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1 # Microsoft Developer Studio Project File - Name="ufortune" - Package Owner=<4>
2 # Microsoft Developer Studio Generated Build File, Format Version 6.00
3 # ** DO NOT EDIT **
4
5 # TARGTYPE "Win32 (x86) Console Application" 0x0103
6
7 CFG=ufortune - Win32 Debug
8 !MESSAGE This is not a valid makefile. To build this project using NMAKE,
9 !MESSAGE use the Export Makefile command and run
10 !MESSAGE
11 !MESSAGE NMAKE /f "ufortune.mak".
12 !MESSAGE
13 !MESSAGE You can specify a configuration when running NMAKE
14 !MESSAGE by defining the macro CFG on the command line. For example:
15 !MESSAGE
16 !MESSAGE NMAKE /f "ufortune.mak" CFG="ufortune - Win32 Debug"
17 !MESSAGE
18 !MESSAGE Possible choices for configuration are:
19 !MESSAGE
20 !MESSAGE "ufortune - Win32 Release" (based on "Win32 (x86) Console Application")
21 !MESSAGE "ufortune - Win32 Debug" (based on "Win32 (x86) Console Application")
22 !MESSAGE
23
24 # Begin Project
25 # PROP AllowPerConfigDependencies 0
26 # PROP Scc_ProjName ""
27 # PROP Scc_LocalPath ""
28 CPP=cl.exe
29 RSC=rc.exe
30
31 !IF "$(CFG)" == "ufortune - Win32 Release"
32
33 # PROP BASE Use_MFC 0
34 # PROP BASE Use_Debug_Libraries 0
35 # PROP BASE Output_Dir "Release"
36 # PROP BASE Intermediate_Dir "Release"
37 # PROP BASE Target_Dir ""
38 # PROP Use_MFC 0
39 # PROP Use_Debug_Libraries 0
40 # PROP Output_Dir "Release"
41 # PROP Intermediate_Dir "Release"
42 # PROP Ignore_Export_Lib 0
43 # PROP Target_Dir ""
44 # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
45 # ADD CPP /nologo /G6 /MD /W3 /GX /O2 /I "..\..\..\include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /FD /c
46 # SUBTRACT CPP /YX
47 # ADD BASE RSC /l 0x409 /d "NDEBUG"
48 # ADD RSC /l 0x409 /d "NDEBUG"
49 BSC32=bscmake.exe
50 # ADD BASE BSC32 /nologo
51 # ADD BSC32 /nologo
52 LINK32=link.exe
53 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
54 # ADD LINK32 icuuc.lib resources\fortune_resources.lib icuio.lib kernel32.lib user32.lib /nologo /subsystem:console /machine:I386 /libpath:"../../../lib"
55
56 !ELSEIF "$(CFG)" == "ufortune - Win32 Debug"
57
58 # PROP BASE Use_MFC 0
59 # PROP BASE Use_Debug_Libraries 1
60 # PROP BASE Output_Dir "Debug"
61 # PROP BASE Intermediate_Dir "Debug"
62 # PROP BASE Target_Dir ""
63 # PROP Use_MFC 0
64 # PROP Use_Debug_Libraries 1
65 # PROP Output_Dir "Debug"
66 # PROP Intermediate_Dir "Debug"
67 # PROP Ignore_Export_Lib 0
68 # PROP Target_Dir ""
69 # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
70 # ADD CPP /nologo /G6 /MDd /W3 /Gm /GX /ZI /Od /I "..\..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FD /GZ /c
71 # SUBTRACT CPP /YX
72 # ADD BASE RSC /l 0x409 /d "_DEBUG"
73 # ADD RSC /l 0x409 /d "_DEBUG"
74 BSC32=bscmake.exe
75 # ADD BASE BSC32 /nologo
76 # ADD BSC32 /nologo
77 LINK32=link.exe
78 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
79 # ADD LINK32 icuucd.lib resources\fortune_resources.lib icuiod.lib kernel32.lib user32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"../../../lib"
80
81 !ENDIF
82
83 # Begin Target
84
85 # Name "ufortune - Win32 Release"
86 # Name "ufortune - Win32 Debug"
87 # Begin Group "Source Files"
88
89 # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
90 # Begin Source File
91
92 SOURCE=.\ufortune.c
93
94 !IF "$(CFG)" == "ufortune - Win32 Release"
95
96 !ELSEIF "$(CFG)" == "ufortune - Win32 Debug"
97
98 !ENDIF
99
100 # End Source File
101 # End Group
102 # Begin Group "Header Files"
103
104 # PROP Default_Filter "h;hpp;hxx;hm;inl"
105 # End Group
106 # Begin Group "Resource Files"
107
108 # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
109 # Begin Source File
110
111 SOURCE=.\resources\es.txt
112 # End Source File
113 # Begin Source File
114
115 SOURCE=".\resources\res-file-list.txt"
116
117 !IF "$(CFG)" == "ufortune - Win32 Release"
118
119 # PROP Ignore_Default_Tool 1
120 # Begin Custom Build
121 TargetDir=.\Release
122 InputPath=".\resources\res-file-list.txt"
123
124 "phony-output" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
125 cd resources
126 nmake -f fortune_resources.mak
127 copy Fortune_Resources.DLL ..\$(TargetDir)
128
129 # End Custom Build
130
131 !ELSEIF "$(CFG)" == "ufortune - Win32 Debug"
132
133 # PROP Ignore_Default_Tool 1
134 # Begin Custom Build
135 TargetDir=.\Debug
136 InputPath=".\resources\res-file-list.txt"
137
138 "phony-output" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
139 cd resources
140 nmake -f fortune_resources.mak
141 copy Fortune_Resources.DLL ..\$(TargetDir)
142
143 # End Custom Build
144
145 !ENDIF
146
147 # End Source File
148 # Begin Source File
149
150 SOURCE=.\resources\root.txt
151
152 !IF "$(CFG)" == "ufortune - Win32 Release"
153
154 !ELSEIF "$(CFG)" == "ufortune - Win32 Debug"
155
156 !ENDIF
157
158 # End Source File
159 # End Group
160 # End Target
161 # End Project