4 * (C) Copyright IBM Corp. 1998-2008 - All Rights Reserved
8 #ifndef __LAYOUTENGINE_H
9 #define __LAYOUTENGINE_H
15 * \brief C++ API: Virtual base class for complex text layout.
25 * This is a virtual base class used to do complex text layout. The text must all
26 * be in a single font, script, and language. An instance of a LayoutEngine can be
27 * created by calling the layoutEngineFactory method. Fonts are identified by
28 * instances of the LEFontInstance class. Script and language codes are identified
29 * by integer codes, which are defined in ScriptAndLanuageTags.h.
31 * Note that this class is not public API. It is declared public so that it can be
32 * exported from the library that it is a part of.
34 * The input to the layout process is an array of characters in logical order,
35 * and a starting X, Y position for the text. The output is an array of glyph indices,
36 * an array of character indices for the glyphs, and an array of glyph positions.
37 * These arrays are protected members of LayoutEngine which can be retreived by a
38 * public method. The reset method can be called to free these arrays so that the
39 * LayoutEngine can be reused.
41 * The layout process is done in three steps. There is a protected virtual method
42 * for each step. These methods have a default implementation which only does
43 * character to glyph mapping and default positioning using the glyph's advance
44 * widths. Subclasses can override these methods for more advanced layout.
45 * There is a public method which invokes the steps in the correct order.
49 * 1) Glyph processing - character to glyph mapping and any other glyph processing
50 * such as ligature substitution and contextual forms.
52 * 2) Glyph positioning - position the glyphs based on their advance widths.
54 * 3) Glyph position adjustments - adjustment of glyph positions for kerning,
55 * accent placement, etc.
57 * NOTE: in all methods below, output parameters are references to pointers so
58 * the method can allocate and free the storage as needed. All storage allocated
59 * in this way is owned by the object which created it, and will be freed when it
60 * is no longer needed, or when the object's destructor is invoked.
63 * @see ScriptAndLanguageTags.h
67 class U_LAYOUT_API LayoutEngine
: public UObject
{
70 * The object which holds the glyph storage
74 LEGlyphStorage
*fGlyphStorage
;
77 * The font instance for the text font.
83 const LEFontInstance
*fFontInstance
;
86 * The script code for the text
88 * @see ScriptAndLanguageTags.h for script codes.
95 * The langauge code for the text
97 * @see ScriptAndLanguageTags.h for language codes.
101 le_int32 fLanguageCode
;
104 * The typographic control flags
111 * <code>TRUE</code> if <code>mapCharsToGlyphs</code> should replace ZWJ / ZWNJ with a glyph
116 le_bool fFilterZeroWidth
;
119 * This constructs an instance for a given font, script and language. Subclass constructors
120 * must call this constructor.
122 * @param fontInstance - the font for the text
123 * @param scriptCode - the script for the text
124 * @param languageCode - the language for the text
125 * @param typoFlags - the typographic control flags for the text. Set bit 1 if kerning
126 * is desired, set bit 2 if ligature formation is desired. Others are reserved.
127 * @param success - set to an error code if the operation fails
129 * @see LEFontInstance
130 * @see ScriptAndLanguageTags.h
134 LayoutEngine(const LEFontInstance
*fontInstance
,
136 le_int32 languageCode
,
138 LEErrorCode
&success
);
141 * This overrides the default no argument constructor to make it
142 * difficult for clients to call it. Clients are expected to call
143 * layoutEngineFactory.
150 * This method does any required pre-processing to the input characters. It
151 * may generate output characters that differ from the input charcters due to
152 * insertions, deletions, or reorderings. In such cases, it will also generate an
153 * output character index array reflecting these changes.
155 * Subclasses must override this method.
158 * @param chars - the input character context
159 * @param offset - the index of the first character to process
160 * @param count - the number of characters to process
161 * @param max - the number of characters in the input context
162 * @param rightToLeft - TRUE if the characters are in a right to left directional run
163 * @param outChars - the output character array, if different from the input
164 * @param glyphStorage - the object that holds the per-glyph storage. The character index array may be set.
165 * @param success - set to an error code if the operation fails
167 * @return the output character count (input character count if no change)
171 virtual le_int32
characterProcessing(const LEUnicode chars
[], le_int32 offset
, le_int32 count
, le_int32 max
, le_bool rightToLeft
,
172 LEUnicode
*&outChars
, LEGlyphStorage
&glyphStorage
, LEErrorCode
&success
);
175 * This method does the glyph processing. It converts an array of characters
176 * into an array of glyph indices and character indices. The characters to be
177 * processed are passed in a surrounding context. The context is specified as
178 * a starting address and a maximum character count. An offset and a count are
179 * used to specify the characters to be processed.
181 * The default implementation of this method only does character to glyph mapping.
182 * Subclasses needing more elaborate glyph processing must override this method.
185 * @param chars - the character context
186 * @param offset - the offset of the first character to process
187 * @param count - the number of characters to process
188 * @param max - the number of characters in the context.
189 * @param rightToLeft - TRUE if the text is in a right to left directional run
190 * @param glyphStorage - the object which holds the per-glyph storage. The glyph and char indices arrays
194 * @param success - set to an error code if the operation fails
196 * @return the number of glyphs in the glyph index array
200 virtual le_int32
computeGlyphs(const LEUnicode chars
[], le_int32 offset
, le_int32 count
, le_int32 max
, le_bool rightToLeft
, LEGlyphStorage
&glyphStorage
, LEErrorCode
&success
);
203 * This method does basic glyph positioning. The default implementation positions
204 * the glyphs based on their advance widths. This is sufficient for most uses. It
205 * is not expected that many subclasses will override this method.
208 * @param glyphStorage - the object which holds the per-glyph storage. The glyph position array will be set.
209 * @param x - the starting X position
210 * @param y - the starting Y position
211 * @param success - set to an error code if the operation fails
215 virtual void positionGlyphs(LEGlyphStorage
&glyphStorage
, float x
, float y
, LEErrorCode
&success
);
218 * This method does positioning adjustments like accent positioning and
219 * kerning. The default implementation does nothing. Subclasses needing
220 * position adjustments must override this method.
222 * Note that this method has both characters and glyphs as input so that
223 * it can use the character codes to determine glyph types if that information
224 * isn't directly available. (e.g. Some Arabic OpenType fonts don't have a GDEF
227 * @param chars - the input character context
228 * @param offset - the offset of the first character to process
229 * @param count - the number of characters to process
230 * @param reverse - <code>TRUE</code> if the glyphs in the glyph array have been reordered
231 * @param glyphStorage - the object which holds the per-glyph storage. The glyph positions will be
232 * adjusted as needed.
233 * @param success - output parameter set to an error code if the operation fails
237 virtual void adjustGlyphPositions(const LEUnicode chars
[], le_int32 offset
, le_int32 count
, le_bool reverse
, LEGlyphStorage
&glyphStorage
, LEErrorCode
&success
);
240 * This method gets a table from the font associated with
241 * the text. The default implementation gets the table from
242 * the font instance. Subclasses which need to get the tables
243 * some other way must override this method.
245 * @param tableTag - the four byte table tag.
247 * @return the address of the table.
251 virtual const void *getFontTable(LETag tableTag
) const;
254 * This method does character to glyph mapping. The default implementation
255 * uses the font instance to do the mapping. It will allocate the glyph and
256 * character index arrays if they're not already allocated. If it allocates the
257 * character index array, it will fill it it.
259 * This method supports right to left
260 * text with the ability to store the glyphs in reverse order, and by supporting
261 * character mirroring, which will replace a character which has a left and right
262 * form, such as parens, with the opposite form before mapping it to a glyph index.
265 * @param chars - the input character context
266 * @param offset - the offset of the first character to be mapped
267 * @param count - the number of characters to be mapped
268 * @param reverse - if <code>TRUE</code>, the output will be in reverse order
269 * @param mirror - if <code>TRUE</code>, do character mirroring
270 * @param glyphStorage - the object which holds the per-glyph storage. The glyph and char
271 * indices arrays will be filled in.
272 * @param success - set to an error code if the operation fails
274 * @see LEFontInstance
278 virtual void mapCharsToGlyphs(const LEUnicode chars
[], le_int32 offset
, le_int32 count
, le_bool reverse
, le_bool mirror
, LEGlyphStorage
&glyphStorage
, LEErrorCode
&success
);
281 * This is a convenience method that forces the advance width of mark
282 * glyphs to be zero, which is required for proper selection and highlighting.
284 * @param glyphStorage - the object containing the per-glyph storage. The positions array will be modified.
285 * @param markFilter - used to identify mark glyphs
286 * @param success - output parameter set to an error code if the operation fails
292 static void adjustMarkGlyphs(LEGlyphStorage
&glyphStorage
, LEGlyphFilter
*markFilter
, LEErrorCode
&success
);
296 * This is a convenience method that forces the advance width of mark
297 * glyphs to be zero, which is required for proper selection and highlighting.
298 * This method uses the input characters to identify marks. This is required in
299 * cases where the font does not contain enough information to identify them based
302 * @param chars - the array of input characters
303 * @param charCount - the number of input characers
304 * @param glyphStorage - the object containing the per-glyph storage. The positions array will be modified.
305 * @param reverse - <code>TRUE</code> if the glyph array has been reordered
306 * @param markFilter - used to identify mark glyphs
307 * @param success - output parameter set to an error code if the operation fails
313 static void adjustMarkGlyphs(const LEUnicode chars
[], le_int32 charCount
, le_bool reverse
, LEGlyphStorage
&glyphStorage
, LEGlyphFilter
*markFilter
, LEErrorCode
&success
);
318 * The destructor. It will free any storage allocated for the
319 * glyph, character index and position arrays by calling the reset
320 * method. It is declared virtual so that it will be invoked by the
321 * subclass destructors.
325 virtual ~LayoutEngine();
328 * This method will invoke the layout steps in their correct order by calling
329 * the computeGlyphs, positionGlyphs and adjustGlyphPosition methods. It will
330 * compute the glyph, character index and position arrays.
332 * @param chars - the input character context
333 * @param offset - the offset of the first character to process
334 * @param count - the number of characters to process
335 * @param max - the number of characters in the input context
336 * @param rightToLeft - TRUE if the characers are in a right to left directional run
337 * @param x - the initial X position
338 * @param y - the initial Y position
339 * @param success - output parameter set to an error code if the operation fails
341 * @return the number of glyphs in the glyph array
343 * Note: The glyph, character index and position array can be accessed
344 * using the getter methods below.
346 * Note: If you call this method more than once, you must call the reset()
347 * method first to free the glyph, character index and position arrays
348 * allocated by the previous call.
352 virtual le_int32
layoutChars(const LEUnicode chars
[], le_int32 offset
, le_int32 count
, le_int32 max
, le_bool rightToLeft
, float x
, float y
, LEErrorCode
&success
);
355 * This method returns the number of glyphs in the glyph array. Note
356 * that the number of glyphs will be greater than or equal to the number
357 * of characters used to create the LayoutEngine.
359 * @return the number of glyphs in the glyph array
363 le_int32
getGlyphCount() const;
366 * This method copies the glyph array into a caller supplied array.
367 * The caller must ensure that the array is large enough to hold all
370 * @param glyphs - the destiniation glyph array
371 * @param success - set to an error code if the operation fails
375 void getGlyphs(LEGlyphID glyphs
[], LEErrorCode
&success
) const;
378 * This method copies the glyph array into a caller supplied array,
379 * ORing in extra bits. (This functionality is needed by the JDK,
380 * which uses 32 bits pre glyph idex, with the high 16 bits encoding
381 * the composite font slot number)
383 * @param glyphs - the destination (32 bit) glyph array
384 * @param extraBits - this value will be ORed with each glyph index
385 * @param success - set to an error code if the operation fails
389 virtual void getGlyphs(le_uint32 glyphs
[], le_uint32 extraBits
, LEErrorCode
&success
) const;
392 * This method copies the character index array into a caller supplied array.
393 * The caller must ensure that the array is large enough to hold a
394 * character index for each glyph.
396 * @param charIndices - the destiniation character index array
397 * @param success - set to an error code if the operation fails
401 void getCharIndices(le_int32 charIndices
[], LEErrorCode
&success
) const;
404 * This method copies the character index array into a caller supplied array.
405 * The caller must ensure that the array is large enough to hold a
406 * character index for each glyph.
408 * @param charIndices - the destiniation character index array
409 * @param indexBase - an offset which will be added to each index
410 * @param success - set to an error code if the operation fails
414 void getCharIndices(le_int32 charIndices
[], le_int32 indexBase
, LEErrorCode
&success
) const;
417 * This method copies the position array into a caller supplied array.
418 * The caller must ensure that the array is large enough to hold an
419 * X and Y position for each glyph, plus an extra X and Y for the
420 * advance of the last glyph.
422 * @param positions - the destiniation position array
423 * @param success - set to an error code if the operation fails
427 void getGlyphPositions(float positions
[], LEErrorCode
&success
) const;
430 * This method returns the X and Y position of the glyph at
434 * @param glyphIndex - the index of the glyph
437 * @param x - the glyph's X position
438 * @param y - the glyph's Y position
439 * @param success - set to an error code if the operation fails
443 void getGlyphPosition(le_int32 glyphIndex
, float &x
, float &y
, LEErrorCode
&success
) const;
446 * This method frees the glyph, character index and position arrays
447 * so that the LayoutEngine can be reused to layout a different
448 * characer array. (This method is also called by the destructor)
452 virtual void reset();
455 * This method returns a LayoutEngine capable of laying out text
456 * in the given font, script and langauge. Note that the LayoutEngine
457 * returned may be a subclass of LayoutEngine.
459 * @param fontInstance - the font of the text
460 * @param scriptCode - the script of the text
461 * @param languageCode - the language of the text
462 * @param success - output parameter set to an error code if the operation fails
464 * @return a LayoutEngine which can layout text in the given font.
466 * @see LEFontInstance
470 static LayoutEngine
*layoutEngineFactory(const LEFontInstance
*fontInstance
, le_int32 scriptCode
, le_int32 languageCode
, LEErrorCode
&success
);
473 * Override of existing call that provides flags to control typography.
476 static LayoutEngine
*layoutEngineFactory(const LEFontInstance
*fontInstance
, le_int32 scriptCode
, le_int32 languageCode
, le_int32 typo_flags
, LEErrorCode
&success
);
479 * ICU "poor man's RTTI", returns a UClassID for the actual class.
483 virtual UClassID
getDynamicClassID() const;
486 * ICU "poor man's RTTI", returns a UClassID for this class.
490 static UClassID
getStaticClassID();