2801 # Begin Source File
2802
2803 SOURCE=.\unicode\uchriter.h
2804
2805 !IF "$(CFG)" == "common - Win32 Release"
2806
2807 # Begin Custom Build
2808 InputPath=.\unicode\uchriter.h
2809
2810 "..\..\include\unicode\uchriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2811 copy $(InputPath) ..\..\include\unicode
2812
2813 # End Custom Build
2814
2815 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2816
2817 # Begin Custom Build
2818 InputPath=.\unicode\uchriter.h
2819
2820 "..\..\include\unicode\uchriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2821 copy $(InputPath) ..\..\include\unicode
2822
2823 # End Custom Build
2824
2825 !ELSEIF "$(CFG)" == "common - Win64 Release"
2826
2827 # Begin Custom Build
2828 InputPath=.\unicode\uchriter.h
2829
2830 "..\..\include\unicode\uchriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2831 copy $(InputPath) ..\..\include\unicode
2832
2833 # End Custom Build
2834
2835 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2836
2837 # Begin Custom Build
2838 InputPath=.\unicode\uchriter.h
2839
2840 "..\..\include\unicode\uchriter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2841 copy $(InputPath) ..\..\include\unicode
2842
2843 # End Custom Build
2844
2845 !ENDIF
2846
2847 # End Source File
2848 # Begin Source File
2849
2850 SOURCE=.\uiter.cpp
2851 # End Source File
2852 # Begin Source File
2853
2854 SOURCE=.\unicode\uiter.h
2855
2856 !IF "$(CFG)" == "common - Win32 Release"
2857
2858 # Begin Custom Build
2859 InputPath=.\unicode\uiter.h
2860
2861 "..\..\include\unicode\uiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2862 copy $(InputPath) ..\..\include\unicode
2863
2864 # End Custom Build
2865
2866 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2867
2868 # Begin Custom Build
2869 InputPath=.\unicode\uiter.h
2870
2871 "..\..\include\unicode\uiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2872 copy $(InputPath) ..\..\include\unicode
2873
2874 # End Custom Build
2875
2876 !ELSEIF "$(CFG)" == "common - Win64 Release"
2877
2878 # Begin Custom Build
2879 InputPath=.\unicode\uiter.h
2880
2881 "..\..\include\unicode\uiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2882 copy $(InputPath) ..\..\include\unicode
2883
2884 # End Custom Build
2885
2886 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2887
2888 # Begin Custom Build
2889 InputPath=.\unicode\uiter.h
2890
2891 "..\..\include\unicode\uiter.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2892 copy $(InputPath) ..\..\include\unicode
2893
2894 # End Custom Build
2895
2896 !ENDIF
2897
2898 # End Source File
2899 # Begin Source File
2900
2901 SOURCE=.\unistr.cpp
2902 # End Source File
2903 # Begin Source File
2904
2905 SOURCE=.\unicode\unistr.h
2906
2907 !IF "$(CFG)" == "common - Win32 Release"
2908
2909 # Begin Custom Build
2910 InputPath=.\unicode\unistr.h
2911
2912 "..\..\include\unicode\unistr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2913 copy $(InputPath) ..\..\include\unicode
2914
2915 # End Custom Build
2916
2917 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2918
2919 # Begin Custom Build
2920 InputPath=.\unicode\unistr.h
2921
2922 "..\..\include\unicode\unistr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2923 copy $(InputPath) ..\..\include\unicode
2924
2925 # End Custom Build
2926
2927 !ELSEIF "$(CFG)" == "common - Win64 Release"
2928
2929 # Begin Custom Build
2930 InputPath=.\unicode\unistr.h
2931
2932 "..\..\include\unicode\unistr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2933 copy $(InputPath) ..\..\include\unicode
2934
2935 # End Custom Build
2936
2937 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2938
2939 # Begin Custom Build
2940 InputPath=.\unicode\unistr.h
2941
2942 "..\..\include\unicode\unistr.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2943 copy $(InputPath) ..\..\include\unicode
2944
2945 # End Custom Build
2946
2947 !ENDIF
2948
2949 # End Source File
2950 # Begin Source File
2951
2952 SOURCE=.\unicode\urep.h
2953
2954 !IF "$(CFG)" == "common - Win32 Release"
2955
2956 # Begin Custom Build
2957 InputPath=.\unicode\urep.h
2958
2959 "..\..\include\unicode\urep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2960 copy $(InputPath) ..\..\include\unicode
2961
2962 # End Custom Build
2963
2964 !ELSEIF "$(CFG)" == "common - Win32 Debug"
2965
2966 # Begin Custom Build
2967 InputPath=.\unicode\urep.h
2968
2969 "..\..\include\unicode\urep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2970 copy $(InputPath) ..\..\include\unicode
2971
2972 # End Custom Build
2973
2974 !ELSEIF "$(CFG)" == "common - Win64 Release"
2975
2976 # Begin Custom Build
2977 InputPath=.\unicode\urep.h
2978
2979 "..\..\include\unicode\urep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2980 copy $(InputPath) ..\..\include\unicode
2981
2982 # End Custom Build
2983
2984 !ELSEIF "$(CFG)" == "common - Win64 Debug"
2985
2986 # Begin Custom Build
2987 InputPath=.\unicode\urep.h
2988
2989 "..\..\include\unicode\urep.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
2990 copy $(InputPath) ..\..\include\unicode
2991
2992 # End Custom Build
2993
2994 !ENDIF
2995
2996 # End Source File
2997 # Begin Source File
2998
2999 SOURCE=.\ustr_imp.h
3000 # End Source File
3001 # Begin Source File
3002
3003 SOURCE=.\ustrcase.c
3004 # End Source File
3005 # Begin Source File
3006
3007 SOURCE=.\ustring.c
3008 # End Source File
3009 # Begin Source File
3010
3011 SOURCE=.\unicode\ustring.h
3012
3013 !IF "$(CFG)" == "common - Win32 Release"
3014
3015 # Begin Custom Build
3016 InputPath=.\unicode\ustring.h
3017
3018 "..\..\include\unicode\ustring.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3019 copy $(InputPath) ..\..\include\unicode
3020
3021 # End Custom Build
3022
3023 !ELSEIF "$(CFG)" == "common - Win32 Debug"
3024
3025 # Begin Custom Build
3026 InputPath=.\unicode\ustring.h
3027
3028 "..\..\include\unicode\ustring.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3029 copy $(InputPath) ..\..\include\unicode
3030
3031 # End Custom Build
3032
3033 !ELSEIF "$(CFG)" == "common - Win64 Release"
3034
3035 # Begin Custom Build
3036 InputPath=.\unicode\ustring.h
3037
3038 "..\..\include\unicode\ustring.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3039 copy $(InputPath) ..\..\include\unicode
3040
3041 # End Custom Build
3042
3043 !ELSEIF "$(CFG)" == "common - Win64 Debug"
3044
3045 # Begin Custom Build
3046 InputPath=.\unicode\ustring.h
3047
3048 "..\..\include\unicode\ustring.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3049 copy $(InputPath) ..\..\include\unicode
3050
3051 # End Custom Build
3052
3053 !ENDIF
3054
3055 # End Source File
3056 # Begin Source File
3057
3058 SOURCE=.\ustrtrns.c
3059 # End Source File
3060 # Begin Source File
3061
3062 SOURCE=.\unicode\utf.h
3063
3064 !IF "$(CFG)" == "common - Win32 Release"
3065
3066 # Begin Custom Build
3067 InputPath=.\unicode\utf.h
3068
3069 "..\..\include\unicode\utf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3070 copy $(InputPath) ..\..\include\unicode
3071
3072 # End Custom Build
3073
3074 !ELSEIF "$(CFG)" == "common - Win32 Debug"
3075
3076 # Begin Custom Build
3077 InputPath=.\unicode\utf.h
3078
3079 "..\..\include\unicode\utf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3080 copy $(InputPath) ..\..\include\unicode
3081
3082 # End Custom Build
3083
3084 !ELSEIF "$(CFG)" == "common - Win64 Release"
3085
3086 # Begin Custom Build
3087 InputPath=.\unicode\utf.h
3088
3089 "..\..\include\unicode\utf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3090 copy $(InputPath) ..\..\include\unicode
3091
3092 # End Custom Build
3093
3094 !ELSEIF "$(CFG)" == "common - Win64 Debug"
3095
3096 # Begin Custom Build
3097 InputPath=.\unicode\utf.h
3098
3099 "..\..\include\unicode\utf.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3100 copy $(InputPath) ..\..\include\unicode
3101
3102 # End Custom Build
3103
3104 !ENDIF
3105
3106 # End Source File
3107 # Begin Source File
3108
3109 SOURCE=.\unicode\utf16.h
3110
3111 !IF "$(CFG)" == "common - Win32 Release"
3112
3113 # Begin Custom Build
3114 InputPath=.\unicode\utf16.h
3115
3116 "..\..\include\unicode\utf16.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3117 copy $(InputPath) ..\..\include\unicode
3118
3119 # End Custom Build
3120
3121 !ELSEIF "$(CFG)" == "common - Win32 Debug"
3122
3123 # Begin Custom Build
3124 InputPath=.\unicode\utf16.h
3125
3126 "..\..\include\unicode\utf16.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3127 copy $(InputPath) ..\..\include\unicode
3128
3129 # End Custom Build
3130
3131 !ELSEIF "$(CFG)" == "common - Win64 Release"
3132
3133 # Begin Custom Build
3134 InputPath=.\unicode\utf16.h
3135
3136 "..\..\include\unicode\utf16.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3137 copy $(InputPath) ..\..\include\unicode
3138
3139 # End Custom Build
3140
3141 !ELSEIF "$(CFG)" == "common - Win64 Debug"
3142
3143 # Begin Custom Build
3144 InputPath=.\unicode\utf16.h
3145
3146 "..\..\include\unicode\utf16.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3147 copy $(InputPath) ..\..\include\unicode
3148
3149 # End Custom Build
3150
3151 !ENDIF
3152
3153 # End Source File
3154 # Begin Source File
3155
3156 SOURCE=.\unicode\utf32.h
3157
3158 !IF "$(CFG)" == "common - Win32 Release"
3159
3160 # Begin Custom Build
3161 InputPath=.\unicode\utf32.h
3162
3163 "..\..\include\unicode\utf32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3164 copy $(InputPath) ..\..\include\unicode
3165
3166 # End Custom Build
3167
3168 !ELSEIF "$(CFG)" == "common - Win32 Debug"
3169
3170 # Begin Custom Build
3171 InputPath=.\unicode\utf32.h
3172
3173 "..\..\include\unicode\utf32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3174 copy $(InputPath) ..\..\include\unicode
3175
3176 # End Custom Build
3177
3178 !ELSEIF "$(CFG)" == "common - Win64 Release"
3179
3180 # Begin Custom Build
3181 InputPath=.\unicode\utf32.h
3182
3183 "..\..\include\unicode\utf32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3184 copy $(InputPath) ..\..\include\unicode
3185
3186 # End Custom Build
3187
3188 !ELSEIF "$(CFG)" == "common - Win64 Debug"
3189
3190 # Begin Custom Build
3191 InputPath=.\unicode\utf32.h
3192
3193 "..\..\include\unicode\utf32.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3194 copy $(InputPath) ..\..\include\unicode
3195
3196 # End Custom Build
3197
3198 !ENDIF
3199
3200 # End Source File
3201 # Begin Source File
3202
3203 SOURCE=.\unicode\utf8.h
3204
3205 !IF "$(CFG)" == "common - Win32 Release"
3206
3207 # Begin Custom Build
3208 InputPath=.\unicode\utf8.h
3209
3210 "..\..\include\unicode\utf8.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3211 copy $(InputPath) ..\..\include\unicode
3212
3213 # End Custom Build
3214
3215 !ELSEIF "$(CFG)" == "common - Win32 Debug"
3216
3217 # Begin Custom Build
3218 InputPath=.\unicode\utf8.h
3219
3220 "..\..\include\unicode\utf8.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3221 copy $(InputPath) ..\..\include\unicode
3222
3223 # End Custom Build
3224
3225 !ELSEIF "$(CFG)" == "common - Win64 Release"
3226
3227 # Begin Custom Build
3228 InputPath=.\unicode\utf8.h
3229
3230 "..\..\include\unicode\utf8.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3231 copy $(InputPath) ..\..\include\unicode
3232
3233 # End Custom Build
3234
3235 !ELSEIF "$(CFG)" == "common - Win64 Debug"
3236
3237 # Begin Custom Build
3238 InputPath=.\unicode\utf8.h
3239
3240 "..\..\include\unicode\utf8.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3241 copy $(InputPath) ..\..\include\unicode
3242
3243 # End Custom Build
3244
3245 !ENDIF
3246
3247 # End Source File
3248 # Begin Source File
3249
3250 SOURCE=.\utf_impl.c
3251 # End Source File
3252 # Begin Source File
3253
3254 SOURCE=.\unicode\utf_old.h
3255
3256 !IF "$(CFG)" == "common - Win32 Release"
3257
3258 # Begin Custom Build
3259 InputPath=.\unicode\utf_old.h
3260
3261 "..\..\include\unicode\utf_old.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3262 copy $(InputPath) ..\..\include\unicode
3263
3264 # End Custom Build
3265
3266 !ELSEIF "$(CFG)" == "common - Win32 Debug"
3267
3268 # Begin Custom Build
3269 InputPath=.\unicode\utf_old.h
3270
3271 "..\..\include\unicode\utf_old.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3272 copy $(InputPath) ..\..\include\unicode
3273
3274 # End Custom Build
3275
3276 !ELSEIF "$(CFG)" == "common - Win64 Release"
3277
3278 # Begin Custom Build
3279 InputPath=.\unicode\utf_old.h
3280
3281 "..\..\include\unicode\utf_old.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3282 copy $(InputPath) ..\..\include\unicode
3283
3284 # End Custom Build
3285
3286 !ELSEIF "$(CFG)" == "common - Win64 Debug"
3287
3288 # Begin Custom Build
3289 InputPath=.\unicode\utf_old.h
3290
3291 "..\..\include\unicode\utf_old.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3292 copy $(InputPath) ..\..\include\unicode
3293
3294 # End Custom Build
3295
3296 !ENDIF
3297
3298 # End Source File
3299 # End Group
3300 # Begin Group "idna"
3301
3302 # PROP Default_Filter "*.c,*.h"
3303 # Begin Source File
3304
3305 SOURCE=.\nameprep.cpp
3306 # End Source File
3307 # Begin Source File
3308
3309 SOURCE=.\nameprep.h
3310 # End Source File
3311 # Begin Source File
3312
3313 SOURCE=.\punycode.c
3314 # End Source File
3315 # Begin Source File
3316
3317 SOURCE=.\punycode.h
3318 # End Source File
3319 # Begin Source File
3320
3321 SOURCE=.\sprpimpl.h
3322 # End Source File
3323 # Begin Source File
3324
3325 SOURCE=.\strprep.cpp
3326 # End Source File
3327 # Begin Source File
3328
3329 SOURCE=.\strprep.h
3330 # End Source File
3331 # Begin Source File
3332
3333 SOURCE=.\uidna.cpp
3334 # End Source File
3335 # Begin Source File
3336
3337 SOURCE=.\unicode\uidna.h
3338
3339 !IF "$(CFG)" == "common - Win32 Release"
3340
3341 !ELSEIF "$(CFG)" == "common - Win32 Debug"
3342
3343 # Begin Custom Build
3344 InputPath=.\unicode\uidna.h
3345
3346 "..\..\include\unicode\uidna.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
3347 copy $(InputPath) ..\..\include\unicode
3348
3349 # End Custom Build
3350
3351 !ELSEIF "$(CFG)" == "common - Win64 Release"
3352
3353 !ELSEIF "$(CFG)" == "common - Win64 Debug"
3354
3355 !ENDIF
3356
3357 # End Source File
3358 # End Group
3359 # End Target
3360 # End Project