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1 // © 2016 and later: Unicode, Inc. and others.
2 // License & terms of use: http://www.unicode.org/copyright.html
3 /*
4 **********************************************************************
5 * Copyright (C) 1999-2011, International Business Machines
6 * Corporation and others. All Rights Reserved.
7 **********************************************************************
8 */
9
10 //
11 // UVector32 is a class implementing a vector of 32 bit integers.
12 // It is similar to UVector, but holds int32_t values rather than pointers.
13 // Most of the code is unchanged from UVector.
14 //
15
16 #ifndef UVECTOR32_H
17 #define UVECTOR32_H
18
19 #include "unicode/utypes.h"
20 #include "unicode/uobject.h"
21 #include "uhash.h"
22 #include "uassert.h"
23
24 U_NAMESPACE_BEGIN
25
26
27
28 /**
29 * <p>Ultralightweight C++ implementation of a <tt>void*</tt> vector
30 * that is (mostly) compatible with java.util.Vector.
31 *
32 * <p>This is a very simple implementation, written to satisfy an
33 * immediate porting need. As such, it is not completely fleshed out,
34 * and it aims for simplicity and conformity. Nonetheless, it serves
35 * its purpose (porting code from java that uses java.util.Vector)
36 * well, and it could be easily made into a more robust vector class.
37 *
38 * <p><b>Design notes</b>
39 *
40 * <p>There is index bounds checking, but little is done about it. If
41 * indices are out of bounds, either nothing happens, or zero is
42 * returned. We <em>do</em> avoid indexing off into the weeds.
43 *
44 * <p>There is detection of out of memory, but the handling is very
45 * coarse-grained -- similar to UnicodeString's protocol, but even
46 * coarser. The class contains <em>one static flag</em> that is set
47 * when any call to <tt>new</tt> returns zero. This allows the caller
48 * to use several vectors and make just one check at the end to see if
49 * a memory failure occurred. This is more efficient than making a
50 * check after each call on each vector when doing many operations on
51 * multiple vectors. The single static flag works best when memory
52 * failures are infrequent, and when recovery options are limited or
53 * nonexistent.
54 *
55 * <p><b>To do</b>
56 *
57 * <p>Improve the handling of index out of bounds errors.
58 *
59 * @author Alan Liu
60 */
61 class U_COMMON_API UVector32 : public UObject {
62 private:
63 int32_t count;
64
65 int32_t capacity;
66
67 int32_t maxCapacity; // Limit beyond which capacity is not permitted to grow.
68
69 int32_t* elements;
70
71 public:
72 UVector32(UErrorCode &status);
73
74 UVector32(int32_t initialCapacity, UErrorCode &status);
75
76 virtual ~UVector32();
77
78 /**
79 * Assign this object to another (make this a copy of 'other').
80 * Use the 'assign' function to assign each element.
81 */
82 void assign(const UVector32& other, UErrorCode &ec);
83
84 /**
85 * Compare this vector with another. They will be considered
86 * equal if they are of the same size and all elements are equal,
87 * as compared using this object's comparer.
88 */
89 UBool operator==(const UVector32& other);
90
91 /**
92 * Equivalent to !operator==()
93 */
94 inline UBool operator!=(const UVector32& other);
95
96 //------------------------------------------------------------
97 // java.util.Vector API
98 //------------------------------------------------------------
99
100 inline void addElement(int32_t elem, UErrorCode &status);
101
102 void setElementAt(int32_t elem, int32_t index);
103
104 void insertElementAt(int32_t elem, int32_t index, UErrorCode &status);
105
106 inline int32_t elementAti(int32_t index) const;
107
108 UBool equals(const UVector32 &other) const;
109
110 inline int32_t lastElementi(void) const;
111
112 int32_t indexOf(int32_t elem, int32_t startIndex = 0) const;
113
114 inline UBool contains(int32_t elem) const;
115
116 UBool containsAll(const UVector32& other) const;
117
118 UBool removeAll(const UVector32& other);
119
120 UBool retainAll(const UVector32& other);
121
122 void removeElementAt(int32_t index);
123
124 void removeAllElements();
125
126 inline int32_t size(void) const;
127
128 inline UBool isEmpty(void) const;
129
130 // Inline. Use this one for speedy size check.
131 inline UBool ensureCapacity(int32_t minimumCapacity, UErrorCode &status);
132
133 // Out-of-line, handles actual growth. Called by ensureCapacity() when necessary.
134 UBool expandCapacity(int32_t minimumCapacity, UErrorCode &status);
135
136 /**
137 * Change the size of this vector as follows: If newSize is
138 * smaller, then truncate the array, possibly deleting held
139 * elements for i >= newSize. If newSize is larger, grow the
140 * array, filling in new slows with zero.
141 */
142 void setSize(int32_t newSize);
143
144 //------------------------------------------------------------
145 // New API
146 //------------------------------------------------------------
147
148 /**
149 * Returns true if this vector contains none of the elements
150 * of the given vector.
151 * @param other vector to be checked for containment
152 * @return true if the test condition is met
153 */
154 UBool containsNone(const UVector32& other) const;
155
156
157 /**
158 * Insert the given integer into this vector at its sorted position.
159 * The current elements are assumed to be sorted already.
160 */
161 void sortedInsert(int32_t elem, UErrorCode& ec);
162
163 /**
164 * Returns a pointer to the internal array holding the vector.
165 */
166 inline int32_t *getBuffer() const;
167
168 /**
169 * Set the maximum allowed buffer capacity for this vector/stack.
170 * Default with no limit set is unlimited, go until malloc() fails.
171 * A Limit of zero means unlimited capacity.
172 * Units are vector elements (32 bits each), not bytes.
173 */
174 void setMaxCapacity(int32_t limit);
175
176 /**
177 * ICU "poor man's RTTI", returns a UClassID for this class.
178 */
179 static UClassID U_EXPORT2 getStaticClassID();
180
181 /**
182 * ICU "poor man's RTTI", returns a UClassID for the actual class.
183 */
184 virtual UClassID getDynamicClassID() const;
185
186 private:
187 void _init(int32_t initialCapacity, UErrorCode &status);
188
189 // Disallow
190 UVector32(const UVector32&);
191
192 // Disallow
193 UVector32& operator=(const UVector32&);
194
195
196 // API Functions for Stack operations.
197 // In the original UVector, these were in a separate derived class, UStack.
198 // Here in UVector32, they are all together.
199 public:
200 inline UBool empty(void) const; // TODO: redundant, same as empty(). Remove it?
201
202 inline int32_t peeki(void) const;
203
204 inline int32_t popi(void);
205
206 inline int32_t push(int32_t i, UErrorCode &status);
207
208 inline int32_t *reserveBlock(int32_t size, UErrorCode &status);
209 inline int32_t *popFrame(int32_t size);
210 };
211
212
213 // UVector32 inlines
214
215 inline UBool UVector32::ensureCapacity(int32_t minimumCapacity, UErrorCode &status) {
216 if ((minimumCapacity >= 0) && (capacity >= minimumCapacity)) {
217 return TRUE;
218 } else {
219 return expandCapacity(minimumCapacity, status);
220 }
221 }
222
223 inline int32_t UVector32::elementAti(int32_t index) const {
224 return (index >= 0 && count > 0 && count - index > 0) ? elements[index] : 0;
225 }
226
227
228 inline void UVector32::addElement(int32_t elem, UErrorCode &status) {
229 if (ensureCapacity(count + 1, status)) {
230 elements[count] = elem;
231 count++;
232 }
233 }
234
235 inline int32_t *UVector32::reserveBlock(int32_t size, UErrorCode &status) {
236 if (ensureCapacity(count+size, status) == FALSE) {
237 return NULL;
238 }
239 int32_t *rp = elements+count;
240 count += size;
241 return rp;
242 }
243
244 inline int32_t *UVector32::popFrame(int32_t size) {
245 U_ASSERT(count >= size);
246 count -= size;
247 if (count < 0) {
248 count = 0;
249 }
250 return elements+count-size;
251 }
252
253
254
255 inline int32_t UVector32::size(void) const {
256 return count;
257 }
258
259 inline UBool UVector32::isEmpty(void) const {
260 return count == 0;
261 }
262
263 inline UBool UVector32::contains(int32_t obj) const {
264 return indexOf(obj) >= 0;
265 }
266
267 inline int32_t UVector32::lastElementi(void) const {
268 return elementAti(count-1);
269 }
270
271 inline UBool UVector32::operator!=(const UVector32& other) {
272 return !operator==(other);
273 }
274
275 inline int32_t *UVector32::getBuffer() const {
276 return elements;
277 }
278
279
280 // UStack inlines
281
282 inline UBool UVector32::empty(void) const {
283 return isEmpty();
284 }
285
286 inline int32_t UVector32::peeki(void) const {
287 return lastElementi();
288 }
289
290 inline int32_t UVector32::push(int32_t i, UErrorCode &status) {
291 addElement(i, status);
292 return i;
293 }
294
295 inline int32_t UVector32::popi(void) {
296 int32_t result = 0;
297 if (count > 0) {
298 count--;
299 result = elements[count];
300 }
301 return result;
302 }
303
304 U_NAMESPACE_END
305
306 #endif