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1
2 /*
3 *
4 * (C) Copyright IBM Corp. 1998-2004 - All Rights Reserved
5 *
6 */
7
8 #ifndef __GXLAYOUTENGINE_H
9 #define __GXLAYOUTENGINE_H
10
11 #include "LETypes.h"
12 #include "LayoutEngine.h"
13
14 #include "MorphTables.h"
15
16 U_NAMESPACE_BEGIN
17
18 class LEFontInstance;
19 class LEGlyphStorage;
20
21 /**
22 * This class implements layout for QuickDraw GX or Apple Advanced Typograyph (AAT)
23 * fonts. A font is a GX or AAT font if it contains a 'mort' table. See Apple's
24 * TrueType Reference Manual (http://fonts.apple.com/TTRefMan/index.html) for details.
25 * Information about 'mort' tables is in the chapter titled "Font Files."
26 *
27 * @internal
28 */
29 class GXLayoutEngine : public LayoutEngine
30 {
31 public:
32 /**
33 * This is the main constructor. It constructs an instance of GXLayoutEngine for
34 * a particular font, script and language. It takes the 'mort' table as a parameter since
35 * LayoutEngine::layoutEngineFactory has to read the 'mort' table to know that it has a
36 * GX font.
37 *
38 * Note: GX and AAT fonts don't contain any script and language specific tables, so
39 * the script and language are ignored.
40 *
41 * @param fontInstance - the font
42 * @param scriptCode - the script
43 * @param langaugeCode - the language
44 * @param morphTable - the 'mort' table
45 *
46 * @see LayoutEngine::layoutEngineFactory
47 * @see ScriptAndLangaugeTags.h for script and language codes
48 *
49 * @internal
50 */
51 GXLayoutEngine(const LEFontInstance *fontInstance, le_int32 scriptCode, le_int32 languageCode, const MorphTableHeader *morphTable);
52
53 /**
54 * The destructor, virtual for correct polymorphic invocation.
55 *
56 * @internal
57 */
58 virtual ~GXLayoutEngine();
59
60 /**
61 * ICU "poor man's RTTI", returns a UClassID for the actual class.
62 *
63 * @stable ICU 2.8
64 */
65 virtual UClassID getDynamicClassID() const;
66
67 /**
68 * ICU "poor man's RTTI", returns a UClassID for this class.
69 *
70 * @stable ICU 2.8
71 */
72 static UClassID getStaticClassID();
73
74 protected:
75
76 /**
77 * The address of the 'mort' table
78 *
79 * @internal
80 */
81 const MorphTableHeader *fMorphTable;
82
83 /**
84 * This method does GX layout using the font's 'mort' table. It converts the
85 * input character codes to glyph indices using mapCharsToGlyphs, and then
86 * applies the 'mort' table.
87 *
88 * Input parameters:
89 * @param chars - the input character context
90 * @param offset - the index of the first character to process
91 * @param count - the number of characters to process
92 * @param max - the number of characters in the input context
93 * @param rightToLeft - <code>TRUE</code> if the text is in a right to left directional run
94 * @param glyphStorage - the glyph storage object. The glyph and char index arrays will be set.
95 *
96 * Output parameters:
97 * @param success - set to an error code if the operation fails
98 *
99 * @return the number of glyphs in the glyph index array
100 *
101 * @internal
102 */
103 virtual le_int32 computeGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_int32 max, le_bool rightToLeft,
104 LEGlyphStorage &glyphStorage, LEErrorCode &success);
105
106 /**
107 * This method adjusts the glyph positions using the font's
108 * 'kern', 'trak', 'bsln', 'opbd' and 'just' tables.
109 *
110 * Input parameters:
111 * @param glyphStorage - the object holding the glyph storage. The positions will be updated as needed.
112 *
113 * Output parameters:
114 * @param success - set to an error code if the operation fails
115 *
116 * @internal
117 */
118 virtual void adjustGlyphPositions(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse,
119 LEGlyphStorage &glyphStorage, LEErrorCode &success);
120
121 };
122
123 U_NAMESPACE_END
124 #endif
125